Trainz Console Edition Is Coming. Will Dtg Improve Now?

Discussion in 'TSW General Discussion' started by Midnight, Dec 26, 2024.

  1. Midnight

    Midnight Well-Known Member

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    DTG never really had any competition in the console market, until now.

    https://info.trainzsimulator.com/xbox

    Do you think we will see DTG actually try to make more polished, less bug filled routes going forward, seeing as customers will have alternative options?
     
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  2. iriv#7314

    iriv#7314 Well-Known Member

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    We can only hope
     
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  3. sophieclarke1983

    sophieclarke1983 Well-Known Member

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    I wouldn’t get your hopes up from what I’ve seen this is nothing like tsw
     
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  4. Mich

    Mich Well-Known Member

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    Something I'll say since I feel a lot here are going to trash on Trainz a bit with its physics, and not without valid reasons mind you. For the issues Trainz has on a pure quality and realism stand point it does tend to make up for it with wider selections of locomotives and regions. There's always been a chunk of users who demand for more first, some of the people talking in the Steam & US freight threads come to mind. But frankly I can't help but wonder if those who don't care about things like better steam physic or DTG actually going out and recording US audio would be better served by Trainz for that reason.
     
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  5. marcsharp2

    marcsharp2 Well-Known Member

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    Unless it's coming to PlayStation as well as Xbox, I don't see it as much of a competition for DTG
     
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  6. docsnyder1911

    docsnyder1911 Well-Known Member

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    TSW started in March 2018 also for Xbox exclusive on consoles (so called Founders Edition with GWR as content only). Playstation version followed in July 2018.
     
    Last edited: Dec 26, 2024
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  7. docsnyder1911

    docsnyder1911 Well-Known Member

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    I think the "not authentic enough topic" is not the main reason for deleting north american freight and steam content. I think it's am economic issue. With that content, they have higher costs so they prefer things with lower costs and the same purchases.

    I'm very excited about that Trainz on Xbox. We will get 3 real routes and 1 fictional routes. We will get 11 locos. Some of them iconic. Sure TSW looks better and is a bit more realistic. But it's better to have enough content at 80 % than zero stuff at 100%.
     
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  8. glendathu

    glendathu Member

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    I bought the first Trainz years ago, and it always felt like driving a toy train. Well se when there are some YT reviews...
     
  9. docsnyder1911

    docsnyder1911 Well-Known Member

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    I saw some Trainz youtube videos. And the engine and horn souns of the northamerican freight trains sounds more realistic than that from TSW. The level crossings look much more realistic. The freight cars have original brandings (TTX instead of DTX). The grain train at Mojave Sub has over 120 cars and so on.
     
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  10. andy#3741

    andy#3741 Active Member

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    Hope it's ok to add this
     
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  11. trlz#8165

    trlz#8165 Well-Known Member

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    i seen trainz on PC tons of US locomotives and freight cars licenced and fictional. most major US Canadian RR schemes even classic s like Chessie system Conrail Burlington Northern KCS there are licenced intermodal container s .as far as locomotives US SD60e NS ..SD80 macs GP60m GP60B s ET44AH older GE U series B30 7 C30 7 s etc ..there are coil cars different sizes of covered hopper s tank cars even Road Railers.there is a nice. Variety of Australian diesels even UK stuff german that TSW dont have ..a freind of mine has made 160 car freight trains on mojave route ..There is a Caol country 2.0 update due soon for PC version Has coal mines a Steel Mill rail to Barge facility seen you tube video by WIT simulation running trains on it looks super ..i hope that 2.0 can be brought to the console version..
     
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  12. OldVern

    OldVern Well-Known Member

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    As stated in the other Trainz thread, I would imagine DTG see a minute threat from Trainz to the future of TSW on consoles. Trainz has its strong points, mainly the route editor, but in no way, shape or form does it approach being a simulator in the sense that TSW does. Ancient trains often aliasing even older basic cabs and inaccurate sounds. I remember discovering with glee one of those Japanese centre cab diesels, only to find it used the F7 cab and GM 567 sound set. Or a Swiss electric loco which aliased the Class 47 cab, replete with AWS sunflower.

