Game Update Tsw5 Game Update - 28th October 2024

Discussion in 'Announcements' started by DTG Alex, Oct 28, 2024.

Thread Status:
Not open for further replies.
  1. DTG Alex

    DTG Alex Senior Community Manager Staff Member

    Joined:
    Jun 16, 2022
    Messages:
    1,458
    Likes Received:
    12,480
    Hello everyone,

    Today we have a new update for Train Sim World 5 as the next in our series of smaller post-release improvements that bring fixes for core content, including West Coast Mainline, Frankfurt Fulda, Class 390 Pendolino, as well as Conductor Mode, Achievements, PC Editor cooking fixes and more.

    Please note, this update is currently being pushed live on all platforms, and you may need to wait up to 24 hours for it to come through to your system.

    To keep you informed, our development teams are continuing to progress on additional larger-scale improvements that we mention on this thread, and we continue to use your feedback from Launch as a guide.

    Headliners
    Core
    • Fixed a crash on PS4 when using Fast Travel
    • Fixed a crash scenario when uploading a scenario on PS4
    • Fixed an issue where custom formations were not able to be uploaded to Creators Club
    • Minor memory optimisations on Xbox Series S / X
    • (UI) Added new 'Trending' sort mode for the Creators Club menu
    • (UI) Fixed an issue causing service counts to be inaccurate on the main menu
    • (Live Map) Fixed an issue causing low FPS when zooming into the Live Map
    • (Conductor Mode) Taking control of an AI service as a guard should now correctly start conductor mode objectives
    • (Conductor Mode) Taking control of an AI service as a guard should no longer stop the locomotive
    West Coast Mainline: London Euston - Milton Keynes
    • (Class 350) Adjusted guard control sequence based on community feedback.
    Frankfurt Fulda: Kinzigtalbahn
    • Fixed multiple services spawning players on foot instead of inside the train

    Full Changelog
    Core

    • Fixed a crash on PS4 when using Fast Travel
    • Fixed a crash scenario when uploading a scenario on PS4
    • Fixed an issue where custom formations were not able to be uploaded to Creators Club
    • Fixed an issue preventing keybinding with Ctrl, Shift and Enter keys
    • Fixed an issue with Mastery Overlays not getting loaded if they are not included with the route they belong to.
    • Minor memory optimisations on Xbox Series S / X
    • Added new passenger animations to include walking sticks as an accessory
    • Various improvements to passenger animations to prevent clipping
    • Various localisation improvements to tutorials in Training Center
    • Fixed a rare crash instance that could occur during the initial loading screen
    UI
    • Added new 'Trending' sort mode for the Creators Club menu
    • Fixed an issue causing service counts to be inaccurate on the main menu
    • Removed debrief screen after completing a tutorial, and instead will skip straight to the “Where Next” screen
    • Minor updates to UI textures and details where text overlapped/extended beyond boxes
    • Start-up screen on PS5 will no longer show an outdated placeholder title
    Live Map
    • Fixed an issue causing low FPS when zooming into the Live Map
    • Fixed an issue where some location labels had a smaller, harder-to-read font
    Achievements
    • Fixed WCML: Desiro-Boy unlocking too early on Epic Games
    • Fixed San Bernardino: Metrolink’s Awakening unlocking too early on PS5
    • Fixed Cajon Pass: Pass Out not unlocking after meeting criteria on PS4 and PS5
    Conductor Mode
    • Taking control of an AI service as a guard should now correctly start conductor mode objectives
    • Taking control of an AI service as a guard should no longer stop the locomotive
    • Fixed an issue where some objectives didn’t complete when the time changed past midnight
    • Fixed an issue where the tickets remaining would sometimes increase by 1 incorrectly
    • "Engineer" is now referred to by the more familiar "Driver" in guidance steps
    • Buzzer objectives should now correctly state the amount of presses needed.
    Photo Mode
    • Fixed cloud coverage being reset to a different state after exiting photo mode than it was prior to opening (There are other weather changes that don’t remain consistent which the teams are investigating).

