I thought it's about time I should announce this to folks on here who may not be on other social media. I've been hard at work on this pack for around 3 to 4 months and it's reached the stage of scenario creation (I've included a screenshot from my current run on test). As to what the pack includes, well here is a brief summary: *- Custom scripted exhaust effects (limited to player train only to try and save everyone regular crashes etc.) *- All 74 production AND 26 proposed names modelled in 3D along with 3D numbers and the option to paint out the 'D' on the black plates - choice of black or red backed names. *- All 10 production liveries represented along with 2 (currently) bonus hypothetical colour schemes. *- Fully animated scrolling headcodes/train reporting number. Optionally this can be swapped out for a sealed beam spec mimicking D1015 'Western Champion' in mainline spec condition. *- Many custom objects such as TOPS data panel, worksplates, dynamically numbered shedplates, cant rail line, 3 types of OLE sticker. *- Depot stickers with a choice of 146 real B depots and 40 heritage railway depots to choose from. *- a choice of 59 headboards that can be set at scenario start-up and also controlled through scrolling key controls - a big thanks to Major Wales for granting permission to include and distribute around 40 of his headboards as part of this pack. *- New lighting system that is intuitive to which cab you are operating the train from - the key controls remain the same whether using the headcode or the mainline headlight variation and allows the AI to utilise both variants too - set via the trains running speed. *- 3 choices of wheel conditions as seen throughout their working lives, from plain black to whitewalled and polished rims and hubs - due to limitations of the model, these each have their own blueprints and entries into the asset list. *- 2 variations of condition for the drawbar of the loco, set via the running number. *- cab lights coupled to new controls which are locked depending on which cab you occupy which increases accuracy and saves on wasted performance lighting both cabs too! There may be more that I have forgotten, but for now, consider this a little taster of what is to come. P.S. this pack will utilise the withdrawn AP Class 52 Pro Sound Pack, but investigations to versions without are being carried out to give different users the chance to experience the pack. It is intended for this to be a payware pack due to the large scope of the work that has been undertaken with currently almost 1200 lines of script powering the additional enhancements.
Would be very interested in this if you do a version without the dependency on the AP sound pack. Unfortunately I don’t have that one. Sounds like excellent work being done though. One of my favourite old locos.
OK, I'm very interested in this. Though are you going to playing with the engine blueprints. The Westerns have always seemed a bit under powered in game
I think people may underplay how much their gearboxes hamfisted them in real life. The railtour pictured that I'm testing had 13 carriages and a dead Class 66 and out of a 5mph Emergency Speed restriction it made the summit at Luxulyan at 14mph after around 25mins. I made the summit at 17.6mph in the DTG Class 52 and less than 25mins as a result. It feels pretty spot on with other recollections from people who have driven them, just maybe not for outright top speed. To those without the AP sound pack, I am looking into what I can achieve without referencing the pack, but unsure what that means for simulation as AP developed their own and also did some transmission simulation via their script I believe.
The DLC basis for this is the Western Hydraulics pack. There are positives and negatives to using either, the main positive here was large holes behind the headcodes which allowed for the building of new objects to be the illuminated and unilluminated "back" of the headcodes along with the scrolling headcodes themselves fitting much better than on the mainline spec D1015 model produced earlier.
I thought people may like a look at the fictional liveries that I've included with this pack - one is a 1985-esque GWR150 livery with the names used on 50007 and the 4 Class 47s in real life, the other well, I just sort of felt like it LOL. I've been making a lot of tweaks and modifications to the script and workings over the past few weeks when discovering issues - I've not been alone in this and must thank Ben of Major Wales Designs for his invaluable input with some of the scripting tasks surrounding exhaust particles for a non-player loco. In terms of variations, this is what I think the pack covers (minus the fictional liveries) 30 base liveries (10 x 3 different wheel appearances). 100 number/name sets. 3 plate types (red, black, black with no 'D' character. 3 options for OLE stickers 3 options for TOPS sticker placement 186 depot sticker options Around 700 possible shedplates (not all existed). 59 headboards to choose from. Headcode or sealed headlight/domino option. Option to use orange cant rail line or not. Gives you around 83 billion unique examples to play with!!
This is the dog's Matthew, i will buy it no problem. No interest in fictitious liveries though, brother.
Many thanks, variety and choice is the spice of life, I would provide them in a separate pack but installer things are tricky enough as it is.
How about including it as a zipped extra stock pack so that those not wanting fictional liveries don't have to install them into the game? A separate InstallMe type of thing can be included in the archive for those to add the GEO files to them.
I said a ZIP file. Any InstallMe can be optional. I'm merely suggesting there will be the crowd who doesn't want fake skins installed, so if nothing else, it may also be a good idea to direct to which folders to remove if a player does not want fake liveries in the game.
With all due respect if a player dont want a certain skin then they dont use them in scenario making or use RWTools etc to swap them out for ones they want. No different to what we origionally do presently.
I know. But hard drive space is an issue for some players with a lot of DLC. Only reason I bring it up. Not a big deal for most, just sits there collecting dust. Though they can be fun for those "what if" situations. What if Arriva ran services here, for instance?
It is different because you will still have those assets on your computer and when you go to pick them for a scenario. I have the Deltic Pack from VP which is a very good pack but there was a large amount of Consists in the Pre-Load folder. The pack has the 9 preserved Deltics in various livery variations, different headboards, changeable head codes or sealed beams. But in the Pre Load folder that you use for Quick Drive there are 42 entries for 9 locos In the manual it says For reasons of space we are not going to list every quick drive consist available in this pack as the total is over 1,400. And as the consists are prefixed (VP-PD) they take up 42 entries at the start of the list. I'm wondering how many Pre Load Consists are going to be in the 52 pack along with the larger than normal list of locos?
To answer, there are only 10 base locos, including the fictional liveries, in this pack thus far. I'm going to work out a handful of useful common formations for both passenger and freight to replicate for the consists for each one.