Tsw5 Rtx & Unreal Engine 5

Discussion in 'Suggestions' started by jackmiller1234567890, Feb 8, 2024.

  1. jackmiller1234567890

    jackmiller1234567890 Well-Known Member

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    Why Upgrade To Unreal 5 and RTX

    The Main difference

    Unreal Engine 4 and Unreal Engine 5 are two game engines with a lot of potential, but UE 5 has some impressive features compared to UE 4 that can enhance the user experience. The significant difference is the amount of polygons each engine can handle. Polygons are used to create meshes within the game engine, and UE 5 can handle up to 10 billion polygons, while UE 4 can only handle a few million. With UE 5, you can create larger cityscapes and environments than before. This means that larger and more detailed routes and be produced.

    Lighting
    Another significant difference in comparison of UE4 vs UE5 is the lighting system. In UE 4, all lighting had to be artificial and realistic-looking. However, UE 5 has a built-in lighting system called Lumen, which allows for real-time, realistic lighting just by adding lights. This system calculates the math a real light ray would follow to give off the most authentic-looking lighting possible.

    https://whimsygames.co/blog/unreal-engine-4-vs-5/#:~:text=Main Difference between Unreal Engine 4 and Unreal Engine 5&text=The significant difference is the,only handle a few million.

    RTX VS Lumen
    Lumen is a hybrid tracing that uses software ray tracing. it traces against the depth of buffer first, which are called screen traces, then traces against the distance field and applies lighting to ray hits with the surface cache.
    Ray tracing technology (rtx) works by simulating actual light rays, using an algorithm to trace the path that beam of light would take in the physical world when photons fly out of a light source, bounce off and through various surfaces, and are then perceived by our eyes.
    RTX is supported by any Nivida RTX card, AMD Radeon RX 6000 min, PS5, Xbox Series X/S

    https://www.lunas.pro/news/lumen-ray-tracing.html
    https://www.levelup.com/en/news/722257/Every-title-that-has-Ray-Tracing-has-been-tested-on-the-Xbox-Series-S-console#:~:text=One of the most recent,such as the GeForce RTX.
    https://www.digitaltrends.com/computing/games-support-nvidia-ray-tracing/#:~:text=Ray tracing isn't available,make it any less demanding.

    Videos

     
    Last edited: Feb 8, 2024
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  2. Xander1986

    Xander1986 Well-Known Member

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    TSW4 uses already UE5 plugins.... That means that the game is not fully UE4 anymore but its more like a special version of UE4/5.....
    By UE5 is another thing all the old routes are doesn't work and need to build from start.... You can not import this to UE5
    The point with Patch Tracing and RT Lumen i have no clue if this is so easy to build this in!
     
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  3. rennekton#1349

    rennekton#1349 Well-Known Member

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    I don't think tsw would benefit from ray tracing, especially not without fsr and dlss or you get poor performance. Shadows and ao wouldn't really make a difference. Reflections would only be beneficial in very few situations while using a ton of resources. Maybe rtgi if it's used properly. At the end of the day, rtx would have minimal benefits for a simulation title. Dtg still hasnt taken full advantage of modern hardware and ue4 so I don't think ue5 would bring much benefit at this point in time
     
  4. Bryer

    Bryer Well-Known Member

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    Which UE5 plugins is it using? I'm surprised as DTG haven't really got a grip on UE4 yet....
     
  5. Xander1986

    Xander1986 Well-Known Member

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    What do you mean with no grip?
    And i believe the volumetric clouds are UE5 but what exact UE4 is or 5 i have no clue but there are different things.
     
  6. Yorkshirelad

    Yorkshirelad Well-Known Member

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    Volumetric Clouds were added into UE4 at version 4.26
     
  7. Xander1986

    Xander1986 Well-Known Member

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    Yeah what does that mean? We never changed higher than that..... And Volumetric Clouds are in TSW3 but that makes no sense either.... Some UE5 things are also in TSW3
     
  8. jack#9468

    jack#9468 Well-Known Member

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    The UE4 version they use is 4.27 (I believe this was done for the release of TSW2 Rush Hour), happy to be corrected as I'm not certain on that.
     
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  9. Xander1986

    Xander1986 Well-Known Member

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    Ah okay Thanks but that doesnt change my point....
     
  10. rennekton#1349

    rennekton#1349 Well-Known Member

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    4.26. 4.27 doesn't really bring any benefits except for like cinematic stuff so dtg didn't update to it
     
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  11. jack#9468

    jack#9468 Well-Known Member

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    Didn't they still move between the two?
     
  12. rennekton#1349

    rennekton#1349 Well-Known Member

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    No. It's been 4.26 for a while. It's why some mods from tsw2 into tsw3 were able to work with just an update. Even tsw4 is 4.26. Rush hour went from 4.23 to 4.26
     
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  13. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    As said many times before as people for some reason are just so in love with the idea of upgrading to UE5.