    PC Editor

    • Fixed cooked content from .pak files being shown over uncooked content
    • Fixed copy & paste not working with scenery overlay tool
    • Significantly optimized performance when finding ribbons near to a location in track tiles that contain large numbers of ribbons.
    • Used faster methods for searching all Track Network Actors in cooked builds.
    • Small memory optimization to track network follower structures.
    • Added ts2ed.Tools.SetLevelCrossingSafeTime (float) command to adjust Train Triggered level crossing parameters globally.
    • Added ts2ed.tools.Dangerous.ReinstateOHLEMaterials command to force (nearby, loaded) OHLE Wire proxies to their default materials, without needing to regenerate their geometry.
    West Coast Mainline: London Euston - Milton Keynes
    • Adjusted value of landscape ballast and mud specular to better match track ballast
    • Adjusted scenery grass materials to better match the landscape
    • Added rusty track visuals to end of tracks
    • Replaced ballast material on tunnels to the correct ballast materials
    • Replaced the depot building at Bletchley
    • Made the crane at Stonebridge yellow to match real life
    • Fixed PIS at Euston on platform 16 not displaying data as expected
    • Removed Network Rail Logo at Euston Concourse
    • Signal at Watford Junction platform 9 should now be visible and show correct aspects
    Class 350
    • Adjusted guard control sequence based on community feedback.
    • Various improvements to brake physics and functionality

    Avanti Class 390 Pendolino

    • Various improvements to text typos and grammatical errors during the Class 390 tutorial.

    Frankfurt Fulda: Kinzigtalbahn

    • Fixed multiple services spawning players on foot instead of inside the train
    • Fixed multiple services starting in Frankfurt Hbf to ensure they correctly spawn with the rear of the train close to the buffers, as opposed to spawning too far at the front of the platform.
    • Fixed an issue with service RB 58 (28241) being routed via the wrong track between Frankfurt hbf and Frankfurt Süd
    • Updated point motors at Hanau Sidings to work automatically
    DB Vectron
    • Fixed an issue with the right side exterior brake indicators not displaying red when expected.
    • Fixed a bug where the eco mode traction motor shutdown would act on dynamic braking

    Expert DB BR 101

    • Fixed an issue when driving from the rear (2) cab with LZB active, the behaviour was reversed.

    Antelope Valley

    Rotem Cab Cars
    • Fixed an issue with textures overlapping on the cab car when viewed from certain angles
    • Ensured physics are enabled correctly when re-loading from a save on PlayStation

    CSX Heavy Haul
    • Minor localisation tweaks

    Thank you for your continued feedback, please let us know if there are any issues after the update goes live :)
     
    • Like Like x 45
    • Helpful Helpful x 1
  2. DTG Alex

    DTG Alex Senior Community Manager Staff Member

    Joined:
    Jun 16, 2022
    Messages:
    1,458
    Likes Received:
    12,480
    Hi folks, as an update, we've seen some issues with some of the listed patches above which are under investigation from our team. We'll update when we have more information to share.

    Avanti Class 390 Pendolino
    • Buffers at Euston causing instant derailment when starting some services - We're seeing reports that on PS5, this is continuing to occur, so teams are ensuring the correct version is uploaded and delivered to players.
    PC Editor
    • Improved core cooking functionality - This isn't working as intended, we are investigating what has happened here
    Birmingham Cross City / Regional Railways Class 323
    • Conductor Mode should now be enabled and work as expected - This was expected to work with this patch and has been re-opened for investigation following the update.

    Please continue to let our teams know of any post-patch feedback. Thank you!
     
    • Like Like x 16
    • Helpful Helpful x 3
  3. DTG Alex

    DTG Alex Senior Community Manager Staff Member

    Joined:
    Jun 16, 2022
    Messages:
    1,458
    Likes Received:
    12,480
    Update 29-10-24 11:30am UTC
    We've just shipped a small update to Steam, and shortly to all other platforms, that will fix certain train animations that stopped working following yesterday's update which included the 380, 801, NJT stock and more.

    We're continuing to investigate the other patches listed in the update that didn't land as we expected, and we'll share an update soon.
     
    • Like Like x 24
    • Helpful Helpful x 4
Thread Status:
Not open for further replies.

Share This Page