PC Tsw 5 Enhancement | Lighting & Graphic Ep V2.2

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. Xander1986

    Xander1986 Well-Known Member

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    This issue is already fixed by windows with a special update. And the whole topic that its in the link is nearly a year old.

    Let me call all points here.... That losless scaling thing is not a favor for everyone so for people they play without, i should advise use High instead of Ultra its wasting youre fps and if you can't run it on the best PC on the market, see Sharon E her PC.... that its even nothing to use besides losless scaling. Maybe its an option to rename it from Ultra to Losless scaling preset?

    We have nearly the same system... Only i have an 4070ti instead of a 3090 so that should not the point. Indeed its an option to change the preset for a more demanding routes and use for the other ones the ultra section! Is there in general a large difference between high or ultra? I have see not so many difference at all.
     
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  2. TKessel

    TKessel Well-Known Member

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    Sorry my friend, but this is absolutely not true. Nothing is to be configured differently from any other CPU. The thread in Reddit is 10 month old.
     
  3. JetWash

    JetWash Well-Known Member

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    That specific CPU has issues with the way the non-3D cache cores work causing performance problems with games, or has that problem been fixed? I don’t own that CPU so don’t know for sure, but it was everywhere when they first released.
     
  4. JetWash

    JetWash Well-Known Member

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    The difference is in the points I made previously, mainly draw distances, shadows etc. The lighting is the same.
     
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  5. Xander1986

    Xander1986 Well-Known Member

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    Sorry your'e right... Ive missed that. But with use different versions it works fine for me now!
     
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  6. SGTDRE

    SGTDRE Well-Known Member

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    God mode mod is updated as of three hours ago.
     
  7. Train Sim Society

    Train Sim Society Well-Known Member

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    It’s very possible it’s a resolution difference as I play at 3440x1440 ultra wide. I have a ryzen 9 7950x3d CPU and 64 gb of ram at 6000mhz
     
  8. sinnere

    sinnere Active Member

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    Having these enhancements for so long, I forgot how horrible TSW default graphics were. As I was playing I was sitting there wondering why everything looked so horrible, originally thinking my resolution was downscaled for whatever reason.
     
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  9. JetWash

    JetWash Well-Known Member

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    Out of interest, are you having these fps problems as well?
     
  10. Xander1986

    Xander1986 Well-Known Member

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    Yeah he has the same issues as what i have mentioned.... I play the same resolution 3440x1440!
    Could be there a issue?

     
  11. TKessel

    TKessel Well-Known Member

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    I'm playing at 3440x1440 with resolution scale at 120%, not having lows like 25 FPS. I'm not using upscaling.

    5800X3D with 7900XTX. I can post a video later.

    Is there any specific service, daytime, weather where these drops happen to have a fair comparsion?
     
  12. Xander1986

    Xander1986 Well-Known Member

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    I have fixed already to use the high/medium preset. But is only on Frankfurt Fulda when i drive in to the Hbf of Frankfurt on the curve to the station and Hanau area. But i think the ultra preset has something that isnt fit the TSW5 experience. All other routes i have no issues. Besides that TSW5 routes are very poor optimized.
     
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  13. JetWash

    JetWash Well-Known Member

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    I would say that playing the game in 1440p is the problem. That resolution is way too low for a GPU that is that powerful and I’d hazard a guess that it’s barely ticking over, particularly if you cap your fps at 60 or something similar. You’ll will nearly certainly be experiencing CPU bottlenecks as a result. You either need to up your resolution or set your screen percentage to a minimum of 150% (which equates to 4K) but probably higher. You really need to get that GPU working!

    As I said previously, with a 3090 (and the caveat of lossless scaling) I am playing in 4K with the screen percentage at 125% and I can happily maintain 30fps (x2 with LS) everywhere. Without LS I’d probably be in 4K at 90-95% screen percentage to maintain 60fps.

