I know thos is asked a lot, but still, we all want it. A multiplayer! This could be something like u choose a route, and then you will have a option for multiplayer so all the people who have that route can play in multiplayer. We all want it DTG, please make a begin or at least think about this suggestion. This will double the players of course.
millionth post, same answer: TSW has not been set up with multiplayer in mind. stop asking and have patience, maybe DTG will get to it one day.
Same answer as always. Multiplayer is not going to bring much to the train sim experience aside from a player avatar over an approaching train and maybe a limited chat feature. As regards the latter, SimRail which has focused almost entirely on MP at the expense of SP has clamped down on that element so you don't even have the social side. The other big MP sim, Run 8, (which fortunately has a decent SP game) consists largely of very cliquey servers who when I tried it resented the presence of non regulars and when I parked my train up out of the way to continue running it another time, found it had been deleted when I came back. There are far more imperative issues for TSW than pointless multiplayer.
They probably scoffed at TTTE at one point, too. I mean I'm not against MP per se but it's trying to fit it into a train sim where it makes sense and also can't be abused by the ne'er do wells. We know from the early days of SimRail some of the stupidity that went on, so combine that with DTG who can't even keep an eye on the forum at weekends let alone moderate a 24/7 server.
Not saying it's necessary, but VR is coming to TSW despite people being harshly against it. However, like most games it's not required. It would be an option for online play. Since most people play along offline, it wouldn't affect the rest of the game. You'd have to go seek it out intentionally. It's another example of people wanting TSW to be "everything to everyone" and please everyone at all times. "Well this other game has this so TSW must have it too!" RRO can be fun in MP... can also be played single player offline. TSW doesn't have to have it just because RRO does though. That's especially now that RRO is available on console, which was a huge arguing point before. As TSW has more competition on console, that means there's not just one game that "has to have everything"... each one can specialize a bit differentiate themselves.
Who's this "we" business? I'm not adverse to the idea but I've only ever seen the demand blurted out like 'Please DTG we want multiplayer!', barely elaborating beyond that. Like what game modes? How many players per lobby? Objectives? Limits on what you can do? I remember they touched on this in a recent survey as well as other ways to play like a platform dispatcher. Akin to the Roblox train games. Think about it, a mode where you can have a two person lobby, one plays as driver and the other as guard, it would be pretty neat. Having an open plan situation with players running amok with trains? No thanks. Go play literally another other multiplayer game for that kind of havoc. Also another factor is on the technical side, look at the state of the game and how the performance varies depending on what platform you're on or even which DLC you use, frankly I don't trust that DTG could pull that off, with lobbies crashing every other game. At the moment it's not a good idea especially as they (afaik) have no history of hosting a demanding online game with servers.
In an ideal world or in your head multiplayer would be fantastic we would all what it, but in the real world there are several factors that go against it. The biggest problem is people, look at GTA online, the asshole element will screw up any multiplayer despite any tech put into it. TSW has enough of its own issues without having to add log on server issues. Then there is the problem with populating the servers with enough players. Then what is there to be gained from multiplayer, co op maybe to complete a timetable or rescue a broken down loco. Or you drive a train across a map to hoot your horn at a passing player.
They said that if multiplayer were to come, it would come in a new game. TSWVR: New York is a separate game to Train Sim World 5 Forgot to mention: I want multiplayer in any form
The other key point about MP is that every function performed by a cooperative player, needs to be capable of being taken over by the AI. Whether that’s signaller, shunter, fireman or some other role. Internet connections drop, real life interrupts and the No 1 as it were does not want to be left with an activity they can’t finish.
there are games where I dont have a problem hooking up with other players and where it is fun (Space Marine 2 can be damn fun, unless you sometimes run into j...a..es who dont help you when you get into trouble), but in general I have no friends lol... I mean, I have, but very few I can "use" to play anything multiplayer... so nah
Agree with the statements above. I guess the only thing that can really boost multiplayer for train sim - is adding a human playable signaller as well in this multiplayer. Like in avia sims. The multiplayer are popular there almost only due to possibility to operate under real human controlled ATC. No AI ATC can barely replace it nowadays. So just imagine if we can sometimes suddenly got red signal just because other train did not obey commands, and communicate with this signaler to figure out what is going on. It can really add a lot of unique experience. But I also understand that it really could be another game… sadly
Nah, I don't want it... It would offer absolutely nothing to the game that AI doesn't do at present like running other timetabled services. Quite happy with it being single player.
Besides, there are more pressing issues that need attending to, rather than adding another feature no one wants.
But to do what exactly? People say they want multiplayer but really what purpose does it serve in a train game? The issues with SimRail have been covered previously and the devs have locked things down as regards the social side. If for some reason you stop your train or fail to move as the game expects, a bot takes over. Real time signalling is actually pretty boring when there’s only a train every 15 minutes and you just need to pass it through your area. Steam traction is not sophisticated enough in TSC that a second player could undertake the role of fireman. So as I said, what is the point of diverting resources to multiplayer which at this point could be used to improve more SP areas of the game.
