TSW-X For unreal engine 5 CGI is gonna really drive TSW out of this world. You’ll gonna think this is all to unreal as it best. In my last post I spoke on this. But just imagine the insane realism to TSW using unreal engine 5. Yeah dovetails mention it got a long way to go to upgrade the tech. But once that happens be prepared for an unthinkable TSW you’ll never witness before. You won’t be able to tell which is real or which is fiction. That being said let go to the trains in unreal 5. You’ll gonna think Gz I’m I driving an actual train. Look at all this I’m I in an actual real train. Let go into the scenery look around you now go look out side your window. Gz which is real and which is fictional can’t tell the difference. Photorealistic is gonna drive you off the top with TSW using unreal engine 5. Let talk about the people using unreal engine 5 for TSW you gonna think um what is this person real in a real simulator. You gonna go deep into depth of the people in TSW moving just as normal as any human here in real human life. We’ve gonna have to wait until the next big console come out for Xbox and PlayStation and all other console to make this the next faze of gaming.
It won’t be. In regards to TSW there’s nothing it adds that UE4 doesn’t have right now. That visual fidelity in the picture you’ve added would never work on a console, probably not even 99% of modern PC’s. And besides, just because something looks nice doesn’t make it a good game - if there’s still no accurate physics, no GSM-R, no Ebula… all these missing things, it’ll be just as poor to play as TSW right now.
Nothing wrong with your opinion. Yes it won’t be as for now. But there will be a time when dovetail gonna be aiming at unreal engine 5. But not now but if they wanna move forward they are gonna have to upgrade there tech in order to advance there technology in gaming. X Box series X does support unreal engine 5. That I know of.
I swear the people boosting these wild claims about UE5 have never played an actual UE5 game. Go and try Immortals of Aveum, Robocop, Still Wakes The Deep, Nobody Wants To Die, and then get back to us with what you actually think the engine, not something specific in the processes of a specific dev studio that did huge amounts of facial capture like Ninja Theory with Hellblade 2, who had to sacrifice most of the best gameplay of their previous game to accomplish the game's fidelity, due to the incredible boss spectacles and outlandish hallucinatory environments of the original not being replicable with the same photogrammetry techniques used for the sequel's more grounded environments, what the engine itself would deliver to TSW which would be transformative. Protip - if you're wondering if an obviously Unreal Engine game is UE5 or UE4, look for the telltale giveaways in messy shadowing that Software Lumen causes. It's pretty ubiquitous.
We all know that but some point in time it wouldn’t hurt to bring better image into pare. Yes we know the ideas what goes on in tsw. But surly won’t hurt to give it a booster shot on the engine way in the future
I didn’t say I’d actually played the actual unreal engine 5 games. Ha Ha Ha. I’m talking about in the future they gonna have to step up to pare into there tech on unreal engine 5 in order to keep up In the gaming industry. In which they are. But not now. You gonna have to leap off the mountain if you want to flow in the air. That what you call growth. I can assure you they will end up planting in unreal engine 5 some point in time it will happen. And when it happens TSW will be off the hook. You heard it from me first.
I'd love to know what drugs your smoking , Unreal Engine 4 is still pretty decent, and games are still being developed on UE4, christ even UE3, as others have pointed out, UE5 isn't going to change anything! DTG can barely get to grips with UE4, never mind UE5
What do you mean by drug dude. It called growth. You have to continue to built make new of things. That how civilisation start out with the old in with the new. Ha Ha Ha. Unreal engine 5 is the newest cilvilzTion. Unreal 3 4 are the old one. Yet you can continue to keep the old one around and work with it no doubt. hang around flip flop no problem. But it always good to have something new.
I like what dovetail doing at lease they keep pushing making more strategies to built next after the next sim. Making aim for unreal engine 5. Not now but in the far future it will happen. Dovetail is like if this doesn’t work let try the next. Nothing perfect you have to keep going. TSW6 gonna even be better. counting all the instalments until dovetail reaches unreal engine 5. Of the TSW franchise. Y’all can be negative if you want but it will happen in due time. And when it happens it gonna be totally different. Ha Ha.