    The system needs to be balanced and if it has to be tipped one way or the other you need the GPU working harder than the CPU. If people are experiencing drops to 20fps with systems that strong it is a sure fire indicator that they are experiencing a CPU bottleneck. It is no longer true that throwing a very strong GPU into machine automatically equals high fps, certainly not where sims are concerned. Balancing the system is key.

    ps It was an issue with MSFS2020 particularly. People were spending thousands on GPUs and it wasn’t improving the fps one iota. The root cause was that it was their CPU that was the bottleneck and all that expensive GPU processing couldn’t change that. People couldn’t understand why dropping the resolution and detail levels wasn’t making it better either, and again it was because all they were doing was easing the load on their already underworked GPU whilst the root cause of the bottleneck, the CPU, was still maxed out. This is largely why DX12 is so important in modern gaming, because by its nature it takes a lot of the processing away from the CPU and sends it to the GPU. Remember when people first discovered TSW could work with DX12? Overnight people were suddenly able to see massively improved performance because their CPU’s were no longer bottlenecking. Some people found it didn’t work for them, and that’s because their GPU wasn’t strong enough to pick up the load. For those that were, however, it was transformative. TSW is particularly CPU heavy where there are a lot of tracks, trains and passengers. That’s why you struggle around big busy stations and yards.
     
    Last edited: Nov 14, 2024
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  14. Xander1986

    Xander1986 Well-Known Member

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    Sorry thats your'e persistent story but i did not bite it.... Its very clear that my pc isnt the issue. With a lower ini file it works flawless. So the game runs smoothly but only when i add the ultra ini to it it runs like LOVE. So youre story inst valid. You can claim its my system but i have no issues on other routes or other games in general. So sorry but its not what you claim. In other way around with the most highest pc that you can have it will not run either. Sharon E and Train Sim Society have a very balanced pc, more than our pc systems and they complain about the same issue.
     
    Last edited: Nov 14, 2024
  15. JetWash

    JetWash Well-Known Member

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    pps If you use something like afterburner and riva statistics server to monitor your fps you might see that your CPU says it’s only working at 20% capacity. It is important to understand that many modern games aren’t coded to multithreaded very efficiently and still put the vast majority of the calculations on a single core. That means then that whilst only 20% of your CPU is being utilised (because 80% is sitting unused) that single core is being flogged to death and working constantly at 100%. That, in a nutshell, was one of the drivers behind Asobo making FS2024. FS2020 was based on a lot of old code that simply couldn’t ever multithread properly, ‘24 has been written from the ground up to take advantage of modern components.

    My limited layman understanding is that Unreal Engine as a whole isn’t great at multi threading which just exacerbates the problem.
     
  16. JetWash

    JetWash Well-Known Member

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    I’m not getting into an argument about it. My ‘story’ is right, is quantifiable and I can prove it is the case. Just because it isn’t happening on your specific machine doesn’t mean I’m wrong.
     
  17. Xander1986

    Xander1986 Well-Known Member

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    No thats not the case. Sharon E and Train Sim Society claims the same issues..... And they have extremely powerful pcs
     
  18. JetWash

    JetWash Well-Known Member

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    Your understanding of this is flawed I’m afraid. They have very strong PC’s but they are running the game at a very low resolution for the hardware they possess. They are also capping their fps at a level that will mean their GPU is barely ticking over. A 4090 is capable of running virtually all games in 4K, settings completely maxed out, with fps figures in the hundreds. Running a game in 2K with a 60fps cap will mean that the GPU is constantly waiting for the CPU to catch up. They simply don’t need a 4090 to run this game in 1440p, a 2080ti would do the job just as nicely and probably give them a better experience.

    This isn’t my opinion, it’s verifiable fact. I absolutely guarantee that if I were able to sit down with their machines for 20 minutes I’d have them running flawlessly but I can’t do that. All I’m trying to do is point people to where the problem lies.

    As I’ve said repeatedly, simply throwing hardware at games no longer always means better fps, particularly on games (sims) that require complex calculations to be done on the CPU. If the CPU is bottlenecked it doesn’t matter one jot how strong the GPU is, it will never make a difference.
     
