Trainz Simulator: World Tour - Console Edition....

Discussion in 'Off Topic' started by Blacknred81, Dec 20, 2024.

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  1. Blacknred81

    Blacknred81 Well-Known Member

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    So N3V Games dropped the trailer for their console release of Trainz and.....


    Apparently alot of AI generated stuff used for it.

    Also, why does this seem like a DTG style cover?
    sddefault.jpg

    Im not seeing this as a serious contender with TSW on the Xbox IMO....

    Content included per the video is....

    Explore 4 Stunningly Detailed Routes Dive into the immersive world of railroading with meticulously crafted routes inspired by real-world locations:
    • Coal Country (USA) – Feel the grit and grandeur of American industrial railroads.
    • West From Denver (USA) – Tackle the challenges of a breathtakingly mountainous prototypical route.
    • East Coast Main Line: Edinburgh to Dundee (UK) – Experience the charm of Britain’s iconic ECML.
    • Bairnsdale to Orbost (Australia) – Blaze through the raw, untouched beauty of Australia’s remote Outback.
    16 Gameplay Sessions to Master With 4 unique gameplay sessions per route, you’ll command a total of 16 immersive challenges. Begin your journey hauling coal in the USA before heading to the UK’s historic railways, and finally conquer the demanding terrain of Australia’s wilderness. Control Legendary Trains from Around the Globe From powerful diesels to iconic steam locomotives, take charge of world-class engines, including:
    • CSX GP38-2 Diesel
    • UP GP38-2 Diesel
    • C&O 2-8-4 Kanawha Steam
    • BR 9F Evening Star Steam
    • BR HST Inter-City 125 Diesel
    • BR Class 40 Diesel
    • BR Class 47 Diesel
    • Amtrack P42DC hauling Superliner Cars
    • CSX SW1500 Switcher
    • BR Class 08 Shunter
    • VR T Class Diesel
    • VR K190 Steam
     
  2. trlz#8165

    trlz#8165 Well-Known Member

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    just saw this trailer myself ..i think it will be a welcome new item for console market ..even though i have these routes on PC versions of Trainz ,still want to give this a go on console ..hopefully they will add more routes and the large variety of engines the PC versions without dealing with 3rd party payware files there lots of good content that isnt available on steam store, i only purchase from there .
     
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  3. R3DWolf91

    R3DWolf91 Well-Known Member

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    I spent hours and hours and hours route-building and reskinning in Trainz from Trainz 2007 up to 2010 (I'm even in the credits of Trainz Classics for helping out with the Harlem Line!), so it's very hard for me to wrap my head around Trainz being on console. I never played any of their "sessions" scenarios, and the driving outside of DCC mode never seemed that great. I tried picking up one of the current editions on a Steam sale about a year ago, but got pretty discouraged when I found out a good 2/3rds of my legacy content wouldn't work (at least without extensive modification).

    I wish them luck, and I'll keep my eye on it, but for now I'll stick with TSW on console.
     
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  4. tft#6439

    tft#6439 Well-Known Member

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    At least with ps they share "exclusives" to other consoles, why Trainz couldn't do the same is just beyond me.
     
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  5. Blacknred81

    Blacknred81 Well-Known Member

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    So Trainz now privated the original video, and reuploaded it without the AI stuff.
    ai.png

     
    Last edited: Dec 22, 2024
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  6. mortal1234

    mortal1234 Well-Known Member

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    I’ve heard of this game but haven’t seen much of it. How does it compare to TSW ??.
     
  7. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    Not really we don't get Gran Tourismo or any of the Spiderman games on Xbox.

    We get MLB the Show now but thats only because MLB told them too or they would lose exclusivity.
     
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  8. OldVern

    OldVern Well-Known Member

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    Well while it’s good to see Trainz expanding, prepare for disappointment if you think it will be anywhere near as good an experience as TSW or TSC. The game still largely sits in its model railway origins from Trainz 1.0 and UTC back in 2002 - 3. We moan about TSW physics but the majority of stuff in Trainz is very simplified, last I checked they still don’t support vacuum brakes or stepped air braking. Many of the assets are ancient and rely on low res generic cabs and sounds which are aliased to old Auran content.
     
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  9. Redbus

    Redbus Well-Known Member

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    I'll bite. What 'exclusives' does PS share with other consoles apart from timed exclusives (such as Death Stranding which is Kojima and not PS studio)? Just askin'.
     
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  10. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    Only one I know of is MLB the Show. But MLB told Sony Studios if they wanted to keep the exclusive rights to them they would have to provide the game to all platforms starting in 2021.

    But from 2013 to 2021 only Playstation had an officially licensed MLB game.
     
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  11. tft#6439

    tft#6439 Well-Known Member

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    With pleasure:

    Genshin Impact
    Final Fantasy Series
    Crash Bandicoot (2001 - Present)
    Spyro The Dragon (2018 - 2018)
    God Of War
    Spiderman
    Ghost Of Tsushima
     
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  12. Redbus

    Redbus Well-Known Member

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    Are you sure? I did specifically say other consoles, so PC does not count.
     
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  13. tft#6439

    tft#6439 Well-Known Member

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    PC? What do you mean? GOW & Spiderman are being released on xbox next year I heard?
     
  14. Clint Steamenginewood

    Clint Steamenginewood Member

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    Most of those aren't developed by sony studios. Almost nothing developed by sony makes it to xbox whereas a reasonable amount of games now do come to playstation despite being developed under Microsoft studios.

    Xbox is still waiting for:

    Every recent final fantasy release,
    Pacific drive,
    Stellar blade,
    Demons souls,
    Rise of the ronin and many more.

    If we were to talk about sony studios games, then pretty much nothing goes to other consoles.

    So I don't know why you think xbox currently prevents games from going over to PS constantly, quite obviously sony has been more invested in keeping the tit for tat exclusivity alive over anyone else (barring nintendo ofcourse).
     
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  15. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    Yeah so... How egregious was the AI stuff? Can't see it since the trailer was privated.
     
  16. Blacknred81

    Blacknred81 Well-Known Member

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    Post removed cause I'm mentality ill.
     
    Last edited: Dec 29, 2024
  17. tft#6439

    tft#6439 Well-Known Member

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    It was.. noticeable to say the least.
     
  18. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    Yikes... I am not having hopes for this. I mean, if they can make it work, good for them. But I personally am not too much of a fan of AI content.
     
  19. tft#6439

    tft#6439 Well-Known Member

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    I especially hate it when people mistake it for real images, and can't tell the difference, really gets me, ai needs to stop.
     
  20. docsnyder1911

    docsnyder1911 Well-Known Member

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  21. mthsean#5190

    mthsean#5190 Member

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    When is the release date
     
  22. Redbus

    Redbus Well-Known Member

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    Interesting that they’re finally going to DX12; performance in Trainz 22 is as dreadful as most of the old content that still passes for payware DLC.
     

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