PC Tsw 5 Enhancement | Lighting & Graphic Ep V2.2

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. JetWash

    JetWash Well-Known Member

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    I've decided to create a new thread for the TSW5 version as the other one had got very long (24 pages & 90,000 views) and a lot of what is in it isn't overly relevant to TSW5 at this point.

    ————————————————————————

    The TSW5 specific version of this mod is now available on TSC and the latest version can be downloaded here;

    TSW 5 | Lighting & Visual Quality Enhancement - Train Sim Community

    It includes all the new TSW5 routes and complete re-works of all other ToDv4 routes. One gripe I've always had with the mod that in an effort to reduce the brightness of the default lighting it has sometimes, in certain circumstances, looked too dark. I hope I have now solved that and this is, in my opinion, the best the game has ever looked. It really can be jaw-dropping at times.

    I have also heavily edited the manual and included the guide for utilising the Lossless Scaling program in there. I cannot stress enough how much I recommend adding this to your collection. With it, someone who has had access to this already was able to run the Ultra pre-set on a Nvidia 3070 and generate a solid 60fps. As far as myself goes, where I used to run 4K at 90% screen percentage I'm now able to run 4K at 125% screen percentage, Sky Quality Ultra and I've yet to see a noticeable performance drop due to GPU capacity

    I really hope you enjoy it going forward.

    Cheers,

    JW

    image.jpg
    LU Stock.png
    IMG_2024.11.27-20.08.09.jpg IMG_2024.11.27-20.14.03.jpg
    Fulda.png
     
    Last edited: Feb 12, 2025
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  2. Es4t

    Es4t Well-Known Member

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    The first & last screenshots are absolutely stunning mate!
     
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  3. JetWash

    JetWash Well-Known Member

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    The two shots I didn’t take, which is absolutely correct :)
     
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  4. Es4t

    Es4t Well-Known Member

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    Well, tbf they’re all fantastic but the 2 I mentioned really ‘popped’ for me especially the tube!
     
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  5. Jalio

    Jalio Active Member

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    Thank you JetWash, makes such a difference. Appreciate the work you have done for us.
     
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  6. Tigert1966

    Tigert1966 Well-Known Member

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    Thanks as always Jetwash. Only had time for a quick try with the German Route, but it's looking amazing. Looking forward to trying WCMLS later.

    EDIT : Tried WCML and what a difference it makes. Now I've been up and down a couple of times to compile all the shaders it really is looking nice and smooth.

    I'm also using Lossless Scaling (Pretty similar settings to the ones in Jetwash's manual just set at X3 to max out my monitors refresh rate and GSync turned off as I don't think there is a need when the frame rate is maxing out the refresh rate 90% of the time). Although I have a high end PC, I've capped my frames at 60 and it really does make things smoother. Even coming into Frankfurt.
     
    Last edited: Sep 14, 2024
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  7. rostdor

    rostdor New Member

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    Lossless Scaling doesn't work for me on tsw5 . no matter what setting I use, the image freezes immediately. The TSC clasik runs beautifully without any problems
     
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  8. Cash

    Cash Well-Known Member

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    Mine works for a little while, then it just freezes. the audio is still there but it just stays completely frozen. Any way to fix this?
     
  9. prada#1854

    prada#1854 Member

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    Had some problems with both the Lightning Enhancement Pack and Lossless Scaling.

    With the Lightning Enhancemend Pack the frame rate drops heavy from 40 fps to 10 fps when a lot of objects are in view (e.g. Cologne Central Station with 2023 timetable or Frankfurt Main Station or Hanau), without the Enhancemend Pack it doesn't drop that heavy. Tried it with the version for TSW4 in TSW5.

    Also the Lossless Scaling makes the same problems in my setup as Cash describes. After a little while, the picture freezes while the game is still running. When I focus back on the Lossless Scaling window, after switching back to TSW5 it again runs shortly after freezing again. I don't know the reason, but could it be a problem having two graphic cards? My laptop has both an Intel and a NVIDIA card built in.
     
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  10. toms87

    toms87 Well-Known Member

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    I have started over for TSW 5 with mods. This mod is great, but it totally tanks my frames. I´ve tried all versions.
     
  11. JetWash

    JetWash Well-Known Member

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    If you’re having issues with lossless scaling, have you set it up exactly as per my guide in the manual, including making sure your game is running in Windowed Fullscreen? Everything described above is exactly what I experienced before getting it set up correctly.

    rostdor TSC runs in windowed Fullscreen even when it says Fullscreen. That will be why. You must make sure TSW is in the same mode.
     