    Last edited: Nov 14, 2024
  19. JetWash

    JetWash Well-Known Member

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    This is a video I made ages ago in the TSW2 era and the DX12 hack first came to light. It uses the exact same settings etc, the only thing that changes is I switch from DX11 to DX12. I think at the time I had a 3900x and a 2080ti in my machine. The GPU was stronger than the CPU.

    Under DX11 the game was CPU limited and as the train passes the yard you can see the fps drop by almost 50%. That is as simple a demonstration of a CPU bottleneck as it’s possible to have - you can see the fps drop, the clock speed of the CPU max out but the CPU usage remain at less than 20%, the GPU usage drops (because the CPU is bottlenecked and the GPU is waiting for it to do its thing) and generally things are not so clever. Once the train passes the yard and the bottleneck clears the CPU clock speed and frametime drop back to normal, the GPU usage increases back up to ~80% and the fps recovers to the cap. I even had an overlock on that CPU and was effectively forcing it to run at max boost speed, had the over clock not been on the effect would have been much more marked.

    Under DX12 however, where calculations are put on to my stronger GPU, the fps remained at the cap throughout, never dropping. Furthermore, at the exact same point you saw the fps drop under DX11 because of the CPU bottleneck, you can see the GPU usage increase to ~95%. That is because the GPU is now doing the calculations that would otherwise have fallen on to the CPU.

    It’s very simple, quantifiable, repeatable and demonstrable. It’s up to you whether you believe it or not but it doesn’t really matter, it is correct.



    You can also see, in both instances, that the reported CPU usage is very low. One core in that CPU would have been balls out working at 100%, particularly under DX11, and that right there is the bottleneck. The game has moved on but both the engine and the principle remain the same.
     
    Last edited: Nov 14, 2024
  20. Xander1986

    Xander1986 Well-Known Member

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    Sorry you stay persistent in this whole bottleneck story but again i dont bite it. You sell it like an advertising.
     
  21. JetWash

    JetWash Well-Known Member

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    Fine. Whatever. It is fact and I’ve demonstrated it above with that video, it is literally there before your eyes to see for yourself and there is nothing else to say on the matter really.

    If Train Sim Society and Sharon E still want help getting to the bottom of their issues I’m more than happy to help.

    ps To also be clear regarding Lossless Scaling, the whole point of that program and software based frame generation is to allow you to run the game at higher graphics settings with hardware that otherwise wouldn’t be able to do it. There is no way my machine could maintain 60fps with the settings I have now were it not for LS. It can, however, maintain 30fps and that is the point. Lossless Scaling does actually work for everyone, but you have to understand what it is doing, whether or not it is necessary then set it up to work correctly. I would say that it is not remotely necessary for someone with a 40series GPU running TSW in 1440p at 60fps. In fact, it’s likely to make the experience worse.
     
    Last edited: Nov 14, 2024
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  22. JetWash

    JetWash Well-Known Member

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    A couple of further things I want to mention;

    1) Without stating the bleedin’ obvious the above is exactly why, when CPU’s are reviewed and benchmarked, they are done so at 1080p to remove the GPU from the equation entirely. Only by dropping the resolution can you get a real read on how well a given CPU performs, and it also shows that at a certain point dropping the resolution does not necessarily mean more fps. Another user with the same GPU has said in this thread that they’re not seeing the same issues. That tells me all I need to know

    2) If you have made any changes to either your GM ini’s or the main ini file over and above this mod (say, for example, to attempt to increase the number of passengers as has been the ‘in’ thing recently) there is a good chance that is causing a problem. Increasing passenger numbers can bring even the best CPU to its knees and happened to one of our modding group with one of these very high end CPU’s. Once the edit was removed all was well

    3) The Ultra version of this mod does not ‘run like LOVE’. It has been tested extensively by myself and others over at least a year and works just fine. The mod is the constant where the machine isn’t. If you have a stronger machine than mine and it isn’t working out as intended then the problem lies with the machine, not the mod
     
    Last edited: Nov 14, 2024
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  23. Thorgred

