What Happened To Reflective Signs?

Discussion in 'TSW General Discussion' started by OpenMinded, Jan 20, 2023.

  1. OpenMinded

    OpenMinded Well-Known Member

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    When reflective signs were introduced in TSW2 times, I thought that this was a great new feature. In my eyes it added alot to the immersion and added a kind of depth to the otherwise flat outside during night.

    Unfortunately I noticed that this feature has completely gone on BRO. It makes it basically impossible to drive at night with the cab car and without HUD on. Also, I am simply missing the feature from a visual standpoint.

    What about other new routes, as I have only bought BRO after TSW3 release? I sincerely hope that it will be added to new additions again...
     
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  2. Dinosbacsi

    Dinosbacsi Well-Known Member

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    A feature that should be added to all routes, to be honest.
     
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  3. ARuscoe

    ARuscoe Well-Known Member

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    Are you referring to the lighting system in the Dresden route? This had two specialist 2nd party devs brought in specifically to do the lighting on that route (including all the surface updates etc) and it was never intended that this would become "a standard"
    Unfortunately DTG do seem to shoot themselves in the foot with this sort of thing, with various dev implementing systems that don't become the norm. I'm expecting this to be the case with the management system on the upcoming scottish route. If we ever see that rolled out as "normal" I'll be surprised
     
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  4. OpenMinded

    OpenMinded Well-Known Member

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    No, that was not was I meant. I am talking about the reflective signs, which can be seen from further away, then what the normal light cone of your train would light up. It’s basically simulating the reflection which these signs have in real life as well. You can also see it quite well on KWG. But on BRO it is completely gone…
    EDIT: added screenshot from KWG, where all mileage signs ending in x,0 are reflective. Additionally the yellow framing signs are also reflective:
    Screenshot 2023-01-20 150213.jpg

    I can’t remember when it was introduced, but I do remember that DTG Matt was mentioning it in a stream at the time (it may very well have been DRA) and it really made a huge difference.
     
    Last edited: Jan 20, 2023
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  5. ARuscoe

    ARuscoe Well-Known Member

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    Yes, I'm sure they were part of the Dresden lighting scheme (the reflections have to be set up as a reflective surface for light and that's EVERY surface, so it's a lot of work to do from scratch)
     
  6. OpenMinded

    OpenMinded Well-Known Member

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    Wasnt aware that it is such a big effort. However, it was done on KWG as well and I would have assumed that this, at least, would have been taken over as new standard, even though the rest of the extensive night lighting from DRA was not (which was also clearly communicated by DTG).

    But what about the other newer routes on TSW3? Do they have it?
     
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  7. ARuscoe

    ARuscoe Well-Known Member

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    I'm sure you know the saying about people who assume? Best not to assume anything and just take what's in front of you
    No it wasn't made as a new standard and indeed because DTG works in separate teams, even if it WAS made as standard it would take time to go from the team which did that work to the teams that were doing other works (and therefore need training on how to use the new system)
    Given routes have been said to take over 12 months to complete, you're talking 1 months minimum for any new route made by another team to be of that standard
     
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