1. Better notice of upcoming speed restrictions on the HUD. On most routes it is not uncommon to be presented with a sudden drop in speed restriction that gives insufficient notice or braking distance to slow down. I had this last night running a home brew scenario on Koln - Aachen where it turns out the only path puts you through the platform at some stations with the speed going from 130 km/h to 80 km/h in about 200 metres. No chance to slow down. I've also encountered this on NTP. The "HUD" is our substitute for driver's route knowledge. Either it needs to be capable of displaying more than one speed limit or should default to the lower one as soon as detected. 2. Speeding Ends Scenario Taking an 80 km/h turnout at 120 km/h would at best resulted in the driver being removed from duty, at worst a serious derailment. For obvious reasons the latter are taboo in terms of showing, but a serious breach of speed should really terminate the scenario - say 15 MPH or 25 km/h over the line speed. We get game over for a SPAD so a speeding sanction (perhaps player toggable) should also be a feature.
I can tell you that last week I derailed a M7 at LIRR when applying emergency brakes while driving too fast, and that terminated the service. Not really sure what happened, as I was in external view and screen went to blank with the end service message, so probably it was passing over a switch what caused the accident. Crashing into bumper stops or wagons when coupling too fast also derails train and ends scenario. Cheers
I agree that there are some speed restrictions which are not possible to slow for. On MSB other day I was travelling at about 75mph and I was coming up to a 85mph speed change so I wasnt applying any brakes then as soon as I went through the speed board it gave me 200yds notice if a 25mph speed change. I think it would help if on the scenario designer when not stopping at stations it didn't route you through them, the koln Aachen route is bad for this in the high speed section.