    Thorgred Well-Known Member

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    I do not use lossless scaling on my 4090
    since I do not really see the need for it at 3440*1440 my fps is almost aways way above 60 fps
    lowest fps I have seen was at around 45fps
    and i run it at 150% scaling in the game all settings ultra except the clouds
    CPU is an i9 14900KF 64gb ram
    I am also running an insane amount of TSW mods 285 activated according to TSW mod manager
    atm i am very happy how the game performs
    especially with godmode +Jetwash EL-GE
     
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  24. Sharon E

    Sharon E Well-Known Member

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    JetWash and others: To throw a little more into this discussion on fps and places where it drops. I am running at Windows native res 5760x3240 in Windowed Full Screen. Keep in mind, for me the drops are in the same locations on every run and the remainder of the routes stay mid 50s to my set limit of 62, except for those studders related to tile loads and unloads, when I could see mid 40s briefly.
    Also, with the updated GodMode out, I copied over the ini from Boston Sprinter since it is the same geographic area.
    JetWash, we can work on this if you are willing.
     
    Last edited: Nov 14, 2024
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  25. Xander1986

    Xander1986 Well-Known Member

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    Thats the same as what i have as experience. Its not that the whole mod is broken but Jetwash claims he test the mod but if you undervolt and do a lot of things thats far from stock you can not seriously say i have test it so it works. First you need to test it on a wider range of PCs and for most on the most stock settings. Undervolting and this kind of threads for a pc is not a standard situation so such claims are not fair.
     
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  26. Train Sim Society

    Train Sim Society Well-Known Member

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    Yeah, coming into Frankfurt is a crawl. Down to like 22-24 fps… and I get a few drops here and there (not as bad) on the other TSW5 launch routes. TSW4 and before routes are fine for me. I average 80-110 most of the time, I think it’s a case of the newer routes just being terribly optimized. Not really a shocker since they seem to be pushing out more half-baked content, faster.

    In game settings:
    Graphics preset: high
    Resolution: 3440x1440
    resolution scaling 175%. (I’ve lowered this down to 125% and the frame rate is still dipping at Frankfurt)

    amd ryzen 9 7950x3d
    64 gb ddr5 6000mhz
    2TB m.2 SSD
    RTX 4090

    it is important to note that I am using dx11 as I cannot use dx12 as it causes too much instability with my system and I receive crashes.
     
    Last edited: Nov 14, 2024
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  27. Xander1986

    Xander1986 Well-Known Member

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    Without starting a whole discussion strange that you can not use DX12.....
     
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  28. Sharon E

    Sharon E Well-Known Member

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    That is interesting Train Sim Society, I am running dx12 and our systems are similar.
     
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  29. JetWash

    JetWash Well-Known Member

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    Xander1986 The mod was tested on a huge range of PC’s over a significant period of time with all kinds of configurations, from Nvidia to AMD to Intel, from low end 20 series cards or AMD equivalent to the very high end 4090’s. Many of the testers post in this thread, Thorgred was one of them, TKessel another. Bescot has a similar CPU and a 4080 GPU and is not experiencing these problems. He has extensively tested all versions and did so back when he had a 3080 as well. You talk as if I’m somehow personally responsible for these issues (and for fixing them) or that this mod is to blame. To be clear, that is not the case on all counts. I’m giving up my free time trying to try to help people get the best experience possible out of this game and I get nothing back for doing so. I only started this because people saw my game and asked how they could get theirs to look the same. You’re not paying for this, I’m not being paid for my time and nor is it my job to hold every single person’s hand who has a problem. I don’t mind helping where I can but a little bit of awareness of that fact wouldn’t go amiss to be honest.

    Sharon E I didn’t realise you were running the game in 6K. I have never experienced it so I’m afraid I can’t really add much more here, except to say that it might actually be too much but I don’t know, it’s outside my knowledge area. Without your machine in front of me I can only guess as to what is going on. In this case you might find running it in 4K solves your problem but it doesn’t sound to me like you’re suffering the same issues that TSS is suffering below.