Yes, but you don't hear about everyone who jumped off a mountain trying to fly, beyond an obituary. I am sure DTG are looking into possibilities for their next generation of simulator, and MAYBE UE5 is in that list, but frankly, it's a matter of weighing up the balance of all the restrictions they've experienced in this last decade of Unreal on a game of this particular kind of scope, vs the experience many of their devs already have. Of course, there's plenty time for them to experiment and build prototypes in a few different ones, and see where it goes from there, before finalising a development pipeline for a TSW successor. That's the running start on the ground.
Ha Ha dude you talking about obituary. You going beyond hiper space. Qutum stiler come back to earth men. I ain’t going that far I’m talking flowing before hitting the ground. Ha Ha you get what I mean about unreal engine 5. Yeah that is my fact about that. I ain’t saying it gonna happen today or next year from now. But it gonna happen. I’m scoping out what may be come in time for dovetail even if they don’t have it right still progress is always what they do. But to unreal engine as I stated it gonna be off the hook when that come to past. Yeah we all know this take time and effort. Oh yeah they will be some issue in unreal engine 5 as well. Just as any issue. But Gz I enjoy it that what it there for.
Eternal early acces game The Bus "upgraded" from UE4 to UE5. Nothing changed, it wasn't smoother, it didn't look better (maybe at high end systems you noticed something) Only thing it did was push promised early acces features further into the future/oblivion
If Unreal Engine 5 brings significant, tangible benefits, then I’m sure DTG will consider switching to it eventually. However, my current understanding is that everything (every DLC) would need to be rebuilt, or at least coded from scratch. That would be a massive undertaking to say the least.
Not to mention the PC editor - existing projects would not be able to be transferred to UE5. Matt made a good explanation on the matter, let me find it.
Ha Ha yeah that understandable in that situation of course it unreal engine 5 it like reformatting your whole pc when you first brought it out of the box Ha Ha. Yes indeed you made it clear. But then again I’m speaking on way when it time. Ha Ha not now. Keep the old engine4 for now. It still doable. But when time will tell it will be wisely to upgrade.
Yes Unreal 5 would be massive for TSW. A massive undertaking to be able to reproduce all the stock and routes we already have. And a massive headache to basically be where we were 5 years ago again since it would be too difficult to import it all. Then a massive dissapiontment as there won't be that much difference between the game if UE5 or UE4.
Upgrading the engine is not cost-effective. DTG needs to spend a lot of time and energy to upgrade the engine, and secondly, it needs to ensure that the DLC can run in the new engine. To put it bluntly, DTG, do you know how much time and energy it takes to upgrade the engine? How much time and energy did my employees spend upgrading the engine? Have you calculated how many DLCs I can release with the time I spend on the engine? And you bad guys upgrade the engine in one sentence.
You forgot the massive riot that would erupt in these forums claiming Dovetail are the devil and trying to swindle everyone of their pennies and pounds, or your currency of choice in your neck of this planet called earth......
I'll upgrade the engine, maybe in a few years, or when you guys calm down we can talk about it in a good way.
Ha Ha Ha it called starting a whole new fleet of trains and service. A whole new simulator. A whole new game. Very massive it is. but even better in unreal engine 5. It would be an extreme engine. it will surely be better then unreal engine 4. They all have there opinions on how it would go. And it good. It there opinion. This post I’m only explaining how nice it will be for tsw on unreal engine 5. Due to the graphics and all.i know dovetail game can pull this off. But once again Ha Ha Ha. I know this is not gonna happen anytime soon. But it will surely be massive to the entire TSW FRANCHISES when it happens.but Not now. but if it ever happens.
DTG needs to sort out the issues in this game first, before they can even think about UE5 for UE5 to work anyway, the game would have to be rebuilt from the ground up. So it’s definitely NOT happening anytime soon
Realistically speaking, as matt said, you would be looking at a completely different and, most likely, brand new game if they moved over to UE5. Everything would need to be rebuilt from the ground up and ultimately there would be no point. Making a game in UE5 doesn't instantly mean "better graphics", as has been shown time and time again amazing visuals can be achieved in all number of game engines but it's dependant on the techniques used. The image you shared at the beginning of the thread (originally from this video) was done using photogrammetry which itself has nothing to do with UE5 specifically, it is also not a technique that could realistically be used in a full sized route. As it stands "hyper realism" in the way you are thinking will not be achievable, regardless of what game engine TSW uses.