Personally, just seeing trains driven by other players is enough for me, after that of course there will be problems like trolls but that's in all multiplayer games.
Muliplayer is definitely a no, Multiplayer however, is also a no from me. The game barely stands up to single player so I hate to think what a multiplayer would be like before we even get into the many issues that is would cause.
I don't think so, wasn't it the most requested thing during surveys a while back? It's a subject that seems to irritate a few folks around here. Personally I would love a simrail style of mp in tsw. Don't think mp will happen soon, maybe 2-3yrs time perhaps. If we can't have mp then random ai delays would be great. I seem to have an issue with tsw recently where I buy a route then quickly become bored due to lack of variety/constant green light runs. MP or random events/ai delays/tsrs would help this.
I certainly don't have a problem with them developing multiplayer. Personally it's not for me. However I would pr fee them to spend time sorting out issues with performance and maybe upgrading older routes before looking at things like multiplayer. If Simrail put the same effort into their single player game as they do multiplayer I would buy it.
DTG have not published the outcome of their surveys, so there is no way to say how many people requested it. I for sure was not one of them
Who is "harshly against it"? All the folks who want VR in TSW are happily playing it using UEVR, those who aren't interested are playing the base game. The amount of modders willing to put in the work of getting it working on high-end niche VR hardware demonstrated to DTG that there was enough of a demand to justify a dedicated VR spinoff for the more accessible broader low end market, in spite of a vocal minority who happened not to personally desire it.
It tends to be fairly high on surveys though there is a lot of variety in the kinds of multiplayer different folks imagine. I am very much in the camp of wanting to be part of a proper train crew, with a driver and guard on passenger services carrying out their roles, for example. I don't think the game's systems would necessarily be able to handle things like manual signalling like some would want. However they went about implementing it, I would expect would only satisfy one small segment of the significant number of people who want multiplayer, for that reason.
If you asked 100 people who wanted a Thomas the Tank Engine DLC and only 1 said yes, That's still more than those who want a Multiplayer.
After one does not prevent the other, I also would like them to manage the problems of the game even if I want a multiplayer
In my mind multiplayer could work if 2 people own the same route. Then one is the driver whist the other is the conductor. As for freight the person who isnt driving could be the one to couple all the wagons and change manual points etc.
Most of the issues would be minimized if it was just 4 players max in roles you can already take. Then you don't have to "build" much and it's not too crowded. Four players is generally the number used for small coop games.
It's been quite a while now, but I'm pretty sure I remember DTG mentioning that multiplayer always topped the requested features, while (to Matt's ongoing disappointment) VR was always dead last. No interest in either, myself. I think the issue with multiplayer is that it's not something that can just be added on but would require an entirely new game built from the ground up.
I do remember in one of the very first plugs for TSW answering the question about MP - 'absolutely there will be multiplayer' was the answer. I guess things don't always play out as expected in software dev though.
No it doesn't have to be a new game!! I created a mod i the elder scrolls that also let player in multiplayers! It's not easy, but ist far away from imposseble. Also there can be a option for multiplayer-not everybody need to do it. Like you can choose in the main menu for a server or just single player. It's not imposseble in this game- Like I said I created a mod for multiplayer. About dlc's loco add ons enz? Just multiplayer on a route, if you don't have the route no multiplayer for it. loco add-ons are no problem. just make a way you cant drive other man trains. Also, multiplayer is much asked, but I know y'all thats there gonna be much bugs. But it could bealways fixed edit: it can be whit up to 12 players, about timetable, 2 options. 1: when a timetable can start by the ingame time, 1 player can choose for machinest or condetour for a second player. When he/she/they choose the timetable thats on that time, its locked for other players and other players need to wait. option 2: need to think (edit later)
Is the switching "automatic" in that it just adapts to whatever is on the tracks? I think it is because if you "delete" a train the signal often clears if the game is "stuck" by an AI train, so it seems that at least wouldn't be a major issue with MP. I don't think it's that it's impossible or even "hard" but more a matter of a pain in the butt to get right and more work by creating situations not in the game that could cause problems. For example, the game can minimize CPU/Graphics use by only showing what's around the single player normally. However, if there's 4 people in game at 4 different places, the game has to work 4 times as hard to show what is at those 4 different locations. AI trains that's not an issue because they don't have to be "physical" since the AI isn't looking at anything. It doesn't "exist" outside of a symbol on a map. Yes, you could overcome that a bit by "binding" characters together in one area (like State of Decay" does; if you get outside of a certain distance from other characters "outside the bubble") you are yanked back into the bubble with the other players. It works... but I'm sure people would complain of being "teleported" if they get too far apart. As I say... it could open a can of worms of little things that aren't game breaking per se, but you don't have to deal with at all in a single player game. They'd have to see a huge benefit (ie lots more sales) to justify the work.