Wrong Texture Mapping On Procedural Tsection ('cap')

Discussion in 'Technical Reports' started by Dmitri, Sep 21, 2018.

  1. Dmitri

    Dmitri New Member

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    Hi guys!

    As I've mentioned many times, procedural rails, used to build junctions and crossings, has no mirror symmetry between LEFT and RIGHT rails. That's blocking us to do next things:

    - create procedural track with non-symmetrical rails like tramways, elevated and cog rails
    - use non-symmetrical texture for the rail head. Rail head cannot be painted like 1/2 half of the head's width is shiny, and the remaining one is rusty.

    So please, add horizontal flip in the method for the RIGHT (or LEFT) rail !
     
    Last edited: Sep 21, 2018

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