I am just interested why haven't dovetail updated the game to unreal engine 5, if anyone knows please let me know.
This has been discussed previously. Probably because most of the content would need reworking into the updated format. If the hardware requirements are greater then you’re going to end up stiffing older console and potato PC users. Do they have developers and coders who can work with UE5 given the ongoing difficulties they seem to have getting the game to work optimally in UE4? The only way UE5 could really work is to launch an all new train game designed around it, effectively drawing a line under and leaving “as is”, the existing TSW.
I had that happen to me on other games and i felt cheated. People acting like UE5 is the holy grail of game engines should realy ceheck out some games that have realy bad performance.
I dont think anyone has said it’s the ‘holy grail’ of game engines but there is a lot that UE5 does better…lighting for one! To be brutally honest I think the coders at DTG arent capable or have reached their limits of fully exploiting the UE4.x engine!
Here's a thought, DTG could fix everything wrong with the game if they just learned how to do magic. The proper incantation, and all the code would fix itself, all the memory issues would go away because performance wouldn't depend on system specs if it was all done by magic, VR and multiplayer would just work, and every player would get a free unicorn. WHY HAVE DTG NOT SIMPLY DONE THIS?
This has been discussed countless times already. There is no point to it. Switching to UE5 would not magically result in a better running or looking game.
ok, so here we go again... besides the loss of all already released dlcs, we also have the fact that the problems in the game would not be solved as if by magic if UE5 were used subwaysim hamburg and subwaysim 2 (I own both on steam and both are UE5) don't let me lie, they have the same problems as tsw in terms of optimization, stutters, etc. please, stop thinking that UE5 would solve all the problems in the game, that couldn't be further from the truth
Simple answer is there not compatible, TSW uses a modded version of UE4, although UE5 is still called unreal engine its a very different beast, it would be like trying to fit the systems and mechanics of a 2025 volvo into a 1980s volvo, yes you could do it, but just about everything would have to be remodelled, changed and adapted, you would make some gains yes, but also cause a ton of issues, so it basically comes down to risk vs reward.
Well, you could have better lighting and fancy graphics... in exchange for: Many missing routes which may or may not be ported depending on what they deem is worth doing so. Brand NEW problems that comes with learning UE5. The possible abandonment of Gen 8 consoles and IF it has too many performance issues, a rocky experience on Gen 9. Possibly a price increase on the game itself given the awful trend if the game industry currently. PC Editor being rendered barely functional or unusable for the new game for quite awhile. if you're okay with that, feel free to make a conclusive list of reasons as to why it would be easier/more beneficial for the community as a whole to switch over to UE5.
I mean it would certainly justify a new version number more than the current annual releases do, and they've borked the TSW5 code so badly it might actually be easier to start from scratch. That being said, as someone who owns most of the DLC, i'd be MUCH more selective on what i'd buy again for a revamped UE5 version of TSW. Not getting fooled twice lol
I have seen reports that developers working on UE5 projects have found versions built on UE4 are much faster than UE5, which might imply that major optimization of the engine would be needed to port TSW - and almost certainly would lock out older or weaker machines. The additional capabilities of UE5 might not be worth the effort.
Also, updating TSW2 with even small point upgrades to the UE4 engine caused significant headaches for everybody, and UE5 is still being actively developed. I don't see DTG considering upgrading before UE5 itself has settled down into stability.
In fairness, I think DTG has been and is actively exploring the use of UE5 and has actually used elements of it in their coding.