I mean, the quality of recent routes is no better than previous and there are dozens of problems that still plague TSW3 routes. What happened to that dedicated team??
I dont think DTG releases have been that bad in all honesty? Glossop wasn't something I was going to pick up but I've heard a lot of good feedback, 700 seemed relatively good apart from DTGs blunder with the timetables. Last route I bought was PFR on release day and I would 100% buy it again apart from a few small issues there's nothing wrong with it (Timetable is a different story). I think its a bit different for third parties with the car crash that was MML. I think what is missing is we haven't heard much/if anything about patches as PFR has had 1 for the 4F safety volume and they've been quiet on other dlc as said in the other thread
What you think is wrong, DTG is not necessarily wrong, their first fix is to make sure you can buy DLC.
It's been out for a while but as its the only route i really play and in the interests of fairness I have to say I haven't found any problems at all with East Coastway. I'm not going to go into any kind of list but I'm pretty happy, and actually came back to TSW after a period playing derail valley. TSW is a pretty good sim IMHO. Looks good, runs well on my 5 year old middle road pc and has short loading times compared to almost every other game I own. I think sometimes we need to acknowledge something is fine, just as sometimes we need to point out an issue. In all cases though there's a polite and constructive way to go about this, and I'm always trying to improve in this area myself
I’m with all the above. I think DTG have done alright recently. Yes, there are issues and MML was a disaster for console users, but that was on SHG and the promises they made. All things considered I’m happy enough with things, after all nothing is ever perfect.
The Class 700 has several issues including sound levels, non working PIS after loading a save game. DTG have been tight lipped on whether these will get fixed and the dedicated Class 700 feedback thread was quietly unstickied a day or two ago. PFR has several locations where you can see gaps or rifts in distant hills. Steam physics remain arcade at best. Most other DLC has been plagued by one issue or another and some of the older content now seems to have been consigned to the dungeon floor as regards further fixes (BML missing track at Redhill and the fiction that is supposed to be Reigate, CJP again suffering from missing hills also floating road vehicles). Name just about any route and it has unresolved issues. BCC missing fencing and broken canal south of Birmingham. Journey elements that cannot be completed (G6) etc., etc. Abolishing the Preservation Crew seems to have virtually ceased fixing all but the most show stopping of bugs, as the show must go on to push the next 13 mile electric commuter route out the door.
On the June Roadmap, there was an item called something like " remaining Preservation Team improvements. " I can't find it on the July Roadmap.
Train Sim World Roadmap: July 2023 (dovetailgames.com) "Train Sim World 3 core improvements and content patches A progress summary on the core improvements the teams are working on. After bringing out a large patch at the start of the month, and an improved SEHS timetable a couple of weeks ago, work continues on other areas. If an item isn’t listed, it’s because there aren’t any new updates to share. As a general note, the core improvement to resolve issues with last week’s update (21st June) has hampered progress on getting some of this content out, and we apologise for the continued wait."
I still can't bloody sit down in the MK2's, nearly a year since this bug appeared, do I have to wait for TSW4 for this to be finally fixed?!? AI steam sounds? TSW4 fix?
I think the team you’re talking about was headed by Adam, who is now no longer at Dovetail. I believe Matt recently said that everyone is working together now instead of being strictly separated into teams. For example, the preservation crew used to have specialists in specific areas that didn’t have a massive workload, and would have been much more useful as part of the core dev team working on new content. That same was true the other way around. I guess they’re trying to make it all work with a single big team now, although the big risk is that older content gets left behind, which is exactly what happened if you look at the lack of fixes for the Peninsula issues that were introduced a year ago.
I'd agree with this for the sole reason that having been away from matters DTG for about a year now and then returned, I can detect a subtle but detectable change in tone with regard to how the process is being approached. The 'core' discussions being differentiated from DLC in an overt way in discourse does for me at least hint at something maybe changing in the organisational approach to all this.
Personal opinion of dlc since TSW2. You may not share it but Honestly compared to previous releases like SOS and the whole of rush hour I think recent dlc hasn't been as bad, now I'm not saying it's perfect because there definitely is room for improvement especially on the patches front. But also as I've said I'd buy PFR again day one no regrets which the same can't be said for a few other routes.
Fixes don't make money. One handled electric commuter routes with one new train do. Its as simple as that.
Yes you can’t put on the pink headphones and high five on a stream over, “Here are 200 fixes and updates going back to Rush Hour. Sorry it’s taken so long and lessons have been learned.”
OldVern, May I point you to this? Some more excellent work by Bescot… https://www.trainsimcommunity.com/m...s-city-scenery-update-foliage-fencing-clutter
Status of older routes is sometnihg which makes me reconsider a purchase of future DLCs. I can understand, that some big issues can be very deep in game core and there is not time to fix them, but there are small, easily solveable issues like number 8 instead of 9 on speed sign (DCZ), missing catenary on main DLC station (Dresden), missing advance speed sign (Koblenz), pillars collision with train, etc, which some of them are there for years and nobody fixed them. This is my biggest issue with DTG.
