Tsw5 | Any Improvement For Loading Shaders?

Discussion in 'TSW General Discussion' started by Xander1986, Aug 28, 2024.

  1. Xander1986

    Xander1986 Well-Known Member

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    The title is very clear here.... For weaker PCs this is not fine to do every time to run a "shader loading run" with a lot of unpleasant stutters. I know its necessary but is there any improvement made on less frustrating stuttering?
     
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  2. Princess Entrapta

    Princess Entrapta Well-Known Member

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    That would most likely require an engine change, unfortunately. Unless DTG can build some kind of bespoke sharer precompiler for UE4.
     
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  3. JetWash

    JetWash Well-Known Member

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    Last edited: Aug 29, 2024
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  4. OldVern

    OldVern Well-Known Member

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    We could add this to the list of unanswered questions.

    To be brutally frank, apart from a few gimmicks such as the route hopping I really don’t see they have done much to the core this time round.
     
  5. Omnicitywife

    Omnicitywife Well-Known Member

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    I noticed stutters during the locomotive teasers in Dovetail Direct so probably not.
     
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  6. Xander1986

    Xander1986 Well-Known Member

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    Yeah i have no big issues there but i know its always a problem for weaker PCs and its not the best advertisement when you start the first run as a new player and see all the stutter. An indicator would be very welcome i think that the game is doing that.
     
  7. JetWash

    JetWash Well-Known Member

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    Barring the tweaks to track shadows (which I believe to be a fudge with shaders but who cares if the result is good) almost nothing, if anything else, has changed.

    I’ve got to be honest, the route hopping thing seems a bit of a gimmick to me. I’d rather have the obvious long term better option, route mergers. Hopping slightly quicker from one unconnected route to another (without going via the main menu) is no way near the same thing as a merged route. There’s supposedly no technical bar to it, so you have to wonder why this reluctance to do it. My guess (and it is just a guess) is there is actually a technical bar in the form of memory, which points at consoles again unfortunately.
     
    Last edited: Aug 29, 2024
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