I have searched high and low and I can't seem to find confirmed reports of what the difference is between current generation consoles (xbox x, ps5) vs pc. All I can find is a very old post from dovetail regarding LAST GEN (xbox one, ps4)and pc. Are the games the same on xbox series x, ps5 and pc? I remember unconfirmed reports when tsw2 came out about last gen consoles having less passengers on their rush hour maps, but nothing about newer consoles. I've invested a lot of money on the console version of tsw2 and I'm debating on whether to start all over re-buying dlc for tsw5 on pc, I'm not sure whether it's worth the cost or if I should just stick to my xboxx.
According to several DTG live streams and comments on the forums, there is no difference between the PC versions (Steam and Epic), XBox Series consoles and PS5 consoles. Xbox Series consoles and PS5 have the same timetables and layers as the PC versions. There are some mods to the PC versions which increase timetables and improve lighting, signals etc. Only Xbox One and PS4 are affected by lesser timetables, layers and less freight cars (50 instead of 100) on some US freight routes (Sherman Hill, Cajon Pass etc).
don't forget about Xbox series S Dovetail Games - Update On Xbox Series S Layers For Tsw5 Core Routes | Dovetail Games Forums
I hadn't seen that. So Series S gets all layers on WCML, partial layers on Frankfurt and none on San Bernadino.
Xbox Series S & X also have reduced draw distance compared to PS5 & PC, in turn the Series X runs smoother compared to the PS5.
In terms of graphical detail, both PS5 and Series X have the equivilant of PC's 'high' settings. The timetables and layers are the same across PS5/XSX/PC. On Series X the draw distance is lower than on PC, which delivers a smooth frame rate but some distant scenery is missing, for example some routes are missing the distant mountains. This is also why on the initial release of Fife Circle the Forth Bridge popped into view on approach, although they fixed this by setting it as a permanent asset. The PS5 has the same draw distance as PC but that results in it spending more time with a FPS in the low 50s, those buying a PS5 Pro should get the best of both worlds here. With ini file changes and mods on PC you can push the draw distance out further, on a high end PC you can pretty much eliminate the trees popping in, or changing colour as you approach them (this is mainly because the shadows draw in later than the trees). In terms of your question around potentially switching to PC, it probably depends on what spec of PC you would be looking at. The PS5 / Series X is broadly equivilant to a 3060, so unless your PC is a few steps above that then you aren't going to see a huge leap in graphical fidelity, although there are very good mods out there that improve the lighting, and there are some community made timetables that are worth a look. As with all things the more money you spend, the better the outcome, if draw distance / pop-in is impacting on your enjoyment and you have a lot of money to spend then throw a 4090 at the game and it will look superb, whether that spend is worth it is a judgement call only you can make.
Train Sim World 5 is one of those XBOX games that let you play on console or PC. If you own the game on XBOX console you do not have to repurchase to play on PC
Without trying to start a war lol I would say the pc has a slight advantage over consoles. BUT bear this in mind... a console is 500 quid a pc to the same spec or better is a couple of grand. You can use your xbox content on the pc but without modding I believe.
DTG has reported some layer availability for FTF but what they have said and what is apparently available is not the same. Right now there are very few layers for Series S on FTF and less than DTG claimed there would be. This after claiming all layers would be available for Series S of course.
A couple of grand? Where are you buying PC’s!? A comparable build would be about 1k & I bet you could go lower.
Depends on your target. 1440 gaming yeah under a grand all day long. 4k with decent frame rates I doubt you would be close. I've spent nearly 1k on storage. I've just purchased a new graphics card 800 quid. New psu to cope with the gpu 200 quid. I'm thinking of doubling my memory to 32gb that's another 100 if I opt for ddr5 which means I need a new motherboard 200. Could upgrade my cpu aswell another 300. It all ads up Forgot to mention that's building the machine myself. Dread to think of the cost buying pre built.
It is categorically Gen9, capable of handling instruction sets not possible on Gen8 CPUs and the like. The difference is, MS decided instead of doing a regular console and an obnoxiously priced "Pro" version, to do a regular one and a more affordable "Light" version. You can still get 120fps gaming, or some titles with RT effects, stuff you could never see on Gen8 consoles, on Series S. It's just along the same lines as the difference in performance, memory and price between, say, an 8GB RTX 4060 and a 16GB RTX 4080.
Yep, badly worded post on my part. Xbox lets you play on both console and PC which should help the OP
Awesome. I'm kind of seeing this for myself. I've spent the last few days playing steam on ultra and xbox series X and haven't noticed too big of a graphical difference. The main thing is objects popping in and out, but that is a very small detail. I THINK maybe the trains look slightly better, but I'm playing to have fun. I'm not the type to pause the game, zoom in at 300% and stare at a single pixel to try and find differences. Thanks for your answer! I thought I'd get e-mail notifications on replies, so I didn't see your reply until now. Thanks for your and everyone else's information!
That's not true. The Series S is a real Gen9 console for people who don't need or want 4K. That's the difference. And that's also the reason why the Series S needs less memory and less processing power, because the textures are much smaller. The problem is more that TSW isn't really adapted for Series X/S, as Microsoft actually intended. Namely real 4K for the Series X and 1440p for the Series S. That makes a huge difference in terms of file sizes. In TSW, both consoles always use the highest possible resolution, and of course the Series S will eventually give up. In addition, due to the architecture of TSW, it's not possible to actually reduce the resolution. Because the textures are always loaded in the highest resolution, even if you set a lower resolution in the menu, i.e. HD instead of 4K. The game displays the textures in a lower resolution in HD, but the high resolution still has to be kept in memory. On the PC, this can reduce the load on a graphics card when displaying the game if it doesn't have as much processing power. But that's not what the console is about. DTG could alleviate the current problems somewhat by allowing Series S players to load the textures like on an Xbox One. Of course, that would mean significantly worse visuals, but it would then run stably and in my opinion the layers wouldn't have to be artificially cropped, or at least not as much. I can understand why DTG doesn't adjust to 1440p because it would have to be implemented retrospectively for all DLCs. And that wouldn't be profitable. But I don't understand why console players aren't at least allowed to lower the level of detail.