I'm terrebly sorry, but I have to get that of my chest. After taking part in the survey and watching the announcements of the new routes I'm even more discouraged to buy TSW 4 or even another route. As a reminder "TSW" stands for Train Sim WORLD. World as in the world. When I first played TSW it was an epiphany starting outside the loco and to walk torwards it to climb into it and to actually sit down in the chair in the cab. That was amazing. Think of the possibilitys, finnishing one service, stepping out on the plattform and boarding a train to another location. Mindblowing. But since the start this vision lacks realisation. Maybe Dresden and SEHS fulfill this promise a little bit with all their branches. Is the aspect of WORLD lost at DTG? Or why is it, that 99% of routes we get are A to B? Why is it, that we don't get to actually use the possibility of getting our behind of that chair, leaving the cab and walk somewhere else to start a new adventure? I mean, everything is here: Servicemode as a free world experience is perfectly suited for that. But, every new route we get in the next months is A to B. Thats it. So what is the point of WORLD anymore?
And the “World” just got a whole lot smaller with the official confirmation steam traction in the game is dead. Whichever definition of World you use, whether geographical or the in game experience it can come up short. The forthcoming Japanese route will open up the former a little but is still an A to B route and there’s nothing from most of Europe, Africa, Oceania, South America or closer to home even Ireland.
I'm not sure that anyone every claimed that "world" in the title meant that. Similar to how some people post things like "This is supposed to be train sim world and yet we have no train lines in Vatican City yet!!".
I just want to drive a train from A to B, preferebly over longer distances. So I'm totally happy with simple A to B routes. I don't mind routes like SEHS but it kinda feels like to seperate routes to me. Could've been a single longer route instead of two shorter routes. I guess opinions differ. Perhaps we should assume DTG did sufficient market research and knows what the majority wants.
Hello, Just wanted to share that from our point of view, the "World" part of our title, as suggested above, is the aspect of walking around on foot outside the cab and around the stations, across the scenery and to any other viewable areas within the simulation. The difference would be comparing this to Train Simulator Classic, where you don't have that option. I think good examples of this could be recently in Bernina Line being able to walk up to viewable locations at Alp Grüm to view the glacier or the scenery in the distance, or being able to walk around stations and find collectibles or complete other scenario tasks is also a big part of this, and even last year we could host an Easter Egg hunt around the Training Center where you utilise both a loco of your choice, and your on-foot abilities to find them all. Features like Free Roam aim to make more use of this, where you can walk around and place your collections of stock however you'd like, and be able to walk around them. Hopefully with Formation Designer coming hand in hand with this, it makes this part of the experience better. I mean just speaking personally here, I really enjoy walking around the outside of big US freight locos with the handrails and the thin doors, that part is fun! I think there's a really good and useful discussion to be had about what "World" means to all of you, and maybe we can learn more from the opinions in this thread, but I wanted to at least clarify why the naming is chosen first. DTG Alex
For me, "World" in this case is context dependent (as actually every semantic of a word is context and usage dependent, referring to cognitive linguistics). TSW is more like the "World of Trains" where you can drive different trains, dive into it, immerse yourself into operating, trainspotting, or driving as passenger. It gives you the opportunity to drive Diesels, some steamers or electrics. Go for long freight trains or frequent stopping S-Bahn trains. Since DT-Direct "World" now also comes closer to the geographical understanding. "Soon" we can drive trains in Germany, Austria, Switzerland, USA, Canada, England, Scotland, France, Italy (kinda), Japan, Romania, maybe also Slovenia, China or Denmark as well. Time will tell. But it's not just the big three anymore. For DTG it is (explained yesterday on stream), but 3rd partys are opening up the "world".
Euro Truck Simulator 2 has been releasing map expansion DLCs since 2012... on a limited, not widely supported, custom in-house game engine. 12 years later, DTG are saying that it is impossible on the popular, extremely well-supported and highly-flexible Unreal Engine platform? It's a very thin excuse.
Where did DTG say it was impossible? It has a bunch of problems presumably, specific to trains simulation. For example similar to the idea of merging routes that they talked about on the stream last night. If you merge routes you then need to worry about merging the timetables as well. That's not a problem with ETS2. edit: Just clarifying in case people missed the stream, DTG weren't saying that they were about to start merging routes, just that it is more complicated than it sounds.
Different issues for different systems. It’s not like adding a new country in ETS2 doesn’t have issues to overcome. I do think SCS overall have a better grip on what they want to do & take their time to go about doing it. DTG meanwhile just seems to scattergun it & drop things when they get stuck. Whilst overall I wouldn’t really compare the two, I do think SCS shows that it has been the leader in Truck Simulation for decades & does well when holding the weight of that responsibility. DTG on the other hand almost make a point out of pretending they’re some indie dev who hasn’t been involved in train sim for decades.