    It is almost impossible to set up a player driven timetable in Trainz, let alone a comprehensive all day service as TSW. There is no way to have the AI route and signal your train to its destination, you have to do it yourself.

    As regards physics, well so far as I’m aware Trainz still doesn’t support braking systems other than air set and lap. So no vacuum brakes, no stepped braking, no Westcode (MU) braking.

    In short, Trainz is great for creating a virtual model railway or route in which you just want to ride around or watch the trains under AI, but not a serious contender for simulation purposes. IMHO anyway.
     
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  13. addry#6825

    addry#6825 Well-Known Member

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    Graphics look better.
     
  14. theorganist

    theorganist Well-Known Member

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    The graphics look better than they used from my recollection, they don't look as good as TSW though, in my opinion.

    The Edinburgh to Dundee route looks good, which is maddening as if they had a full timetable mode ala TSW that route would be right up my street.
     
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  15. OldVern

    OldVern Well-Known Member

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    Driving Fife Circle last night in TSW, was kind of hoping Rivet might think of extending to Dundee at some point.

    Trainz graphics have always looked soft and pastel like to me. Even worse from the cab as many windows impart a kind of opaque filter over the scene giving a washed out look.
     
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  16. 4-COR

    4-COR Well-Known Member

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    Seems like the exact same repackaging of a game from 2003! Familiar?
     
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  17. max#2873

    max#2873 Well-Known Member

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    To be honest only competition can reindoctrinate DTG
     
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  18. max#2873

    max#2873 Well-Known Member

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    signed for beta, let's see
     
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  19. coursetim

    coursetim Well-Known Member

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    Honestly if they don't drop steam then I'll definitely give it a go. Honestly I just want steam content for console at this point lol.
     
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  20. OldVern

    OldVern Well-Known Member

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    N3V and Auran before them are past masters of convincing the emperor of his new clothes!
     
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  21. ididntdoit

    ididntdoit Well-Known Member

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    I bought trainz when there was a big sale. Unless I'm missing something? Tsc looks better.
     
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  22. OldVern

    OldVern Well-Known Member

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    TSC looks about 400% better!
     
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  23. Purno

    Purno Well-Known Member

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    TRS2022 is now 90% discount on Steam.

    I didn't buy it. I tried TRS2019 and that was quite underwhelming. I better invest those few euros in TSW, a game I actually enjoy.
     
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  24. stujoy

    stujoy Well-Known Member

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    How much value does each route have with only four gameplay sessions for each one? Compare that with what you get with TSW. It’s not going to be much competition at all. I don’t think DTG will need to improve TSW just because Trainz is coming to console. TSW is miles ahead and I guess it always will be. There will be some aspects of Trainz that some players might prefer and what content is available will be different but I don’t see it being serious competition at all. I’ll give it a closer look if it comes to PS5 but it already looks quite poor.
     
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  25. operator#7940

    operator#7940 Well-Known Member

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    What would be the advantage of a timetable mode that you can't do anyway?
     
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  26. Bravo2six

    Bravo2six Well-Known Member

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    Doubt it
     
  27. operator#7940

    operator#7940 Well-Known Member

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    I don't see them as really "competing" given where people are coming from. Just another option.
    Are they going to offer "train simulation?"
    No, they're not so much "in the cab" so much as an external train ride/railfanning.
    No avatars and switches.
    More of a TSC experience, which is not about interacting personally with every lever.
    Compete with TSC? Maybe.
    Likewise, the people complaining about the "unrealistic physics" of TSW won't go to Trainz which are about the same level (or a bit simpler)

    Also don't see TSW abandoning their push towards more urban passenger routes. People will likely just gravitate to which they want to play. Also no timetable mode which is the huge "draw" of TSW.

    I can see it as more like the way people hop back and forth between Derail Valley, Railroader, Railroads Online, Run 8, TSW and TSC on PC now. Only the people on consoles get to have more options too. If anything, I'd imagine each will double down on what they specialize in.

    To me, Trainz just feels/plays like TSC on console anyway, so it just sorta fills that gap by TSC being PC only.
     
  28. disco#7930

    disco#7930 Well-Known Member

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    The concern for DTG will not be the hard type simulation player, those who demand accuracy, potentially have a raildriver etc.

