Possibly a case of RTFM though I have looked without success. I am struggling with this scenario, stalling out when I hit the 1 in 27 section of the line towards Barnard Castle after the run round at Bishop Auckland. After a blow up, 75% cut off, 100% regulator and at best I can creep forward at around 0.2 MPH. You are already climbing for a couple of miles at 1 in 54 before hitting the steep section so almost impossible to hit it with any momenetum and a full head of steam. Any tips from those who have completed the scenario would be appreciated.
I had trouble on one of the K1 scenarios - you need to have enough steam pressure before reaching the incline (if you have the F4 HUD open, the steam pressure needs to be green)
Ok, here we go - before the bridge I was able to maintain 6 mph with sparks coming out of the chimney, full regulator and cutoff, after that I could slowly gain speed again as the grade got shallower. Be sure to keep the firemass around 75% - that's when steam generation is at its peak. The rest was around 70% regulator and 30% cutoff, small adjustments to keep the pressure at 170 psi. Dampers open when climbing, shut when coasting to preserve steam / water. Over the hill
Green only means pressure is constant or rising, Red means it's dropping. It (the colour) doesn't say anything about the actual pressure level. Check your cab gauges for the max pressure allowed before the safety valve opens, and try to stay close to that level, but let it drop before a station stop.
Excellent, I will try again. Think my main issue may have been keeping the fire mass at 60% or thereabouts.
Success! Stoked up the fire, kept the blower on and stormed up there this time. Little YT clip to follow.
Now trying a scenario with the equally brilliant K1, delivering gas tankers to various points up the Weardale Line. Just one thing for VictoryWorks / Pete though if you happen to read this. I know it's probably too late but could you look at revisiting the career scoring as I am losing something like 4000 points for being 3 or 4 minutes late at a timed objective point. Needs to be much more lenient!
I always play with Scoring turned off in the Gameplay settings, arriving 10 minutes late in the Ice Cold scenario. A freight scenario should never have timed checkpoints, this leads to unrealistic and unimmersive rushing gameplay. I'm happy with a green checkmark! Btw whenever I play with a steamer I'm inexperienced with, I start adding coal and watch the F5 HUD - when steam gen rate starts to stall/drop, I'm taking note of the fire mass I'm currently at - so I know where the optimum is.
I did go for a while with scoring off but switched it back on again for some reason. IIRC the pullout or pop up menu to change career scoring parameters in the scenario editor is buried away and not easy to find, plus the default settings are ridiculously harsh that you end up with this situation with the disproportionate penalties.
One of the downsides of publishing via DTG was that they demanded career scenarios, they couldn't be standard ones. As Spikee75 says, a freight scenario should never have timed checkpoints but we weren't given any choice. I highly doubt DTG will want to push through a patch to change the scoring for a scenario in a 5 1/2 year old loco pack. But you have my word that if I ever publish with them again I will remember to make point loss the minimum it can be
Thanks Pete.Think I finished with a minus score in 5 figures which of course failed the scenario but enjoyable nonetheless. As an aside it’s frightening to think how long ago 2018 was!
I have this scenario and thought that I would give it a try but cannot go any further than Bishop Auckland as I'm stuck behind a red signal. I waited for about 15 to 20 minutes. That is after putting the loco onto the rear of the train. If you try and pass the red signal you get a game-over error. I also tried pressing the tab key in case I got a clear to-pass signal at a red message but that never happened.
Make sure to use Ctrl + Tab if you are running Tender First. Alternitavely change the setting "End Game on SPAD" off.
I actually cannot see the point of going around as you couple from the back front first so you are pushing the train.
Turning SPAD off does not affect Career mode, and can lead to the player going into an undispatched "off" path. Don't SPAD!
Yes I had this problem on one of the German routes where I had SPAD turned off, doing a shunting activity which encroached on the main line ended up in collision with an oncoming express passenger service. Very much a nuclear option, which funnily enough just mentioned in my thread about the Wycombe route with Quick Drive might be the only way to avoid SPAD termination when the signals haven’t cleared through correctly.
This isn't a career scenario but a standard one. Using the 9 key map view a train is coming towards you but stops about a mile down the track and doesn't move again. I think the scenario should work with SPAD turned off as I cannot see anything obstructing you. The train that has stopped is on another track.