SCS also seem to have a long term plan for both their truck sims. ATS will, within a few years, stretch from West to East Coast. Yes it's cut down to something like 5 or 6% of the actual distance but for a 2000 mile run that's still around 120 miles.
Ah yes with thousands of invisible walls and cuts in scenery I'm going to enjoy my route even more ! Even without invisible wall you can't acces certain places (Eg: That footbridge at Gillingham that is not even on the ground so you can't walk on it). What's the point of world when you can't even go on the Southeastern platform at London Victoria even if they are modelled or on that bridge to get the perfect spot...
The thing is, the world outside the track is often a bit of a freak show, with immersion-breaking passengers, roads that were seemingly tossed on the ground at random, etc. There are exceptions, but whenever I go exploring a bit it doesn't take long before it's obvious the devs weren't given the time to really make their routes shine I would love a continuous experience, driving from Oldenburg to Bremen and then from Bremen to Hamburg and to Lübeck etc. I wouldn't mind at all if it would have loading screens in between routes tbh. Automatic saves when you stop at a station for the pick-up-and-play feeling
To me, "world" doesn't mean explore the planet. The "world" part of Train Sim World means being able to explore the routes and trains as if I was actually there World doesn't always mean the planet we all live on. Each member of these forums are in a different world to each other, for example.
The "world" doesn't literally mean the whole world. It means that when you play the game there is an active world around you, more to do with the 24/7 timetables and AI traffic they build into every route. Also the fact that you can get out and walk around the world unlike being stuck in the train seat constantly like in TSC, you can walk around and explore stations and environments. I do agree that the exploration aspect is a little blocked on most routes. There are a lot of invisible walls that stop you from going places that you can see are modelled. I know there was one spot in the Dresden route at Meissen where you could walk up sort of a hill walkway and stand on a hill far from the tracks that overlooked the bridge as sort of a "spotting area". Not sure why they haven't done more of that in some of the routes where it would fit.
With this in mind, many more places to spawn on foot are required in routes. Some routes have several tens of miles between spawn points.
The "World" could mean alot of things, a new attempt of venturing into different countries never seen before...which we have not been too great at. Said many times before, it could be the walking exploration that gives it the name. You are no longer bound by clicking to move into another part of the train, you may walk wherever you please a long as you are within bounds. There is also marketing, Train Sim World is quite an appealing title versus just another Train Simulator 20xx or Train Simulator Unreal Edition.
The meaning of World is none - it was the marketing dept, you just have to give the game a meaningful name. As "Train Simulator" is already occupied (and is genre defining at the same time, a wise decision from DTG back then to drop the RailWorks name when MS no longer held the TS brand), adding "World" has been a DTG thing for their other games too (Fishing Sim World, Flight Sim World). Don't try to put any meaning into it. In fact, the free camera in TSC allows much more exploration of the world than TSW's Invisible Walls, that restrict exploration to a tight corridor around the tracks.
The other game is called Train Sim Classic. And it has modern traction. The name isn’t meant to be taken literally.
I think it’s fair to say the “world” word is used quite sensibly and appropriately, sure there is (for shortness rather than company finances/licences etc discussion i will say) “stubbornness” in opening up to more countries but the overall aim of the franchise is eventually every single train every single route in every single country, they can do the big 3 for a long time, in a long time it will be done and the only thing left is other countries, eventually no matter what as long as the game is still around they have to do other countries sooner or later. Also does it have to be every country ? or just some or a set number for it to qualify as doing other countries and thus the world ? Rhetorical questions just making a point on that they have done more than one country and is there really a criteria to meet what’s fixed or continuously subjective to the point it’s a pointless argument/point anyways. The exploration of the routes is in fairness the world of TSW also, just like any other game the game’s world is its map, regardless of size.
I like your thinking, however, turns out, we have 0%: You can find this locomotive (Minør) in the harbour of the capital Reykjavik - Bahnbilder.de Not active, true, but its still a track with a loco on it Probably very boring as a DLC, I give you that...
There was a 900mm gauge railway at Reykjavik docks, and there's still an 1890 steam loco plinthed there.
They are planning to launch ¨City transport simulator¨ with only trams... Product names today are pretty misleading and you should take them with a lot of salt.
I’ll be honest - just being able to stand up and walk around my train, through the engine rooms (on those few locos that have them), through the coaches, along the platforms, etc. is already most of what I want out of it. Just the ability to walk around is a massive improvement to immersion to me.
I always thought of 'World' meaning the general environment which it is however I do think 'World' is overused in a lot of things today. I would prefer they used 'Experience' instead which describes the game better imo.
Indeed, the overall world the trains exist within, and existing within that world. Being able to walk around inside and outside the train, a crucial necessary part of the experience to me.