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Ue 4.22 With Real-time Ray Tracing

Discussion in 'PC' started by metr0p0litain, Apr 6, 2019.

  1. metr0p0litain

    metr0p0litain Member

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    Hello,

    Unreal Engine 4.22 has now the ability to render real-time ray tracing shadows. Have a look at this presentation:



    The most important news is said at around minute "12:01": "If you've got ray-traced shadows on an outdoor environment, there is no maximum shadow range. You will never see the shadows fade out in the distance..." So finally with UE 4.22, we could get rid of this annoying issue:

     
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  2. Tomas9970

    Tomas9970 Well-Known Member

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    There is a better and cheaper way to do this with Distance Field Soft Shadows.
    Keep in mind that DTG uses a modified version of Unreal engine 4 so they would have to merge DXR features into it.
     
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  3. LimitedEdiition

    LimitedEdiition Active Member

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    That demo with the subway passing though the station looks spectacular. I would love to see these functionalities added in TSW.
     
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  4. keksman

    keksman Active Member

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    Holy... Looks incredible!! Cant wait for new games with this feature.
     
  5. Ninetofive925

    Ninetofive925 Well-Known Member

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    It does look amazing, but as Tomas9970 said, the folks at DTG use a modified version of UE4, so any updating/merging that they do is probably a big headache each time.
     
  6. SimonM719

    SimonM719 Member

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    Big headache or not they need to update ASAP, they also need to back date all core game/other DLC to match the new DLC
     
  7. nne4229

    nne4229 Well-Known Member

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    Agreed
     
  8. Darthtool

    Darthtool Member

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    they are still using a broken version of UE4, there have been many updates and fixes to the engine since 4.16 that would probably solve a lot of issues here, like sound bugs and performance for example.
     
  9. LeadCatcher

    LeadCatcher Well-Known Member

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    Matt P explained since TSW is using a highly modified version of the UE engine, it isn’t an easy operation. All the custom coding to the engine would have to be re-evaluated with possible major overhaul to the work arounds in place. Changing foundational elements could cause knock on affects to all the DLC.

    Before such an involved project is undertaken, the benefits of what the new engine would provide versus the cost of doing so must be calculated. As a Cyber-security consultant, I am constantly working with companies that have systems based on Windows XP since those system are running highly customized applications and/or in highly regulated industries were system certifications are required. The cost to upgrade is prohibitive so these old system carry on.
     
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  10. Darthtool

    Darthtool Member

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    would be happy if they could patch out the annoying sound-space bugs affecting some routes worse than others, its been 2 years since launch and still the same old glitches. Does not show much respect for the customer base that is feeding you to ignore such things for so long.

    ergo, no communication on this issue = no more £'s from me for addons, would hope others will do the same, vote with your wallets!
     
    Last edited: Jun 2, 2019
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  11. LeadCatcher

    LeadCatcher Well-Known Member

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    While fixes are not coming as fast as many want, they have been providing updates- such as the improvements to RSN PBZ, the fixes to the diesel electric simulations for GWR, and CSX HH with the diesels on NEC supposedly in Q&A for release soon. So to say they are ignoring the customers is a bit disingenuous as of late.

    That being said, I do hope they get to the sound niggles soon.
     
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  12. nne4229

    nne4229 Well-Known Member

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    The engine really needs to be updated. The improvements to sound and physics are worth it and can be seen in other games
     
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