    Last edited: Sep 14, 2024
  12. JetWash

    JetWash Well-Known Member

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    I’m not saying you’re making it up but that literally isn’t possible. Low will have no impact at all on frame rates.
     
  13. OldVern

    OldVern Well-Known Member

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    Looks stunning, may give it a try later.

    However again begs the question why DTG can't incorporate something like this in the core game - which would also then benefit the console players.
     
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  14. toms87

    toms87 Well-Known Member

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    hey JetWash I tried it before with TSW 4 and had those results. I have not tried the new version that seems to involve lossless scaling. As I own that tool, I will have to give the TSW 5 version another try. Thanks.
     
  15. JetWash

    JetWash Well-Known Member

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    Hi. What results?

    As I said above, I included a low version that only includes lighting parameter changes. It will have no effect at all on fps because it isn’t changing anything performance related.

    You don’t need lossless scaling to use the mod, but set up correctly (and that is the critical point) it’s definitely worth it.
     
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  16. Redbus

    Redbus Well-Known Member

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    As I have a pretty decent graphics card I don't bother with the lossless scaling, but DLSS, XESS, and FSR plus frame gen should not be too difficult for DTG to implement. FSR in particular would greatly benefit console players and would enable a lower base res and thus a smoother experience, especially on PS5.
     
    Last edited: Sep 14, 2024
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  17. prada#1854

    prada#1854 Member

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    Good hint. I thought the files are for corresponding graphic settings. "Low" seems to work good.

    That still happens with the exakt settings from JetWash. This seems to be a problem on some systems, not just for TSW.
     
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  18. toms87

    toms87 Well-Known Member

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    When I use your mod, my laptop fans sound like a Jet taking off and my framerates tank. I guess on PC it would be different. Just my personal problem, I guess.
    I will try the "low" settings for TSW 5... I thought it ment low grafik settings or something like that.
     
  19. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    Wow, you actually did it earlier than Monday. Congrats! the mod is absolutely fantastic. just did one on Fulda-Frankfurt on a partially cloudy day and it looked absolutely beautiful.

    Also used the Lossless Scaling tool since my own AMD Fluid Frames feature was not working properly and even at 60 FPS it was really choppy. Now with the Lossless Scaling i have solid 60 FPS that barely drop even in large stations, and best graphics out there

    Cant wait to also do some more runs on WCML as well and see how ti looks now on a sunny day.

    Congrats again and thanks for updating and sharing this. IMG_2024.09.14-19.20.33.jpg
     
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  20. JetWash

    JetWash Well-Known Member

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    You’re more than welcome! That looks really good

    That’s interesting what you’re saying about fluid frames. Is that the FSR3 that I’m guessing lossless scaling is based on? I’d heard good things about it.
     
    Last edited: Sep 14, 2024
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  21. JetWash

    JetWash Well-Known Member

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    It sounds then like you’re taxing your laptop too hard. The low setting is simply the lighting changes only, there are no graphic enhancements in there at all. I think by the sounds of it that’s the one you should be using. Hope that helps.
     
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  22. JetWash

    JetWash Well-Known Member

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    Just to confirm 100%, your game is running in Windowed Fullscreen? If it isn’t then it simply won’t work.
     
  23. prada#1854

    prada#1854 Member

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    Yes it is. I have a NVIDIA Geforce RTX4050 mobile and an Intel Iris. Even if I select the RTX in the settings, the problem is still there. It's not your fault, on steam there's a thread for this problem. Thanks anyway for this great mod and the useful hints!
     
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  24. JetWash

    JetWash Well-Known Member

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    Understood. That’s a useful heads up though, thanks.
     
  25. Train Sim Society

    Train Sim Society Well-Known Member

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    I need to say this lossless scaling has saved my life. INCREDIBLE. 60fps setting in the game, x2 multiplier for my 3440x1440 - 120hz refresh rate monitor in the lossless scaling application, all ultra settings with in-game resolution scaling at 200% and I have a constant 120fps on my RTX 4090. Before, the highest I'd get is maybe 90-100 fps. Jetwash saves the day with graphics/lighting enhancements and a straightforward explanation of how to set up lossless scaling!
     
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  26. JetWash

    JetWash Well-Known Member

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    Thanks! Have you been able to record ok with it? It can be a bit picky but there is some info in the other thread on how to get it to work. 120fps is crazy!!
     
