Dovetail Games Wcml: Birmingham Crewe - Upcoming Improvements & Tsw6 Updates

Discussion in 'Announcements' started by DTG Alex, Oct 23, 2025 at 2:29 PM.

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  1. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    Hello everyone,

    We’ve just released our first Train Sim World 6 route, All Aboard Studios’ WCML: Birmingham-Crewe route, and we hope that you’re enjoying some of the detailed scenery and gameplay options for the team’s first TSW release.

    We are aware of feedback from our communities experiencing some issues, and we wanted to take some time to run through how we’ll be addressing them, workarounds you can use in the meantime to be able to enjoy the route, and next steps for when you can expect improvements.

    As a note, all versions of the add-on are up to date as we’re expecting, so please make sure you’ve checked your download queue for any updates since launch – we’ve only pushed additional builds on PlayStation so far, around 11:00 BST on Oct 21st.

    Top Community Raised Issues
    • Performance Issues and Blurry Textures (Console)
      The team have prepared some optimisations, which will come in a priority hotfix for the route, aiming to release next week. More details below.

      Workaround: For Xbox players experiencing crashes at Crewe, we recommend that you play in HD rather than 4k mode (you can adjust this in your console’s settings) – you can also remove the Class 150 layer and the LSL static layer to help with memory, as we believe these might be causing some of the issues.
    • Out of memory crashes heading into Crewe
      We are aiming to resolve this in the Birmingham-Crewe hotfix (details below).
    • Lack of access to Voyager layers
      We are aiming to resolve this in the Birmingham-Crewe hotfix (details below).
    • Class 350 tutorial crashes (Consoles)
      The team are currently investigating this.
    • Destination boards showing Wolverhampton as the destination
      The team are currently investigating this.
    • Timetables incorrect or showing no times
      The team are currently investigating this.
    • Audio missing on Introduction/Training modules, and subtitles not being translated
      The team are currently investigating this.
    • Class 390 cab facing the wrong way
      The team are currently investigating this.
    • Some issues with objectives not completing as expected
      The team are currently investigating this.
    • Nvidia GeForce NOW – Unavailable to download Birmingham-Crewe
      The team are currently investigating this.
    Please check out our Birmingham Crewe launch article, where we listed some of the known issues that the team are also working on (Announcements, ‘Contingency Measures’ and ‘Unit Exchange’ scenarios).

    Update Plan
    Next Week (~Mon/Tues) Birmingham-Crewe Hotfix
    Micro patch to improve crashing at Crewe, reduce texture blurriness, layering issues and implement Train Faults. This patch should be arriving next week for all platforms, with consoles (Xbox S/X and PS5) coming first, and PC (Steam / Epic Games) platforms being folded into the TSW6 Core Update #3 patch later during the week.

    Changelog for Birmingham Crewe Hotfix
    • Added Train Faults
    • Improved optimisation at Crewe to reduce crashes and minimise texture blurring
      • This improvement may also help reduce crashes for scenarios starting in Crewe, but our teams are still reviewing
    • Fixed issues with ex-LM liveries causing texture blurring on consoles
    • Fixed an issue where layer requirements were incorrectly set (preventing some players using those layers – notably for the Class 220)
    • Removed floating scenery on the approach to Stafford from Birmingham

    Next Week (~Wed/Thurs)TSW6 Core Update #3
    This patch will contain core fixes for TSW6 that our teams have been working on since our last update.
    As a note, it’s too late for us in the certification process to include further fixes for Birmingham Crewe on this update; these will be included in the following TSW6 Core Update #4 patch. See our highlights for this update below:

    Highlights from TSW6 Core Update #3
    • Core - PS4 players can import profiles from TSW5 as expected.
    • Riviera Line - Added missing coaches to Formation Designer and reduced frequency of 150/220 diesel engine faults.
    • Morristown Line - Fixed an issue causing announcements to stop playing
    • Leipzig Dresden – Fixes to 442 passenger lighting, assets loading in the distance, paint can collectables and 294 wiper faults.
    • Manchester Airport Commuter - Added Train Faults and improvements to route scenery, including lighting, OHLE wires and additional barriers/ticket machines.
    Full details of the changes will be shared alongside the update next week.

    First Week of November TSW6 Core Update #4
    Our next scheduled core update, which will contain further core improvements from feedback following TSW6’s release, and a wider range of improvements for the Birmingham-Crewe route.

    Please note: Dates and timings above are aspirational and any changes will be communicated across our spaces in advance.

    We hope this clarity helps you understand the timeline of when you can expect improvements, and our goals for how we ensure the content is the best experience possible.

    We have been working with the All Aboard Studios team to resolve as many of the above quickly, collecting your feedback and folding these into our plan above - we thank you for your patience and understanding, and we hope you continue to enjoy the route whilst we bring you these updates.
     
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