Welp, if you read my previous threads on each new iteration of the game you know i been asking for 1 thing and for the past 7 years and to this date still they ignored my request, yeah, asking since TSW1 back in 2017 with the excuse of "iS oN oUr RoAdMaP BUt wItH doNT havE aN eSTImate foR imPleMEnTing iT" TSW 5 AND still NO FSR/DLSS/XeSS/FrameGen i could understand that before was a kinda complex task to implement those technologies but since a few years ago, even today is just download the plug in and activate it in the UE editor on the project you are working on, the install of the plug in takes by clock 4minutes, even less for a seasoned dev which in this case DTG should be more that experienced with the engine. 7 years asking 7 F%$# years that all, cyou in TSW6 / 7 / 8 / 9 / 10 / 11 / 12 and BEYOND!
It's going to take much longer than 4 minutes. It has to work for every single piece of dlc and the engine itself is heavily modified so it makes the job much harder. There's a comment from matt in the thread below https://forums.dovetailgames.com/th...-be-added-to-a-game-in-less-than-a-day.60765/
You forgot a Graphical API toggle. Although, sure it would take time to update every DLC to support the feature. Toggling between DX11, DX12(can be enabled via "-dx12" command in launch arguments) and Vulkan API.... Vulkan is especially important to take advantage of newer GPUs.
there is no need to update anything, just install the stupid plug-in and done, nothing else, is a graphic option that enables the use of FSR/DLSS/XeSS there is no need to do magic or update whatever dlc the game has is funny how a big team like dovetail been avoiding like plague this request when is just a 5m install even project borealis which is a tech demo for "half life" came with this thing and the dev who is new to UE5 managed to do it without a problem which is ONE guy