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  27. Train Sim Society

    Train Sim Society Well-Known Member

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    Yup! OBS recording at the native resolution is still hovering around 60fps so no significant drops in fps, and there still seems to be around 120fps from my monitor output, but I don't ever record in 120fps anyway so it's all good. (since YouTube has a max fps cap at 60). Upon further investigation, I have a 140hz monitor but I'm okay with 120fps since there isn't much of a difference I can notice anyway. Probably the best $6.99 I've ever spent. It's worth every penny.

    Also, the lighting is much more tolerable at London Euston. It still needs work, but that's DTG's shovel to pick up!

    [​IMG]
     
    Last edited: Sep 14, 2024
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  28. prada#1854

    prada#1854 Member

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    I may have a solution for this. It seems to be important that TSW can deliver the desired framerate continously. So on weak systems or on lines with heavy traffic or many objects, it is better to set the framerate to 20 in TSW an set the frame generation mode to "x3" in LS. On a first try on Augsburg-München this seems to work.
     
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  29. OldVern

    OldVern Well-Known Member

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    Just to refresh my memory and a couple of things...

    I'm assuming if I put the "low" sav in the folder as stated along with the God Mode file in its place and the ini changes, what I see will still be improved without any further action by me?

    Also I'm assuming this lossless scaling thing is for DX12 only, not potato users like myself still running DX11 on a GTX 1650?
     
  30. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    Hello,
    Actually FSR3 is actually an upscaling feature that can also use frame generation in its latest version (3), while Fluid Motion Frames is strictly for frame generation and no upscalling occurs. They can be used both at same time, depending on game. The main issues with Frame Generation on AMD Adrenaline was huge lag and micro stutter. I have downloaded a preview driver with version 2 of Fluid Motion Frames that should fix the lag and stuttering but i have yet to test it.

    Testing WCML now, while the sunset is awesome especially with the gorgeous cascading shadows that you tweaked to the max, i need to get to destination before it gets completely dark and turns into Silent Hill :D .
    20240914205400_1.jpg
    IMG_2024.09.14-21.16.12.jpg
     
    Last edited: Sep 14, 2024
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  31. JetWash

    JetWash Well-Known Member

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    Yes, that’s a very good point. As in the example, if I set a cap of the 30fps then the game needs to be able to output that for frame gen to work properly. If you set 30 and you’re getting 10 LS will only be able to generate an extra 10 and it will be a mess.
     
  32. Cash

    Cash Well-Known Member

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    I’ve checked to see if I was on ‘Windowed Fullscreen’ to see if that’s why my game kept freezing with lossless scaling, and I was. Not sure why this is happening, it works great for a couple minutes and then it randomly freezes out of nowhere, but I can still hear all the audio :(
     
  33. Es4t

    Es4t Well-Known Member

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    Images look fantastic!
    Just had a run on WCMLS without any mods etc installed….now to d/l Jetwash’s mod…I’ll report back later… :)
     
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  34. vitmax

    vitmax Active Member

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    I just did a run on WCML and lighting looks great. Unfortunately, floating grass seems to still happen. Just saw a patch floating in the sky near Watford Junction. I use a Medium preset, if it matters.
    upload_2024-9-14_22-18-15.png
     
  35. JetWash

    JetWash Well-Known Member

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    Thanks for the report. I’ll take a look at it tomorrow, it’s possible I made a mistake.
     
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  36. Sharon E

    Sharon E Well-Known Member

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    Jetwash, I really don't know how to describe what I am seeing in relation to the sav files. But somehow since I started using my new computer about 3 months ago I have noticed that I am having very long, like 3 - 4 second, pauses. I at first though it was just the new machine getting "to know" the routes on TSW4. After running one for 2 - 3 times run after that were fine. I would go on to do the same with a different route and continued this pattern. I was surprised when I would, say after a week or 2, come back to a route I had already "run in" and it was doing these pauses again. After I moved over to TSW5, I hope that it would stop. It did not. I figured it had to be mod related, so I uninstalled everything. The sim now ran fine. First thing I put back was Godmode and the pauses started again. I thought about it and decided to remove your sav file, I was running ultra, and, once it was removed everything ran fine. I tried using high, but that caused the problem also. My system is:
    AMD Ryza 9 7950x3D 16 core at 4.2 gHz, 64 gb memory
    NVidia GeForce RTX 4090 with 24564 mb GDDR6x memory on the card
    I have gone back and put all my mod back into the file and, without your sav file, everything is running fine. I also went back into TSW4 and removed your sav file and now it runs fine.
     
    Last edited: Sep 14, 2024
  37. Oelix

    Oelix Active Member

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    I tried the frame generation as you have described and the effect is quite impressive! Unfortunately, it comes with a side effect - patterns on the ground such as tiles on station platforms, or the tracks, start "swimming" - probably because the automatically generated frames get things slightly wrong. Looking at the ground while walking can make you a bit dizzy. Is there a setting to improve that?

