Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below. Passenger Improvements - Extend platform passenger spawn range to 1km - Reviewed and revised AI navigation mesh on all stations - Reviewed and revised character spawn points to help them get on the platform quicker - Give AI knowledge of when trains are arriving and which platform, so they can tend to navigate towards platforms that have trains coming and away from those that don't. - Increase spawn rate for stations so a greater volume of characters are shown - Add a hard limit to the number of characters to prevent dropping framerate - Adjusted character spawner so it will now use a random one from those available instead of only using the first - Numerous changes to how the mechanic works for passengers getting on and off trains Crashes - Fix crash when trying to stream a missing rail vehicle / formation definition Gameplay - Fix incorrect direction of flipped rail vehicles on spawn from portal - Player prompts use the internal service name rather than the Display Name. - Fix failure to find path when formation length shortens due to uncouple instruction - Allow manual override of coupling destination as temp workaround for bad implicit coupling locations - Fix pathfinder not creating a path correctly when reversing after an uncouple instruction - Thread safety pass for network path finder. - Show couple / uncouple objective markers over couplers instead of vehicles. Show number of vehicles to uncouple and allow FormationName as format string in for uncouple instructions - Fixed issue with alerter warning going off after fuse has been switched off. - Easier in game map movement with gamepad by reducing movement threshold - Fixed issue where pushed button would sometimes get stuck in a pushed state after loading a save game. - '2' Camera now does not collide with attached actors (e.g. cargo). GP40-2 - Fixed rear ditchlight glass on yn2 and yn3b - Created new master material for masked numbers, turned off point lights, painted handbrake blue, changed grill colour for YN2 and 3b, Reskinned engine latch. - Minor update to Number Lights on YN2 and YN3b liveries. Removing Point Lights. Setting Number Boards to new Material. Changing new Material to Masked Master Material LS2 - Complete lighting re-setup for underground stations including static baked lighting for greatly improved visuals and better framerate - Re-implemented tunnel and underground station lighting system to work with dynamic objects such as rail vehicles, cab interiors etc - Fill in some missing platform marker references, required for passenger loading/unloading to work - Fix Dessau by setting platform marker references - Bitterfield Station: Redid nav mesh and fixed passengers from standing underground - Moved a platform wait area at Dessau Hbf so that it is fully covered in nav, rebuilt the nav. Passengers now flow correctly - Fixed collision mesh in tunnels - Leipzig HBF Stair collision fix - Electrification applied to short section originally missed Talent 2 - Updated Passenger Splines, elongated and rotation applied to spline points to ensure passengers get off the correct sides properly. - Switched Standard seat name to “Driver”. GWR HST - Re-implemented LoDs on coaches GWR Class 166 - Switched brake hold control to use key definitions for automatic brake so they can now be redefined - Fixed some collision issues with the body and doors This update is around 4GB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist. Please Note: You may need to restart your Steam Client in order to receive this update and/or commence the download. Please try this before contacting us. If you have any feedback in regards to the update, we urge you to post in our dedicated Train Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72 Thank you all for your continued feedback and support, please keep it coming!