I always found the purchase of older DLC dodgy and confusing. I remember buying GWE on TSW 2 and found it the biggest mistake of all the DLC I bought. When I switched to Xbox I had heard about a patch but did not wanna spend money on TSW3. When I got back on Playstation and revisited the route a month ago I was surprised that the route had changed so much in TSW3 and actually liked it. You never seem to know what you get. Because the GWE add-on I bought looked awful again
Sometimes it seems like patches and updates can cause new problems to crop up; maybe that is the reason for some of the caution on frequently patching. I don't know, there are literally hundreds of things now that could be "fixed" but what else would those fixes introduce? Many times the devs have said "we are studying the issue or trying to reproduce the issue"; that puzzles me because - they made the game.
This argument is flying around quite often, and I'm pretty certain it's not true. At first glance, sure, fixes don't earn money, but DLCs are still for sale. If you fix broken content, more people might be willing to buy it. E.g., I don't want to touch NEC NYT at all in its current state, but with the new timetable and fixes to glaring issues, I might grab it. And when there are sales, people might all of a sudden get more DLCs overall. This all before you even get to the idea of a satisfied customer base. How many people have left TSW overall because of poor fixing policy? TSW4 is more than likely coming soon, TSW2 is definitely not going to get the promised fixes and you lose a bunch of people again. If the content was taken care of, the player base nowadays could have definitely been at least twice as large. That's two times more sales for every piece of new content as well as the old DLCs. Imagine you come in now as a new customer - following the reviews you will probably not grab much content, with deeper knowledge you would probably stay away from many pre-TSW3 DLCs, because they're simply not up to date (even if sometimes better made in general) in any field. If they were revisited once in a while, new customers could expect the same functionality level and would buy DLC after DLC even from the older ones. So yeah, in general, the cost of a DLC would increase on DTG's side, but I am fairly certain it would bring in a lot more in the long run... but that's not something the "bean counters" care about in pretty much any business. Quick buck is the way.
Agree. Not fixing the audio on Xbox has cost them a few hundred euro's. The game felt so broken on Xbox I refused to spend any money on this game. If they had fixed the audio I would have repurchased every route. It's once when I got back on the Playstation where this audio problem is not present I started spending money again on DLC but I had already most of the DLC and all TSW3 DLC was on sale. So yes fixing bugs does generate money not fixing them can cost you money.
If its a big issue they may fix it. Money is made though on hotly anticipated routes and a smattering of fixes may or may not follow. What counts to the accountant I suspect is day 1 - day 31 sales. After that it's a sliding scale. The AI steam issue means I won't touch any Steam DLC now unless virtually free (Humble Bundle or 80% off) Some DLC people have been asking for fixes for years now and by that time we are on the next version of TSW.
BRO was unplayable on release. I really love the Linke Rheinstrecke, patch took ages, still not everything is fixed (wrong indicators for speed vs. signalling). And their had been hughe bugs on Linke Rheinstrecke! Without mods like IR coaches and BR155 the route is not as interesteing as it could have been (easily!). The Skinpacks like for ICE are a joke, even the skins are wrong, you can get the correct ones for free. Nothing will be fixed on this. US routes, a joke and their is still problems with them which remain. Possible that UK routes have been better, I ended buying routes which I'm not super interested in because of the lacking support. The rule for me is easy: If DTG is able to provide fixes and would fix even old bugs or like the BR 143 sound which is broken since the progression to TSW2 I would spend money even on things I'm not so much interested in, just for support. But currently? No thanks! And I bet with you that the broken BR 143 sound will not be fixed within TSW4 or TSW5 - it will never be fixed.
I’m willing to bet everything that’s not the case, I don’t believe that it is the case for any such game. The likelihood all bugs are patched is very unrealistic.
This. I think the comment you responded to was either intended to be ironic, or more likely the blinkered classic DTG defend until blue in the face against all evidence to the contrary.
This couldn't be further from the truth. There are many examples of players buying content if there is an update to an existing product. It is common in this industry. It may not be as much, but they would make some profit out of it
I like to make a distinction between a ‘bug’ and simple sloppiness. We’re always going to have bugs, but the sloppiness is what really needs cutting out.
So to be specific on my point. New hotly antipated routes make more money than fixing something 3 years old that has hundreds of fault tickets logged and some collectibles are now available. If the AI steam issue was fixes I would buy Peak Forest in a heart beat. It isn't so I won't. If DTG release Kings Cross to Hertford with a 700 and 802 then it will make a packet. Simples. Making money means serious sales volume on release. Not after a few months/years getting patched.
Yes. But the idea that they wouldn't make money at all is not true. It wouldn't be as much during a release but that is better than nothing
not too mention opening up current players to know things that are broken are getting fixed. So it would make them more reluctant to pick up new content if they held off due to issues major updates like the upcoming timetable for Trenton will likely receive an article and thus gets more media style attention to new buyers the same way a new release would. Rather than just a post in the announcement section of the forums.
DTG even releases new routes and porting old bugs for example when rolling stock is ported which isn't fixed in years it will be the same old stuff which doesn't work properly. So no on that point, especially also for loco stuff. Also it doesn't help to have new stuff released always, which surely makes money. But the long time customers are pissed by having tons of old bugs since years and stuff not being fixed or revisited. DTG made this mess by themselves as they are the ones who let this pile of bugs happen and not going back to it after a release.
I'm a console player and i wouldnt say MML was a disaster for us at all, pre update there were a handful of issues but none of them made it unplayable for sure.