    And great work with the mod, as always! I've used it a lot on TSW4.
    I had some trouble after installing the new version, but I'm not sure yet the mod is the cause (even though it's the only one I have installed so far). It's late here so I'll look into it more tomorrow. Generally speaking, the trouble is a) noticably longer load times, b) short freezes in-game that weren't there before and, most of all c) a crash when trying to load a second route after having played a first one and then gone back to the menu.

    My system: AMD Ryzen 9 3900x 12 core, 3,79 GHz, 32 GB RAM, RTX 4070.
     
  38. JetWash

    JetWash Well-Known Member

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    I’m really struggling to see why people are having issue here, particularly with machines of such capability. I’m on a machine with a spec lower than both those and am having absolutely no problems at all.

    I can say without any hesitation that ini changes in no way affect loading times. It’s not possible. They will not cause crashes and unless you’re pushing your machine too hard (but even then it’s unlikely) will not cause hitching and tile loading that doesn’t exist in the main game. So many people have used this mod and the people who had issue are an absolute fraction of the number of downloads. I’ve also had many people test it across a range of machines and have never had reports of the issues mentioned here. Oelix I haven’t ever experienced anything like you’ve mentioned. Lossless Generation has worked flawlessly once setup properly.

    Sharon E You’ve seen in this thread someone with a similar spec to yours reporting how great it is and that he is getting 120fps. I’m afraid it has to be something with your PC causing these problems. As I said, one of the people that was able to test this for me ran it on a 3070 and was able to get a great experience using Lossless Scaling. I’m running a 3090 and everything is fine, the best it’s ever been in fact. You should not be seeing these issues on your machine, the fact that you are suggests something is not set up correctly. One thing I am absolutely certain of though is this mod is not the cause. I know what’s in it, and it simply would not cause a machine of that capability to even cough, never mind pause for 3 or 4 seconds. Compared to many other ini’s out there this is incredibly thinned down and actually quite conservative when it comes to graphical tweaks. The major difference between this and the last version is the lighting setup. Again, this will not, in anyway, affect fps and nor will it cause pauses of that type.

    I’m on WCMLS in a Pendalino as I type this. The game is set to 4K, 130% screen percentage and everything, including Sky Quality, set Ultra. I have a tonne of mods installed also and the experience is smooth as silk so I don’t know what to say. There are no swimming tiles, no artefacts, no pausing, very little hitching and so on. For comparisons sake my machine is a 5800x3D, 3090, 32GB of 3200mhz RAM and NvMe2 SSD’s

    All I can suggest is get online and investigate how to set up Windows for gaming. I would also check that whoever sold you the machine has actually set the up BIOS correctly too because something definitely doesn’t sound to me like it’s been configured properly. I would certainly be looking at whether AMD EXPO has been enabled, which is the setting in BIOS that allows your RAM to run at it's advertised speed. Your first port of call after that will be to make sure you have HAGS (Hardware Accelerated GPU Scheduling) enabled in Windows settings.
     
    Last edited: Sep 15, 2024
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  39. Speedster

    Speedster Active Member

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    Are you sure you are running in DirectX 12 mode? (Adding -DX12 to parameters in Steam)

    I was also experiencing this in TSW5 until I realised I had forgotten to set DirectX 12 mode (it was still running under DirectX 11)
     
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  40. knuckleshed

    knuckleshed Well-Known Member

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    I had two freezes with the Ultra file, I then admitted to myself it was a bit of a push for my system (GTX 1080) so went for the High instead, all other settings like 125% scaling and running the recommended mods from the .pdf manual, just done a Pendo from Euston to MK no issues or stutters worthy of a mention, all in all a vast improvement over the vanilla run I did earlier.

    Thank you JetWash :)
     
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  41. JetWash

    JetWash Well-Known Member

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    You're a star, I had indeed made a mistake on the medium pre-set. I've sorted it now and uploaded the fix to TSC.

    Thanks for the report

    TSW 5 | Lighting & Graphic Enhancement v1.01 - Train Sim Community
     
    Last edited: Sep 15, 2024
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  42. JetWash

    JetWash Well-Known Member

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    Yeah, I think Ultra would be far too much of a stretch for a 1080. I would have said medium, but if you're finding High works then great news. The 125% scaling is more to demonstrate how much headroom lossless scaling gives me. Play around with that slider to get the best results on your own machine.

