PlayStation When 200 Yards Isn't Enough!

Discussion in 'TSW General Discussion' started by Gilly, Dec 18, 2019.

  1. Gilly

    Gilly Well-Known Member

    Joined:
    May 22, 2019
    Messages:
    697
    Likes Received:
    1,447
    Anyone experience the oh bugger feeling?
     
  2. Disintegration7

    Disintegration7 Well-Known Member

    Joined:
    Mar 14, 2018
    Messages:
    1,757
    Likes Received:
    3,491
    That's weird- you shouldn't be able to go directly from a clear to a stop like that. Another train must have entered the block beyond the red signal at exactly the time you crossed the clear. Shouldn't the AI dispatcher prevent that, though?
     
  3. -PjM-

    -PjM- Well-Known Member

    Joined:
    Jul 30, 2018
    Messages:
    611
    Likes Received:
    1,009
    Yeah that problem has been mentioned before. It's a tricky one.

    I actually think the signalling is correct with the light signal protecting the tunnel mouth (maybe with operations from the loop). But maybe DTG have set the block wrongly, the light signal and the previous semaphore should perhaps be linked and show the same aspect and not be considered as a separate block (that should start after the tunnel mouth). That way you would be held at the semaphore with maybe a distant prior to that giving you warning.
     
    Last edited: Dec 19, 2019
    • Helpful Helpful x 1
  4. Jez

    Jez Well-Known Member

    Joined:
    May 8, 2019
    Messages:
    545
    Likes Received:
    643
    Last edited: Dec 19, 2019
  5. paulgregs

    paulgregs Active Member

    Joined:
    Apr 21, 2019
    Messages:
    154
    Likes Received:
    235
    Just got done by that one myself....
     

Share This Page