Traingeek08's Creator's Club Roadmap 1st Nov-1st Dec 2023

Discussion in 'Creators Club' started by TrainGeek08, Oct 14, 2023.

  1. TrainGeek08

    TrainGeek08 Well-Known Member

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    Introduction:
    Welcome all to my November Creator's Club Roadmap, I'm TrainGeek08 as always, and today I'm announcing what mods I'm releasing over the next month from a variety of different routes around the world :)


    Let's get onto it, shall we?

    Next Arrival: (to be released this month)
    Peninsula Corridor: Empty Bullet (MP36PH-3C) - Monday 23rd October 2023
    Nahverkehr Dresden: TRAXX TnT (DB BR 146.2) - Sunday 29th October 2023 - Moved to At A Red Light


    In Development: (ready for release next month)
    S-Bahn Vorarlberg: ICE119 Innsbruck (ICE3) - Friday 3rd November 2023
    Midland Main Line: Midland Master (Kolhapur) - Wednesday 8th November 2023
    Antelope Valley Line: Engineering Possession (ES44C4) - Sunday 12th November 2023 - Moved to At A Red Light
    Edinburgh-Glasgow: 2P07 EDB-DBL (158) - Thursday 16th November 2023
    Tharandter Rampe: RE3 Hof Hbf (DB BR 146.2) - Tuesday 21st November 2023
    East Coast Main Line: Edinburgh Christmas Special (TnT (Top and Tailed) 47s) - Sunday 26th November 2023 - Moved to At A Red Light



    In Planning: (releasing in 2 months time)
    Tees Valley Line: Strathclyde (101) - Friday 1st December 2023
    Spirit of Steam: New Kid (805) - Wednesday 6th December 2023
    Niddertalbahn: Nidderplacement (DB BR 363) - Tuesday 12th December 2023
    West Cornwall Local: FGW Plain Blue (150) - Sunday 17th December 2023
    Hauptstrecke Munchen-Augsburg: Munchtron (RP BR 193) - Friday 22nd December 2023



    At A Red Light: (Isn't planned to release for a while or when a mod is delayed/cancelled)
    Nahverkehr Dresden: TRAXX TnT (DB BR 146.2) - requires Formation Designer
    Antelope Valley Line: Engineering Possession (ES44C4) - requires Formation Designer
    East Coast Main Line: Edinburgh Christmas Special (TnT (Top and Tailed) 47s) - requires Formation Designer


    NOTE:
    These release dates can change and I'll make you aware of the new release date and why it was delayed and it will go into the 'At A Red Light' or 'Release Date Changes' section until I can attend to it :)


    That's the Roadmap done, but the thread isn't... I'm going to do a monthly development insight into one mod I release within the current month (e.g. October for this one) whether it has released or not to explain what goes on behind-the-scenes ;)


    October's Development Insight:

    Case Study:
    (TG08) The Carmine Era (314)

    We chat to the OP of this thread, TrainGeek08 to talk about the scenario '(TG08) The Carmine Era' that was uploaded to Creator's Club a couple of days ago :)


    Why 'The Carmine Era'?

    TrainGeek08: "Well, I wanted to have a bit of variety as all you would see on the normal timetable are Saltire-liveried 314s unless you had your own liveries or liveries you have downloaded off of the Creator's Club. I like the Carmine & Cream livery and I think it suits the 314s more than the Saltire livery."

    How did you place AI in the scenario?
    TG08: "I placed trains down at select stations on the route in the hope that you would see most of them on your journey to Neilston."

    How does it feel making a scenario for Cathcart again as your last one was in February?
    TG08: "It feels great to be back making a scenario for this route as like you say, the last scenario I made (which was a requested scenario) released in February and it's nice to drive the 314 again."

    What year is this scenario set in?
    TG08: "This scenario is set in 2009, back when the 314s were all in Carmine & Cream livery."


    Did you enjoy making the scenario?

    TG08: "Yes, I did enjoy it, especially with all the bugs which have plagued Scenario Planner since the release of Train Sim World 4 and it was nice to get something out as I had to cancel the previous mod due to the bugs in question."

    Is there anything you could have done better in the scenario?

    TG08: "I could've made the scenario to Newton instead and utilised the new chaining paths feature so I could have routed the player via Pollokshields East going to Newton and via Pollokshields West on the way back to Glasgow."


    Thanks to TrainGeek08 for taking the time to answer those burning questions for us :)

    Conclusion:
    Anyway, this is it then, hope you enjoyed this one, put your thoughts below, from me, TrainGeek08, I'll see you soon for another CC release announcement or suggestion, enjoy the rest of your day and goodbye ;)

    Release date changes:

    N/A
     
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