    It will not fix the game's many issues that it already has, and might even make things worse.
    Look, I get it, UE5 looks nice with all the new graphics and lighting. However, it's not worth the chaos that it'll bring.
    Developers will have to get used to the new engine, and they'll have to figure out how to bring over older route add-ons without breaking them considering people have invested a significant amount of money into them.

    DTG should prioritize instead trying to fix the game on UE4 and then much later on switching to UE5.
    Raytracing, just isn't worth the trouble.

    Not to forget, there's several PC Editor projects going on with more to come, to just suddenly switch to UE5 would be a big let down.

    I think most people will prefer a functioning game without the MOST ADVANCED graphic features VS a good looking yet poorly functioning game.
     
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  14. DJsnapattack

    DJsnapattack Well-Known Member

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    Quote from Matt last year...........

    If you port everything across, then nothing changes, and you get little benefits, so may as well have not bothered.

    If you want to benefit from lumen and nanite you need to build everything with that in mind, none of it just magically happens. even if you could some how auto convert things, they wont be anywhere near as good as they would if they were authored with it in mind because they have different restrictions and you'd use them differently.

    UE5 also has a totally different landscape and world coordinate system, that's literally right at the foundation of *everything* in the game. It's a great improvement and unlocks some neat stuff but... there's no conversion here.

    Then on top of that, we've modified significant portions of UE4's code, all that needs re-doing to be the best way to do it in UE4 not just porting UE4 stuff into UE5 (because then you're still not much better off are you).
     
  15. jack#9468

    jack#9468 Well-Known Member

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    Ah. I knew they moved between different UE versions, must have remembered the wrong one.
     
  16. jörgen Näslund

    jörgen Näslund Well-Known Member

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    Found this about different train simulators and platforms (can have wrongs)

    Train simulator Classic (is a self-developed platform)
    Trainz (is a self-developed platform)
    Run8 train simulator (is a self-developed platform)
    Msts > Open rails (is a self-developed platform)
    Railroader is Unity
    Simrail is Unity
    Derail Valley Is Unity
    Tsw4 is Unreal engine 4,26
    Railroads Online is Unreal 5
    Century of steam is Unreal 5 (not yet released)
     
    Last edited: Apr 26, 2024
  17. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    We have to wait until every route is updated with TSW 4 features, than it may be easier to bring UE5 to TSW
     
  18. jörgen Näslund

    jörgen Näslund Well-Known Member

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    Quite convinced is if Dovetail makes Unreal 5 it will be totally new game.
    But that's the path they have to take or even go to Unity.
    They have said several times how difficult it is to upgrade to a higher version (4.xx) without the routes and locos breaking.
    Then you can imagine how big it is to upgrade to Unreal 5 and get everything working.
     
  19. Princess Entrapta

    Princess Entrapta Well-Known Member

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    UE5 is a non-starter for TSW until we get Gen10 consoles that can handle running it at 60fps.
    Yes, it has features which can mitigate the stutter a lot, which is a HUGE win for TSW, but the hardware just isn't there yet for the console market. Just look at how games like Immortals of Aveum struggle with lumen and nanite, even upscaling from an internal 720p. Try setting render scale to 33% in TSW4 for an idea what that looks like, and then imagine if passengers were only updating at 30fps on top of that. There's your PS5/Series X TSW UE5 experience, and that's not even accounting for Series S.
     
    Last edited: Apr 27, 2024
  20. trainsimplayer

    trainsimplayer Well-Known Member

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    I genuinely do not see any need for UE5.

    It would look cool, sure, but the game already uses a customised version of UE4 - and not even all of UE4's features.

    It' would be an unnessacary upgrade for a game which really doesn't require it, imo. Besides, it would need them to rebuild the editor to TSW's specifics again, surely? I don't want to imagine how much that would set us back, especially the community creators.

    It's a no from me.
     
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  21. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    given that the game's core still says TS2Prototype, hard coded into every asset right from the start, the difficulties in upgrading the game to the latest all singing, all dancing version of UE must be a resources, logistics and financial nightmare for DTG.

    There are so many bugs still, so many promises undelivered, still no easy to use editor, still no cooperative multiplayer, still no VR support, features wanted by many, new fancy ray tracing and lighting effects won't add much besides visual spectacle.
    While the game at its core, rail bound transport simulation, is still lacking in so many aspects, no intelligent AI, no business model to reward you for transporting people and goods, and who knows what else.

    Then there are the gaming consoles, which probably require fine tuning of the PC developed resources to squeeze them into the limited memory and power of the consoles ...

    Let DTG first fully deliver what they've promised us in 2020 ....
     

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