Audio Where I Should Run Logic

Discussion in 'PC Editor Discussion' started by greggryan2, Sep 9, 2024.

  1. greggryan2

    greggryan2 Active Member

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    So I am trying to do it where I have a announcement thing for my scenario. I'm trying to use play function on an audio component thats living within the rvv.

    Unfortunately it seems the rvv and rvm aren't valid places for me to call such functions.

    Anyone have a better idea at all ?
     
  2. greggryan2

    greggryan2 Active Member

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    DTG Matt you wouldn't be able to found out this information at all ?

    I essentially need something that'll run on the game thread.
     
  3. DTG Matt

    DTG Matt Executive Producer Staff Member

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    I'm not the right person to answer that one i'm afraid :)
     
  4. greggryan2

    greggryan2 Active Member

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    It's fine, I found that running the code on the RVA seems to be the trick. Not sure what they do with Preston to blackpool though cause they don't use a RVA instead an RVV with a child BP named as an RVA which has the audio stuff added on.

    And I checked their rvv is derived from rail vehicle view actor, and the rva is derived from their RVV.
     

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