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Ue 4.22 With Real-time Ray Tracing

Discussion in 'PC' started by metr0p0litain, Apr 6, 2019.

  1. metr0p0litain

    metr0p0litain Member

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    Hello,

    Unreal Engine 4.22 has now the ability to render real-time ray tracing shadows. Have a look at this presentation:



    The most important news is said at around minute "12:01": "If you've got ray-traced shadows on an outdoor environment, there is no maximum shadow range. You will never see the shadows fade out in the distance..." So finally with UE 4.22, we could get rid of this annoying issue:

     
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  2. Tomas9970

    Tomas9970 Active Member

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    There is a better and cheaper way to do this with Distance Field Soft Shadows.
    Keep in mind that DTG uses a modified version of Unreal engine 4 so they would have to merge DXR features into it.
     
  3. LimitedEdiition

    LimitedEdiition Active Member

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    That demo with the subway passing though the station looks spectacular. I would love to see these functionalities added in TSW.
     
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  4. keksman

    keksman Active Member

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    Holy... Looks incredible!! Cant wait for new games with this feature.
     
  5. Ninetofive925

    Ninetofive925 Well-Known Member

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    It does look amazing, but as Tomas9970 said, the folks at DTG use a modified version of UE4, so any updating/merging that they do is probably a big headache each time.
     
  6. SimonM719

    SimonM719 Member

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    Big headache or not they need to update ASAP, they also need to back date all core game/other DLC to match the new DLC
     
  7. nne4229

    nne4229 Active Member

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    Agreed
     

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