I am surprised this issue is not more widely discussed. Both Xbox and PlayStation are plagued by looping audio. This occurs when a sound plays for a short duration followed by a distinct pop or break in the audio which then repeats, again and again. It is an unpleasant listening experience and has been a problem since the console edition’s inception, though it appears to be worsening in recent trains. On PlayStation, the new Class 90 suffers from this issue on the AWS and DSD alarms (I believe all trains are affected by this on the safety system alarms) and the traction motor fans. The Class 350’s unique traction motor sound also exhibits this problem, as does the higher-pitched sound that fades in and out during acceleration on the Class 390. I would be grateful if any developers or knowledgeable individuals could provide an explanation for this issue and suggest a potential solution? I have not noticed it as much on the Medway Valley 375, if at all, so has this been configured differently? I would also love to hear other people’s opinions on this matter as I can’t believe I’m the only one that hates it so much.
I know the class 31 and 37 have the problem on 100% throttle. I presumed it was a mixing issue rather than hardware related. Would be interesting to know if it only impacts Xbox/PS and if so, DTG can investigate along with everything else
When they're editing the audio they need to actually blend the cuts together. ItsYa165 has some good techniques to show of in this video, it's pretty long but very informative
I’ve noticed this on Rapid Transit too. Hold the horn for a few seconds and you’ll notice it sounds painfully bad. You can hear it looping the sound over and over again.