PC Will Tsw6 Fix The Artificial Lighting And Introduce Proper Manual Coupling?

Discussion in 'TSW General Discussion' started by lucky_wall3t, Jul 18, 2025 at 7:09 AM.

  1. lucky_wall3t

    lucky_wall3t Member

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    I think in the 6th installment I would expect if makes sense to have a more proper manual coupling system which requires more interaction. For example you need to tighten the chain coupling after attaching it, then connect hoses and then allow air flow. for uncoupling, you'd need to close the air flow seperate the hoses, loosen the chain coupling and slide it off again. For the semi-automated system you'd just have to skip a few parts and even use the avalible bar to seperate the hoses as need it.

    Second part is the lighting in the scenery. What I noticed is after TSW 2020, your best DLC which at the time was NTP: Man to Leeds, Ruhr-Sieg Nord as well as the Tees Valley Line had incredible lifelike lighting and you could feel the atmophere. Fortunatly as these routes were ported over to the next installment, they lost their realistic/epic lighting. Most now if not all routes have a very artificial lighting to them, if I could something on my end to fix it I will but it should certainly be looked at.
     
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  2. lexie

    lexie Active Member

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    Is the lighting on those older routes changed when you play them in newer versions of the game? I played TSW and TSW2020 on a diffent platform, so can't compare it anymore. But to me, the lighting was fine up-to and including TSW2. When I play those older routes in TSW5, it still has that more realistic feeling, except the remastered routes.

    I really don't like the newer TOD4 lighting, to bright and object colours are to saturated. Also distance scenery looks in many cases unrealistic and to bright.
     
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  3. OldVern

    OldVern Well-Known Member

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    I don’t like the over bright and even glossy saturation of TOD4, or the adaptive eye LOVE going in and out of tunnels etc., but it’s easy to forget how awfully dark those older versions of TSW could be. HRR in almost permanent twilight during the day. The black tar like texture that covered the track and ground in front of you, particularly going through a cutting or similar. Basically what we need is more user control over the graphics and display including brightness, gamma, slightly less dark nights and scaleable adaptive eye.
     
  4. lexie

    lexie Active Member

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    The funny thing is, when I watch youtube vids of those older routes, they appear to be as dark as you discribe. However, when I play them myself, they are less dark. I don't know if this is because the platform I play on (Xbox), or because of the monitor I'm using.
     
  5. lucky_wall3t

    lucky_wall3t Member

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    I came across a facebook post where this guy figured out a trick to make TSW5 look more reall and less cartoony he calls it. I am intrested if anyone applied these changes and did it change anything? Would teh devs be curious to see if it could be of intrest?
     

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  6. joffonon#1689

    joffonon#1689 Well-Known Member

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    Those screenshots look horribly dark and crushed to me, pretty much what I'd expect from trying to force HDR output on a non-HDR monitor. Each to their own, though.
     
  7. lexie

    lexie Active Member

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    More real and less cartoony? Not really in my opinion, to me this is just a bad use of an orange filter.
     

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