Hi Guys, I was wondering if there might be a way to run the Editor on a powerful MacBook. Currently I have a desktop at home which I use to run the TSW Editor. Now I am wondering if I could somehow work on my Project form my MacBook. I saw that Unreal Engine is available for Mac, which got me wondering if the TSW Editor also is usable on Mac, since it is based on Unreal Engine. Thanks!
I've tried running it through the Game Porting Toolkit and Crossover (wine) using the Heroic launcher and having the game installed on Steam through it too, but sadly the editor would just crash at launch. The other way you could do it would be to get Parallels Desktop (paid) or VMWare (now free for commercial use) and install Windows 11 on it (you'll need a valid Windows licence) and you could get it that way. Performance won't be as good as native but that would be the simpler way of getting it working. I know some people have had success on Linux with Wine, so maybe the ways they got it working might work on Mac too.
Did you also had a connection to or the Epic Games Installer application along installed? I don't know how the connection between Game and Editor is exactly established for the verification process but it might be necessary that the Editor needs to be located at the exact location where the Epic Games app previously installed it, if it works with a few comands or so through that. Also this of course needs to be set up for the regular updates/patches to the Editor (for example before new DLCs release). I don't know whether this could be helpful for the solution but just my two cents thrown in here. I'm not quite sure if things have changed in Windows 11 (since I'm still only using W10) but IIRC it is possible to install Windows even without activating (paying for its license) and use it for quite a basic usage already (at least for the very first weeks/months). I always purchased a license in the past to have everything unlocked and full support (even once for a virtual machine), however I remember that you can actually use Windows being deactivated quite well. However its missing some customization options. Not quite sure what the technical and legal side of that is. Some sources in a simple websearch say one needs to activate it to comply to the EULA, but I'm not sure about that. That at least for a bit off-topic slight of this thread.