Hi, Thought worth posting that I found that the steam deck maps and plays well with TSC and routes like the Goblin line for example. Got the 256 GB LCD Steam Deck and with Steam OS 3.5.7 and proton 8.0. The game played well and no real glitching. Takes a while to get use to the stick controls, but mapping on screen is good. Steam look to have reviewed it as playable and do highlight the need to use the track bads for some text. But, very reasonable. Will report back. Post crimbo as was more a check all works. Will be applying CryoUtilies to optimise the base settings like swap files etc and uma tweaks. Also adding in Proton GE for the bledding edge changes and patches to help make life as easy as it can be for optimising steam hardware. Also getting Edge on the Deck and XCloud running for access to the Game Pass cloud accessible gaming. Thought worth putting a post out as I know a while back when Steam Deck first launched there were questions.
Steam Deck may be ok if you just want to run the default Scenarios. I doubt it would be able to run anything out of the ordinary.
I did not say that - but thanks for putting words in to my mouth. With a computer you can run what ever loco you want on any route - you won't be able to do that with a Steam Deck.
Don’t matter what it launches as the controls are limited on steam deck compare to keyboard and mouse input not ALL programs will work. Cyberpunk will work because it is designed with “console” control in mind which is basically the same control input as a ps or Xbox
Plays well enough on the Deck. It’s the only way I play as I don’t have a gaming spec computer. Took a while to set up key bindings etc but very happy with where I have it now.
I have keyboard, mouse & monitor connected to Steam Deck 24/7, unless I travel somewhere for more than a day, so controls aren't really the problem on Steam Deck. The problem with TSC might be any 3rd party program that needs to run in background along with TSC to inject its code into the simulation (DLL hooking works fine, if you set Wine to use the replacement DLLs, but with separate EXEs I haven't had successes so far in running a non-native executable through Wine hooking to another non-native executable launched through Steam).