What Do You Use The World Editor For?

Discussion in 'General Discussion' started by PengiPeter, Mar 26, 2026 at 10:58 PM.

  1. PengiPeter

    PengiPeter Member

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    Although I have, from time to time, edited items in a route using the main route editor and I have edited or fixed scenarios using the scenario editor, in 17 years of owning TS I have only ever used the World Editor for two purposes... (1) A quick way to get to the scenario ediror when a scenario is already loaded. (2) On those occasions when an AI train arrives with only its bogies and is otherwise invisible, I have found that entering World Editor and pressing the big orange arrow makes the train appear (there's probably a better way to do this)?

    But, from a casual player point of view, what can be done in the World Editor? Can a scenario be fixed, for instance if it has missing stock? Can I fix a route that has pathing errors? Can I fix any errors that pop-up when a faulty scenario first loads? Can I remove an AI loco that is blocking a path? If the answer is "no" to all this, then what CAN I do in the World Editor?

    I saw Peter mention that you can, for instance, add water and fuel to a steam loco in the World Editor, but can this be done mid scenario or does all editing cause a scenario to reset to the start?

    I suppose I could clone a scenario and fiddle about but I'd worry that I'd screw up the route or content forever!
     
  2. 70045

    70045 Active Member

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    Any editing of a scenario will reset your progress in it, so you will have to start it again from the beginning if you want to make changes.

    The world editor changes the route, not the scenario. You can make quite a lot of changes mid-scenario but if they affect the scenario itgself (such as a change to signalling or track) progress will again be broken.

    Switching between a scenario and the editor takes time and consumes a fair amount of computer memory - depending on the route's size this can cause the software to crash if you keep repeatedly do it.

    John
     
  3. Kim Olesen

    Kim Olesen Well-Known Member

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    I use the world editor for stuff like removing the occasional faulty pzb magnet, repainting some ground textures and preliminary work for vegetation swaps.
     
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  4. 749006

    749006 Well-Known Member

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    The World Editor is used for changing things that are there in every scenario.

    You might be driving and there is a Tree or a structure that comes over the line.
    It does not stop you driving but driving thru something that should be solid is silly.
    In the World Editor you can move a building, vegetation, platforms etc

    You can change speeds on routes and add or remove Electrification.

    I use it to add/change Speed Restrictions so they show in the F3 HUD - sometimes they don't.
    On Swiss Routes you get a warning of a Speed Change but where is starts is just a board with three stripes.
    Those don't appear in the F3 Hud

    I use the World Editor to change Signals on German & Austrian routes because the person making the route made an error.
    On St Polten - Linz from RSSLO the Speed Drops to 120kmh at a Station because that is how it was set up - but the track speed does not show any speed change - so I correct it.
     
  5. IronBladder

    IronBladder Well-Known Member

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    Reasons I use the world editor:

    1. Most often to correct a modelling error in the route. This may be as simple as a floating tree or some hedges too close to the line, or it may be more complex like correcting an area that I'm familiar with, but the route builder got wrong, such as adding blast furnaces to Port Talbot steel works and removing the weird chemical plant assets that were originally used.

    2. To add detail to a route such as more lineside or industrial clutter, more people hanging around in yards, streets etc.

    3. To update routes to the present day.

    3. To add or change nighttime lights.

    4. To add static rolling stock scenery assets in yards. Remember, if you add them in the world editor, they will always be present in every scenario, so be careful where you put them.

    5. To correct incorrectly placed or set speed limits.

    6. To force missing infrastructure assets to appear where their level of detail is set higher than I'm running at.

    7. To correct track ground levels that are too high or low.

    8. To compose screenshots. Is there a tree in the way? Move it. Does the foreground look empty? Add some detail, etc.
     
    Last edited: Mar 27, 2026 at 11:11 AM

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