    Very pleased to hear you're finding it an improvement
     
    Last edited: Sep 15, 2024
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  43. OldVern

    OldVern Well-Known Member

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    Same here, even though “Low” and the ini changes shouldn’t affect frame rate that does seem to be the case on my old potato. SBD was stuttering and pausing like billy-ho even to the point of freezing for several seconds. Far more than the shaders compiling ought to have been responsible for. Took the mod out and restored the default ini file and ran much smoother.

    So unless there’s something I can change directly within the ini file, looks like I’m stuck with the default over bright lighting.
     
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  44. JetWash

    JetWash Well-Known Member

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    Have you played the route with default lighting before installing the mod?

    It is jerky to start with, they all are. You just have to stick with it I’m afraid. Again, without wishing to sound like a broken record, there is nothing in the low ini that will have any material affect on fps. 1 or 2 here or there but it will not cause pauses and hitches of multiple seconds at a time.
     
    Last edited: Sep 15, 2024
  45. OldVern

    OldVern Well-Known Member

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    Only for about five minutes departing LA.
     
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  46. vegas#3072

    vegas#3072 New Member

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    Is there any way to check this (ingame)? I've put in the -DX12 parameter as a launch parameter but not really sure if it's working correctly.

    It's my first time following this guide and while it looks visually stunning, performance is pretty poor so far on my system (12700k, RTX3080, 32gb ram, TSW5 installed on a nvme2 ssd). I'm using lossless scaling with LSFG2.3 x2 mode and fps capped at 60 fps ingame (and through nvidia config panel) on a 120hz monitor. While testing at Frankfurt HBF my fps counter doesn't go above 40 fps and there are major stutters visible sadly. Windowed fullscreen and ultra settings are enabled. I'm probably missing something obvious but so far I haven't figured out what it is.
     
  47. JetWash

    JetWash Well-Known Member

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    Ok. I’ve clearly made an incorrect assumption here that people will have read the small manual that comes with Lossless Scaling and/or done a bit more reading for themselves.

    If you take out of what you've written these the salient points;

    - 3080
    - 60 fps frame cap
    - Ultra settings

    Those 3 things don't go together.

    I don't want to come across as rude, but I didn't expect people were literally going to take my 'guide' as gospel and not cast a wider net to do a bit of research of their own if they ran in to problems. I recommend you watch this video and read the notes in the video description. You will see that the video is 8 months old at this point and the app has been updated since then. However, it is relevant and was the same thing I used to figure out the setup.



    It goes without saying, if your game cannot maintain your capped fps under normal circumstances then Frame Generation isn't going to work. A 3080 would not be able to maintain 60fps in the circumstances you've given, so of course it's not working properly. I would suggest, if you wish to try and maintain the same settings that you cap your game at 40fps then set LSFG to Mode 3 giving you 40fps x 3 = 120fps. I did mention that in the manual.

    As I said in the guide, my 3090 is capped at 30fps which it can happily maintain. Lossless Scaling is generating 1 extra frame for each frame my GPU generates equalling 60 frames. With the settings I have now, my GPU couldn't get anywhere near maintaining 60fps under normal gameplay.

    These issues are ALL down to setup I'm afraid. We all have different machines and I can't provide support to everyone. You will have to get out there and do a bit of research and reading for yourself, but if you do the results are worth it. Once it's done it's done and it works flawlessly.
     
    Last edited: Sep 15, 2024
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  48. JetWash

    JetWash Well-Known Member

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    Your shader cache will then be recompiling and overwriting what was there before. I would suggest deleting your direct x cache and letting it start again.
     
  49. vegas#3072

    vegas#3072 New Member

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    You're right, I'm sorry, I should have done more research myself. Thank you for your reply though and your great enhancement mod. I've adjusted some settings and it's working better now.

    Have a nice day!
     
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  50. JetWash

    JetWash Well-Known Member

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    I honestly don’t mean to be rude, but I’ve spent most of the last 3 hours replying to people with better machines than mine saying the mod is causing them problems that it’s not possible for it to cause. I and everyone that’s tested it has had no problem and I’m sat here right now almost astounded at how good Fulda looks. That’s what I want for everybody, but there’s only so much I can do. I can’t solve everyone’s problems on their own machine.

    I’m happy to help you though because hopefully other people might read it and it help them (although they probably won’t!)

    Let’s start with you in-game settings, resolution and screen % and we’ll work from there. My replies might be a bit sporadic as we’re going out for the day and my wife understandably gets grumpy if I’m on my phone the whole time :)

    Can you also check that you have HAGS enabled in Windows (as mentioned above. Hardware Accelerated GPU Scheduling)
     
    Last edited: Sep 15, 2024
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