The title is very clear here.... For weaker PCs this is not fine to do every time to run a "shader loading run" with a lot of unpleasant stutters. I know its necessary but is there any improvement made on less frustrating stuttering?
That would most likely require an engine change, unfortunately. Unless DTG can build some kind of bespoke sharer precompiler for UE4.
There are options that could be explored in the existing engine, like running a shader compilation from the menu or during game load. I believe it’s something they’ve considered but it’s not showing any signs of appearing any time soon. There’s loads of stuff regarding this very problem, for example; https://forums.guru3d.com/threads/we-need-to-talk-about-ue4-shader-compilation-issues.442198/
We could add this to the list of unanswered questions. To be brutally frank, apart from a few gimmicks such as the route hopping I really don’t see they have done much to the core this time round.
Yeah i have no big issues there but i know its always a problem for weaker PCs and its not the best advertisement when you start the first run as a new player and see all the stutter. An indicator would be very welcome i think that the game is doing that.
Barring the tweaks to track shadows (which I believe to be a fudge with shaders but who cares if the result is good) almost nothing, if anything else, has changed. I’ve got to be honest, the route hopping thing seems a bit of a gimmick to me. I’d rather have the obvious long term better option, route mergers. Hopping slightly quicker from one unconnected route to another (without going via the main menu) is no way near the same thing as a merged route. There’s supposedly no technical bar to it, so you have to wonder why this reluctance to do it. My guess (and it is just a guess) is there is actually a technical bar in the form of memory, which points at consoles again unfortunately.