    Train Sim Society Your problem is undoubtedly CPU throughput bottlenecking caused by you running the game in DX11. Even the strongest CPU cannot get around code, there is a finite amount of throughput and when the limit is reached it is reached. It’s not necessarily the CPU that is the issue per se, but that DX11 simply can’t compute things quickly enough in intensive areas to maintain good fps. I don’t know why you’re having issues with DX12 but I would put money on the fact that if you tried the same scenario with the DX12 api you would find the problem goes away. It’s the same issue as demonstrated in that video, the engine doesn’t multi-thread very well at all and under DX11 it’s almost certain you’ve hit the point at which the main computing core is at it’s limit. The DX12 issue could be something as simple as your RAM not being seated correctly but I don’t know. It sounds that if you are having issues in this respect you need to start doing some trouble shooting. UE4 natively supports DX12 and should therefore be no more or less stable than DX11. Do you have any other games that run under DX12? Maybe try them and see how they get on as a starting point and see if it is actually DX12 that is the issue, or whether something odd is going on with TSW5 specifically.
     
    Last edited: Nov 14, 2024
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  30. railroadamerica

    railroadamerica Active Member

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    OP can you make TOD4 for CSX HH Route?
    Make American routes great again!
     
  31. JetWash

    JetWash Well-Known Member

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    Hah, unfortunately not. You can get a mod that will apply TOD4 to all routes but the lighting side of it (the actual physical lights on the route) won’t work correctly. That is only something that can be changed by DTG with the uncooked files.
     
  32. SGTDRE

    SGTDRE Well-Known Member

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    TL;DR, I do get the gist of the discussion.
    For the longest time, I played on my Xb1X, once I got a better PC "see below" I actually started with a 3070, while it was okay for a bit it too was struggling to keep a good FPS, I got an open box 3090 which was refurbished, I had RMA it due to A single fan on it was going bad, it held it's own very well, but with the warranty there was only one option. RMA, I now have a 4080, which is holding it's own for the most part, but at times I can't start the game, I get an out of Video memory popup, and a System reboot clears things up.
    With fewer DLCs and mods the game fires up with no issues.

    I spoke with the Techs at Microcenter, where I purchased this open-box PC, and a couple of AMD reps. In my case, the GPU does not have the memory capacity equal to a 3090; "which was created to be a Gaming GPU" it has the Cuda cores, though. I am running 330 Mods, "by jetwash + the Enhanced ini, bescot, Rob S, Foobian, Fawx, Taskplays and more, and many of which are RailDriver mods by Roman72, I can show with Screenshots that this is indeed the case. If need be, "I am not stating this to brag, I have ZERO need to, nor do I wish to..."
    I do so to show that my game be it TSW4 or 5 and TSW3 are running fairly smoothly for the most part with the exception to some areas like Frankfurt Fulda: Kinzigtalbahn and similar areas where a lot is going on.

    Where I had the Biggest issues was when the below items were released.
    Train Sim World® 4: Railpool BR 193 Vectron Loco Add-On
    also requires the DLC Train Sim World® 4: Nahverkehr Dresden - Riesa Route Add-On.
    -
    when running the Blast Boogie and Special delivery scenarios, my FPS would go down into the low 20's and teens at times that I could handle the gameplay visually that is. Without going into ALL my Personal and medical history, I can no longer handle video of any kind that is 30 FPS or lower, it simply just screws with my head a TidBit "I was hospitalized once for Vertigo" What the heck "I do have neurological issue" but that is neither here nor there.
    Other than that it's the visual aspect that messes with my head.

    So why am I saying any of this? I push my system and game to the limit :)
    Also: The current Browser is open with 162 tabs :)
    At this time I am holding a steady 60ish and I lowered the cap in-game from 70, I am not using anything to assist in my FPS like Lossless Scaling, I want to see what the game is doing, as it happens and I am getting smooth gameplay, I can't explain why, I just am and it could be the way the system was matched up with GPU, CPU, Ram and optimized. A while back I took the PC into Microcenter "still under warranty" See the image below, right now I can't remember why maybe due to the Video memory.

