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World Creation

Discussion in 'PC' started by KiwiLE, Jan 9, 2019.

  1. KiwiLE

    KiwiLE New Member

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    Hi All,

    I didn't know where to put this but I have a very noob question (so be gentle)!

    Are the buildings, signals, locos and stock in TSW created in Blender?
    How are the animations handled, horn movement, window dropping, lights etc on locos and stock?

    I saw from youtube that there are some rather fantastic looking locos done with the software. Also a Blender to Unreal4 engine export tool which is good news.

    I used to use Blender for non-train stuff but admit I'm rusty now ;)
     
  2. TrainSim-Steve

    TrainSim-Steve Staff Member

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    Hi KiwiLE,

    All content for Train Sim World is created in 3ds Max (models and animations), which is standard across the games industry. However, that's just the tool that we use and Blender is perfectly suitable as a replacement for 3ds Max if that's what you're used to.

    Hope this helps.

    Best, Steve
     
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  3. KiwiLE

    KiwiLE New Member

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    Hi TrainSim-Steve,

    Thanks for your time and reply.

    Is there a minimum render you prefer on models or does the U4 engine handle all that side? A loco made from squares vs the BigBoy modelled on youtube for example?

    I wish I had the time! I can just see that shunting 101's into Man Vic....lovely.
     
  4. TrainSim-Steve

    TrainSim-Steve Staff Member

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    Hi KiwiLE,

    I'm not sure what you mean by "minimum render", could you explain more about what you're referring to?

    Best, Steve
     
  5. Tomas9970

    Tomas9970 Active Member

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    I think that he want's to know what is an approximate polycount on a loco and how many LODs does it have.
     
  6. 37114

    37114 Member

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    Or you can't afford 3DS Max!
     
  7. KiwiLE

    KiwiLE New Member

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    Yeah, this! And I love the idea of paying $0 per month too heh :)
     
  8. Juxen

    Juxen Member

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    I use Inventor 2018 for my job (mechanical engineer), and now Fusion 360 (free for hobbyists) at home, and import files to 3dsMax/Blender, then go to UE4. I just cannot use 3ds or Blender after using an actual CAD system.

    If you want a "free" system, and you have the know-how to work in a CAD system, I'd highly recommend using Fusion 360, then Blender, to get a file into Unreal 4.
     
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  9. Juxen

    Juxen Member

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  10. Tomas9970

    Tomas9970 Active Member

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    Here are the sites that I use:
    https://texturehaven.com/ has a lot of CC0 photoscanned PBR materials available with no registration.
    https://www.textures.com/ after registration allows you to download 15 textures every day for free however it's limited to 1024x1024 resolution.
    Raster blueprints on https://www.the-blueprints.com/ are free and vector blueprints are paid. Requires registration to get the full resolution.
    https://pixabay.com/ is the most popular CC-0 library of pictures. It requires registration to get full resolution and to remove Captcha.
     
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