    It will be the pastime, 30 to 60 mins when they have time, type player (like me).

    I used to own trainz way back prior to a New Era being launched. PC died and I went to console. But it's definitely enjoyable for the casual player, especially with the amount of rolling stock available to download and run.

    I'd guess that the casual player makes up a significant portion of the player base of TSW, especially on console, so it is something to be wary of.
    From memory Trainz also had a significant amount of free downloads from 3rd parties, be it routes or whatever, so potentially a cheaper alternative.
    That could well mean a migration of part of the player base in TSW and thus a reduction in revenue going forward.

    It will also give future new players an alternative option to start on.
    TSW 6 three routes and 7 locos @ £40, Trainz launch could be 3 routes and 15 trains for the same cost. That would probably sway a fair few.
     
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  29. docsnyder1911

    docsnyder1911 Well-Known Member

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    Some say instead of a timetable Trainz has sessions only. But is a timetable like in TSW, where you have 3 or 4 base services that are repeating some 100 times a day so much more. I think it depends on the sessions, if they are more interesting than the the typical TSW service than it's not so bad to repeat it von time to time.
     
    Last edited: Dec 27, 2024
  30. docsnyder1911

    docsnyder1911 Well-Known Member

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    And what value do you have from the typical TSW UK commuter route, what repeating the same A to B stop and go services the whole day.
     
  31. docsnyder1911

    docsnyder1911 Well-Known Member

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    Do you really saw some of their US routes. With all the original brandings, with much more authentical engine and
    horn sound.

    But the main thing is TSC is not available on consoles. If it would be, I think the most console players would play TSC instead of TSW already.
     
  32. Challenger3985

    Challenger3985 Well-Known Member

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    I'm just gonna say this, I highly doubt it'll change anything from DTG if Trainz is coming to Xbox.
    Seeing so far on their "World Tour" edition of the same version that's on PC, it's looking to be more focused on the gameplay side but not a whole lot on how that's gonna look on the content creation side (creating sessions, routes, etc.) besides having dlcs from 3rd parties that are partnered up with N3V.
    Quality may be what makes them both differ, but it's what the features and contents that are included that really makes a difference, hence doubting that DTG will really improve their TSW stuff because of Trainz.
     
    Last edited: Dec 27, 2024
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  33. antony.henley

    antony.henley Well-Known Member

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    I'm sure Dovetail are quaking in their boots. Having used Auran /N3V games Trainz since release on PC in the UK. It's taken this long to come to console (series x/s only). Don't think it will make a deep impact on TSW's established position. The only thing I feel DTG need to do is to ditch Gen 8 completely (sorry guys) and concentrate on this core issue of the game crashing on other core routes. TSW4 was way more stable than TSW5.

    Hentis
     
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  34. OldVern

    OldVern Well-Known Member

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    I wonder if part of N3V’s decision to expand is to see how many they can hook into their Netflix style subscription system which I suspect they will be pushing hard at the console gamers.
     
  35. antony.henley

    antony.henley Well-Known Member

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    Not sure to be honest. But as much as I loved trainz back in the day. If it ever comes to PS I won't be getting it.

    Hentis
     
  36. trlz#8165

    trlz#8165 Well-Known Member

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    One thing i like about trainz is making up your own trains the way you want with the large variety of stock available ,,when you buy a route you get the assets that come with it locomotive s cars etc ..there is no timetable but you can run up to 4 other trains .my friend was showing me how it works he built a 160 car freight on the mojave route tehachapi line ,in addition he built 3 other trains a unit oil train and a intermodal ,and a amtrak train ,then he set it up so he control the 160 car freight he set the other train drivers to ai and that set up the meets etc 1 meet was at tehachapi loop itself he was also taking photos during the meet ..he also saved this whole quick drive scenario plus took quite a while to set plus he loaded cars with different cargo like TTX flat cars with pipes lumer ,steel coils ,thats another thing TSW dont have in free roam is ability to put different loads in freight cars, seems DTG cant give us the ability to select loads for freight cars ...but they can do thomas ...SMH.
     
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  37. operator#7940

    operator#7940 Well-Known Member

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    You can make your own scenario in TSW 5 from stock you have.
    You can add AI trains in it.
    What's special about this situation?
     

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