    I do get that stutters here and there and the odd hitch here and there, but for the most part the game is stable and running well with the Ultra Enhanced ini installed, the sky is set to very high, and all other settings are set to ultra, 100% screen setting running Dual monitors one 4k CORSAIR XENEON 480 nits and the other at 1920 x 1080 Asus Tuf gaming 27 inch, nits=?.

    Yes, I understand a bit long-winded, a lot of typing, and for a southpaw onehanded. (I can't keep asking my daughter to do things all the time.)
    Not looking to debate or who is wrong or right, I do believe it comes down to how the system is optimized as well as the game, and I just may have hit that sweet spot with mods, ini and the current system.
    Please see the current system info below.
    Current system "This is the Second open Box PC-Exchanged the other one which was underpowered"
    upload_2024-11-14_14-53-42.png
    GPU
    upload_2024-11-14_14-49-37.png
    System test
    upload_2024-11-14_14-50-1.png
    In-game FPS via Steam
    upload_2024-11-14_14-51-30.png
     
    Last edited: Nov 14, 2024
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  33. Train Sim Society

    Train Sim Society Well-Known Member

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    It’s really odd—DX12 had been working perfectly for months, but after TSW5’s release, I started getting constant crashes. Performance-wise, it was great, with minimal hitches, but on routes like Frankfurt-Fulda and WCML, it would crash at random with this UE crash report.

    [​IMG]

    I checked Dovetail’s support page for troubleshooting crashes and followed every step they listed. I made sure my drivers were fully updated, verified game files, updated bios, made sure all bios settings were at defaults, removed all mods and engine.ini tweaks, and even ran memory tests, all of which came back fine. Still, the crashes continued. The only thing that finally worked was removing the -DX12 launch option. Suddenly, the crashes stopped, even with mods and engine.ini tweaks re-enabled, so now I’m hesitant to go back to DX12.

    Unfortunately, on DX11, the first-time runs are rough due to shader caching, causing the game to freeze every few seconds for 5–10 seconds at a time. After that first run, though, every subsequent run on the same route is usually fine. I’m considering giving DX12 another shot for potentially better frame rates in specific areas (Frankfurt hbf), but honestly, I’d rather deal with some frame dips than random crashes—it was making the game frustrating to play.
     
  34. Xander1986

    Xander1986 Well-Known Member

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    Is there any change that you overclock youre CPU in the bios or do it on other ways with the GPU? What i have noticed when you use overclock it will runs in issues. If not do you have enough power for your'e gpu? A 4090 is bizar power consuming.... In TSW is a constant high power user.... Maybe a bit silly to ask but not everyone knows that the 4090 needs 850Watts or better more
     
  35. Train Sim Society

    Train Sim Society Well-Known Member

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    Yeah, I get that CPU bottlenecking can definitely be a thing with DX11, especially since TSW doesn’t seem to handle multi-threading all that well. What’s really weird is that it’s only TSW giving me these frame rate and crash headaches. I play other DX12 games, even ones using Unreal Engine like Back 4 Blood and Fortnite, and they run totally fine.

    I’ve been wondering if my RAM could be part of the issue, though. I’m using a ROG STRIX B650E-E GAMING WIFI motherboard with 64GB of CORSAIR VENGEANCE RGB DDR5 (2x32GB) at 6000MHz CL30. When I checked my motherboard’s compatibility list for 6000MHz 32GB x2 Corsair sticks, nothing came up. That said, my rig runs everything else completely fine, so it’s just TSW acting up. I might swap the RAM to see if it changes anything, but honestly, I’m baffled.

    [​IMG]
     
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  36. Train Sim Society

    Train Sim Society Well-Known Member

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    Nope, nothing is overclocked—everything in the BIOS, including CPU and RAM settings, is at default. I was actually worried about power when I built the PC, so I went with a 1200W PSU to make sure the 4090 would be more than okay. So I’m pretty confident it’s not a power issue.
     
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  37. TKessel

    TKessel Well-Known Member

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    It’s possible to have faulty RAM that only shows issues when running memory-intensive applications. For instance, I had faulty RAM modules for two years without any problems until I played Star Citizen. Initially, I suspected the GPU, so I swapped it, but the error persisted. I then ran Memtest86 and discovered the RAM was faulty under its normal XMP settings. Since then, I always run Memtest86 whenever I get new RAM to ensure it’s working correctly.
     
