First off let me say that this is not me having a go at the consoles, or blaming the consoles or anything like that. This is just me thinking out loud on how updates are handled on consoles as apposed to steam. With how bug ridden the latest release's (HHL, RT & LIRR updates, GWB) have been, its fair to say that changes need to be made with quality control, bugs happen everyone knows that, but HHL is a mess and most of the bugs reported should have been spotted long before it got to release. Putting the QC issue to one side for a moment, would a later console release, say 2 to 3 weeks give DTG time to implement fixes for most bugs (that are the same on all platforms for the most part) that are found before the build goes off to Microsoft / Sony for approval? Its been said on numerous occasions that unless the game crashes a patch wont be released on its own, it will always wait until there's enough in to make the patch worthwhile, meaning bug fixes can be held up for months. Steam doesn't have the same approval process for updates that the consoles do, it also has opt in Beta update's so only those people who opt in will have to update the game. This means they could theoretically do little updates every day if they wanted and not have to get approval every time, then once things are working it goes off to Sony and Microsoft for approval. Would this be better in the long run? I know this wouldn't go down very well with the console users (at all) but alot of games are like this (ACC and Sims 4 among others) and would the delay result in a better product when it does arrive? I know this will never happen, PR wise its better for DTG to have parity between all platforms, but this crossed my mind earlier and I'm curious what other people think.