Ha Ha Ha flight sim uses photogrammetry as real as it get. Unreal engine 5 photogrammetry hyper realism. Ha Ha seem all the same. It still sharp. Life like imagine. Make it more interesting. Yes indeed it would be a whole construction of building a whole new sim up. But then again. There always something new and exciting for the ppl. Let make it as real as it can get.
Flight sim is not as real it gets though, it looks very good from the air but does not have the level of detail you would expect when you walk around buildings up close because it doesn't need to. It would be more or less impossible to get the level of detail as shown in the video I linked on a large scale because you would have to take a completely impossible amount of photographs to cover an area as large as a TSW route. When stuff is further away you don't need as many pictures or as much detail as is shown in the image above, that's why MS Flight Sim can do that. They also make bespoke models for more important things like land marks, airports and sometimes parts of cities because they know that the low level of detail used on the rest of the city doesn't cut it.
well I’ve heard of some user using googles map to make the visual as real as it get. I guess it depends on a person own perception in what they are looking at or what they precive to be looking at. In your case it isn’t as real as it get and that completely fine. And in other it is as real as it get based on perception of that individual person. Based on my own view using flight sim as I got closer to building it seem as sharp as crystal clear view based on 4k images. Let not forget the tv you are using as well. The pixels in all plays a good roll. So yeah now 8k is out and yet even that can measure on how depth it can be expose. So yeah it can get as real as it can get based on the processer on your tv. That actually plays a large roll.
What is this, the 90s? "EXTREME Train Sim World! Trains TO THE MAX! The pressure on these boilers is going to EXPLODE!!!!!"
Ha Ha Ha it all good y’all Gz don’t sweat it. Enjoy it most folk want high in simulation. Ready player one stuff. In it to win it. Be in the train just as the VR that coming. I take it as most literally will say Nuh screw VR.but on the real tip it depends on your tv as well. Don’t take it serious yall it just an idea on unreal engine 5 on what it will look like in TSW I’m not taking it serious I’m just speculating. I could care less about unreal engine 5 Ha Ha Ha I’m actually fine with unreal engine 4.
I'll just drop these comments here from a highly experienced programmer in the games industry. Make of it what you will.
Indeed. Although as DTG say that their train physics are entirely bespoke (Simugraph), they presumably aren't relying on the same physics systems referenced here. Regardless, the takeaway is that it's a lot of work to port over – but it isn't starting from scratch, as some people seemingly believe.
I don't know why Matt says "if it were possible", because it is possible. DTG's issue will be justifying the port, because I'm guessing they don't have large enough teams. It would mean taking people off building new routes/features, which is making them money. Porting to UE 5 would effectively halt the revenue stream for many months. The port would eventually make them money, but I'm guessing they can't risk the lull in revenue in the meantime. However, if they build on player base, and revenue, and investment, they might expand the team enough to put the resources onto this.
I've seen enough Digital Foundry to know that Unreal 5 isn't going to magically fix any game, has a single one come out that hasn't be beset by performance issues?
When TSW is on UE5 I will be running it on my PlayStation 12 and the display system will be holographic.
one thing Unreal 5 improved is water reflections and got rid of that boarder blurry issue that unreal 4 has. if you don't know what i'm talking about load up a route with water or lake and look out over the water. it blurry on edges of your screen.
New engine means higher minimum specs, and assets built for UE4 won't look much different. It would just make TSW a "UE5 compatible game". UE5 won't fix things like... and DTG have stated multiple times it's not planned, there's no benefit for them but loads of work.
Exactly. The engine can make performance worse to begin with, pre-optimisation. Especially when adding the fancier features. I think the delusion many have (based on marketing, as Matt said) is that it is some kind of magic box. Place your idea inside and this magnificent, fluid butterfly of a game emerges. But – it can of course make big improvements, once the requisite work is done. Although you aren't going to have something indistinguishable from reality. Sorry, OP.
"The game will look photorealistic, until things start moving." Could have saved yourself a wall of text, with a single sentence.
I’ll be like Tom Cruise in the Minority Report, flicking through my touch screens in the year 2050 by the time DTG switch to UE5.