Some nice but minor improvements to the graphics, but many of the issues that affected the past two games still apply. The first post in this thread is absolutely not a showcase of what the game can do - in no way is it realistic that the sun would make the side of the loco so bright that it is basically white. The sun is far too strong in that regard. The photo above this post has a similar issue - the sun is incredibly bright; making the train closer to grey than blue. Night lighting seems very good but the general washed-out look all other times of day really ruins the graphics. The same can be said for shadows not appearing for scenery that is far away. I have no idea what DTG are doing but they have managed to make the problem worse. This is almost certainly an issue created by the Unreal Engine. Other games, such as Life Is Strange, have similar issues with colour balance, and ironically Train Simulator has it much better in this regard. There is much less finesse in the graphics but look how much more orange the BNSF livery is in TS compared to the screenshot below. DTG seriously need to figure out a way to fix the colouring because as much as they can do great things with volumetric clouds (as unnecessary as they may be overall) and night lighting, but the lack of colour ruins the whole thing. When a PS2 game running on an emulator has better colouring with enhancements surely DTG should be able to do it in their own game?