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  38. Xander1986

    Xander1986 Well-Known Member

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    I have searched the web and with this 0x0000000 issue....
    It looks like something with the memory thats not can located by the game.... Did you have any problems with other games that related with memory now or in the past?
     
  39. Xander1986

    Xander1986 Well-Known Member

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    Otherwise do you use the right slots on the Motherboard? There are differences in the slots and the speeds they can give. For example on my Motherboard the best way to add them is slot 1 and 3 but it could be different and if you it wrong you get half the speed or less due to how this slots are Functional
     
  40. TKessel

    TKessel Well-Known Member

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    Did you enable the the XMP / AMD EXPO Profile for the RAM in BIOS?
     
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  41. TKessel

    TKessel Well-Known Member

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    I don’t have any issues myself; I just wanted to point out that even if RAM modules appear to work, they can still be faulty. In certain scenarios, previously unused areas of the RAM may be accessed, especially in memory-intensive situations, revealing issues that hadn’t appeared before.
     
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  42. Xander1986

    Xander1986 Well-Known Member

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    No thats question was for Train Sim Society :) its was more as additional point on your'e text
     
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  43. Xander1986

    Xander1986 Well-Known Member

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    This should be enabled yeah and resizable bar the same
     
  44. Train Sim Society

    Train Sim Society Well-Known Member

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    I ran the memory test listed on Dovetail's support page using the Windows command prompt, but I haven’t tried Memtest86 yet. I’ll check it out tonight and report back with the results. Appreciate the tip!

    I haven’t had any crashes or memory-related errors in any other games or applications—this issue is only happening in TSW4 and TSW5. It never occurred before TSW4.

    My RAM is currently installed in slots 2 and 4. I actually switched from slots 1 and 3 when I first encountered this issue, hoping it might help.

    I have AMD EXPO disabled in BIOS. I turned it off after the crashes started happening, just to see if it would make a difference, but unfortunately, it didn’t fix the problem.
     
  45. Xander1986

    Xander1986 Well-Known Member

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    My advice is to put everything in the off position and put them on one by one and test the game... Its sounds like you have changed a lot and it is possible that have make some bad points. If have no clue what you have touched in the bios use the cmos button and reset the bios en start from scratch. Maybe you have touched a thing thats caused this issues. So be careful when you do things in the bios
     
  46. TKessel

    TKessel Well-Known Member

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    Disabling it doesn’t make sense, as your RAM will then run at the lowest possible speed, which is DDR5-4000. RAM always defaults to the lowest JEDEC standard. Many people buy high-speed RAM but never enable the RAM’s profile to take full advantage of its performance.
     
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  47. TKessel

    TKessel Well-Known Member

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    Make sure to enable the EXPO profile when running it (also please boot it from USB, no versions which can run in Windows). If the RAM shows errors with the manufacturer-recommended settings, you should return it for a replacement.

    https://www.memtest86.com/

    Keep in mind that even a single error indicates the RAM is faulty and should be returned. This is also why it is super important to run it at its specified settings. You should also check to have the latest BIOS version for your Motherboard.
     
  48. Train Sim Society

    Train Sim Society Well-Known Member

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    Totally agree with you. I only disabled it during troubleshooting to see if it might be contributing to the crashes since enabling it technically counts as "overclocking." Just wanted to rule out any potential instability that might have been caused by the higher-speed profile.
     
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  49. JetWash

    JetWash Well-Known Member

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    FWIW ntdll crashes are a thing and it may point towards a corrupt DLL file.

    This might have some more information;

    https://answers.microsoft.com/en-us...problems/3a27eb6f-f70d-4952-b54a-b711d8e677fb
     
  50. Train Sim Society

    Train Sim Society Well-Known Member

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    I just realized that my RAM isn't EXPO but XMP... Does this matter? Maybe that could be part of my issue.
     

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