Hi guys! As I've mentioned many times, procedural rails, used to build junctions and crossings, has no mirror symmetry between LEFT and RIGHT rails. That's blocking us to do next things: - create procedural track with non-symmetrical rails like tramways, elevated and cog rails - use non-symmetrical texture for the rail head. Rail head cannot be painted like 1/2 half of the head's width is shiny, and the remaining one is rusty. So please, add horizontal flip in the method for the RIGHT (or LEFT) rail !