Virtual Train Companies

Discussion in 'Suggestions' started by ethanafro#1375, Mar 26, 2024.

  1. ethanafro#1375

    ethanafro#1375 Active Member

    Joined:
    Aug 13, 2021
    Messages:
    62
    Likes Received:
    108
    Something i have been thinking about is Virtual Train Companies. Whilst this is partially multiplayer, it isn't fully.

    Visualise this:
    You set up a company based on a small route (Glossop, Cathcart, GOBLIN ect.)
    You buy a train (323, 314, 710 ect.)
    You then work with your friends as part of a virtual company
    You earn money for each run you do (Say Manchester to Hadfield you earn £500)
    As you do more runs and grind away, you make more money to purchase another train for your drivers
    You can then expand more such as getting more lines and more trains

    This i think would be a really good feature because it allows you to play and work together with your friends and create your own mini part of the world
     
    • Like Like x 2
  2. 6233Jess

    6233Jess Well-Known Member

    Joined:
    Jun 25, 2019
    Messages:
    389
    Likes Received:
    721
    I respect the idea but I don’t really particularly agree with it as such.

    When you begin to add in concepts such as money & buying trains, it effectively turns the game into another management style game, such as Nimby Rails, with the only addition of being able to drive the trains yourself in a 3D world.

    In my opinion, I think the better option is for Virtual Companies to become an unofficial role play thing among the community, allowing DTG to focus on other more important areas in the game.
     
    • Like Like x 1
  3. jack#9468

    jack#9468 Well-Known Member

    Joined:
    Mar 29, 2023
    Messages:
    6,301
    Likes Received:
    7,520
    I'd rather they focus on the realism these games are built around.
     
    • Like Like x 3
  4. matt#4801

    matt#4801 Well-Known Member

    Joined:
    Apr 8, 2022
    Messages:
    5,659
    Likes Received:
    10,269
    There are plenty of games for that type of stuff. TSW should stick to be being a simulator based on the real world.
     
    • Like Like x 3
  5. AmityBlight

    AmityBlight Well-Known Member

    Joined:
    Feb 29, 2024
    Messages:
    317
    Likes Received:
    858
    As a big fan of management sims myself, I can see where you're coming from.

    That said, I have to agree with the others... This wouldn't fit very well with the style and goal of TSW. There are many, many other games which would fit the ticket better.
     
    • Like Like x 3
  6. dogehh#1379

    dogehh#1379 New Member

    Joined:
    Mar 25, 2024
    Messages:
    16
    Likes Received:
    17
    Yeah agree with the others too, There would be a market for this however another developer would possibly make this rather than Dovetail.
     
  7. OldVern

    OldVern Well-Known Member

    Joined:
    Nov 2, 2020
    Messages:
    18,087
    Likes Received:
    36,772
    There are games like Transport Fever, Railroader or Workers and Resources for that type of thing.

    The only element I would possibly welcome for the US freight routes is something like Run 8 where you have a persistent world that you can drop off cars at industry spurs, leave them to load/unload for the designated time then pick up and return to the sorting yard to build outgoing manifest trains. However still entirely operational and no “tycoon” style gameplay involved.
     
    • Like Like x 1
  8. AmityBlight

    AmityBlight Well-Known Member

    Joined:
    Feb 29, 2024
    Messages:
    317
    Likes Received:
    858
    Transport Fever 2 I can highly recommend! Perhaps my favourite in this genre. Plus, the community is pretty active and has created a huge amount of high quality mods, especially rolling stock. :)
    And a buddy of mine is very much into Workers and Resources... not quite my cup of tea, but he likes it a lot.
     
  9. daanloman#3930

    daanloman#3930 Well-Known Member

    Joined:
    Feb 13, 2024
    Messages:
    815
    Likes Received:
    919
    I second that
     

Share This Page