I didn't own Glossop Line, yet. But the trailer to the latest Steam autumn sale made me notice that the Glossop Line DLC has a guard mode, featuring ticket inspection. You can see it at 0:17 in the video for just a glimpse of a second: Here as a screenshot: This guard mode isn't even listed in the Steam description for Glossop Line, either. I'm really surprised that this feature is in TSW, yet. I wasn't aware of that before. But why is this feature only to this route and not a standard feature for all new routes in TSW4? Dovetail has proven that they can do it and it seems to work, but why is it not implemented in other DLCs then? I would like to have that feature in other commuter lines as well.
It's only featured in the one scenario which is where you also act as guard and control the doors. I think it was put in to test if it could be done and also to see how the players reacted to it.
It was okay but the whole process was very benign, not exactly RPG style gameplay. Not even on a par with selling tickets in OMSI2 or the other bus sims.
As I see it, it would already be enough for me to have it like it is in other routes. A simple dialogue paired with the little mystery to find out whether the ticket is valid or not. Not even necessary to take further actions or see maybe that the NPC leaves the train at the next station (ideally). If DTG would provide us the tools (or shows) to create some minor things like this in the PC Editor, maybe more people could bring at least a little funny stuff to enhance the immersion and gamplay of some routes.
Actually a very popular single test scenario and we've had lots of requests to do more, which we are. You can expect to see more of this in future releases Matt.
It would be nice if the messed up passenger behavior is fixed first. Otherwise you won´t see much passengers for ticket check.
Or they will all have been splatted by your train as their path finding takes them off the platform onto the track as you arrive. Then there's Boston Sprinter where when you can't release the doors (happens often) they just Philadelphia Experiment themselves through the carriage sides!
Maybe if we are getting more guard mode (which personally I wasn’t a huge fan- it felt way to artificial) surely we can get AI guards too. About time a guard opened/closed doors, gave 2 rings etc instead of OPO on everything.
Oooh I bet this could be achievable. TSW4 added the ability to just press a button to do a coupling/uncoupling task without leaving the cab, basically simulating a conductor doing that job instead of the driver. If they can do this with coupling, I bet they could do it with passenger doors as well!
Its something i know fans of the NYC subway would love (minus the ticket inspections) if you ever make an NYC subway route. I know this former NYC conductor would love it!
I'd much rather they fix the numerous other inaccuracies and bugs in releases instead of spending that time on gimmicks most people will not use regularly.
There are a couple dlc's which have a 'guard' give two on the bell (pacer and 158) and on preston to blackpool they do have a guard blowing a whistle so there are bits of that seeping through
This is one of those times where gameplay in a sim overtakes immersion. Personally I think doing more of this instead of spending time implementing the AI guard & fixing passengers is the wrong path but oh well, par for the course really. DTG really need to learn to focus on getting one thing right before adding another that will no doubt be half done & have technical issues.
Just to reply to some concerns raised against a guard or ticket inspecting guard. I also want/think that fixing bugs should be given highest priority of all. And there are also way more necessary features like Ebula or passenger anncounements, which I really need to have in TSW and it makes me almost crying not to have it. However, I don't know whether raising new ideas for features like this is should generally be debated per se and seen as evil. I like driving a train, but I also enjoy a time after a while where I don't and just can relax a bit more in passenger mode. But this can get a bit boring after a while. Therefore getting an actual task is very good and can enhance the experience. I don't understand the concern why this should break the immersion, for me it would make it better. Because what else should I do if am no real passenger and just to be traveled from A to B? Just staring at passengers and lookin inside and outside is good way to relax, but what if one actually wants more to play since this actually is a game? Inspecting tickets or even managing to open and close to doors (maybe blow a whistle) could bring a complete fresh air to TSW and actually give a mini simulator for a train guard. Technically, this game is called Train Sim World, not Train Driver Sim World. Yes, it's not meant to get baggage into the coaches or cooking the meal for the passenger, but an alternative task could really give a new side to the game and especially when you're too exhausted to control a train for another service and just want to have some fun in the game. I see absolutely have no problem with "the concept of guard" per se and see it as an enrichment to my actual experience in the game.
I don’t have anything against the idea, I just think that the way it is implemented in Glossop Line is how it will continue to be implemented. I’d like to see it as a full feature that gets use and becomes an immersive mode. My point is that DTG focus attention on something for a short while then get bored and drop it. I don’t want this added just to get abandoned in a half cocked state, like other features. There are various elements & implementations now to guard, dispatching, passenger & announcement systems. I think they need to make a focused effort on that side of things and deliver it over a long term project. These features are great but the inconsistency of their implementation is what kills them.
I'd like an option to just be a guard in service mode, rather than just scenarios. On any service. Just like how you can ride any of them as a passenger.
That is a much bigger thing - but is also something we're reviewing for a future feature yes (along with the drivers perspective of having a guard as well, as noted earlier in the thread). No promises if/when/how just noting that it's on our minds. Matt.
Awesome! Glad it's at least being reviewed. As long as it's not too much work, I think it's a good way of increasing the content density on each route!
When I got the route I was surprised with this scenario an liked it a lot. Could I also suggest maybe a LNER train cleanup scenario while in transit. ( this was a job I did beginning of 2023 until the agency I worked for told me I was no longer required)
When you say 'Drivers perspective' do you mean having a physical character there to operate the doors? If this is planned, would it be an animated movement or is that something off the cards?
This is also the way, I would prefer (and I thought it were when creating the thread). Having a scenario is nice but the gameplay is limited to this scenario only. Being able to do this in normal passenger mode, would make this feature really only that useful for me.