Stop Making A New Tsw Version.

Discussion in 'Suggestions' started by autismus#4805, Oct 15, 2025 at 1:44 PM.

  1. autismus#4805

    autismus#4805 Member

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    People had enough with making a new Version even though it's the same. Some people know that you do it just to stay at the top in the market. For what purpose do you even increase the prices? You should be glad that your games are still in the stores especially the online stores. I take it that your fear is that people won't even know about the game anymore or buy it anymore. It's not worth it when it's the same thing. You guys should focus on fixing the issues instead of getting top of the market. When you focus on keep staying on top market you might or will forget important things to do on the game. You should be glad that the game won't get removed from the stores when you update the game. This keeping the game at the top nonsense has to stop. I don't want to read "They will buy the game anyways" as an excuse. Many people know that you exist. People can find your game by typing in the search it's not that difficult.
     
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  2. Factor41

    Factor41 Well-Known Member

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    I'd love to see some stats on how many brand new players have come in because of TSW6 being released, vs the same players who have been in the series since previous versions. I'd put money on it hardly being any. I've seen no promotion and no front-page slot for TSW6 and I'd imagine the PSN store folk are as fed up of the whole re-release, same game / new number faff as we are. If you're in the market for a train sim, you'll have definitely found it by now. The choice – particularly on consoles – isn't exactly expansive.
     
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  3. autismus#4805

    autismus#4805 Member

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    Some other games have the same title but different numbers for example Disney Pixar cars. This game for example is worth to buy because they are different.
     
  4. autismus#4805

    autismus#4805 Member

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    They should be glad the games are still in store am I right?
     
  5. monty#7583

    monty#7583 Member

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    I've seen this many times but still don't get the big deal:

    The game costs nothing to upgrade to, and if you really hate the idea of it that much then don't upgrade. To me, it actually benefits the user more as every year we get a new standard/deluxe/special (which you don't have to buy to upgrade) which are always great value if you like the routes. Say for example now the Delxue costs £65 and includes 3 routes worth 30 each and 3 locos worth 13 each, so we're talking more than a half price deal. Again, if you don't like some of the stuff then it's simple - don't upgrade.

    I don't see how you'd think them having the same edition every year is good for anyone. To be honest, I would get bored of TSW a lot quicker if they didn't add new features every year, and I wouldn't own half the routes I have either. The yearly release is something to look forward to - it gets people speculating, what's the core route gonna be, what's the loco etc. I've already seen people speculate on TSW7 core route. If it wasn't for the build up of TSW6, I wouldn't have been as bothered about the Riviera line.

    Personally I think some people just can't adapt to change, even when it's for the better. But I'd love to know specifically what is bad about a yearly release and how it affects you. The only ones I can think are below:

    Having to re-download DLCs (takes around a day)
    Bugs during the start
     
  6. jack#9468

    jack#9468 Well-Known Member

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    If they didn't, how would people who don't use these forums find out? It's not like a new TSW is plastered everywhere compared to the likes of call of duty and gta.

    Also, sometimes a new feature needs a new version. There comes a point where you can only add so much to something.
     
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  7. Factor41

    Factor41 Well-Known Member

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    If they released a yearly pack with three routes for the same price, and those new routes had new features, then we'd be in exactly the same position without having to re-download our entire back catalogue again. It's not like the new features naturally cascade down anyway. If they'd just carried on, but released the three routes, with the option to pick them up at a special bundle price, I'd probably have looked, or at least picked up the UK one. They probably could have done it even cheaper without all the unnecessary admin of repackaging all of the old DLC and setting everything up again on the store. As it is, I've spend loads of time deleting old content, downloading the exact same old content again, and now I've lost interest in the whole process. If unresolved bugs and spending a day downloading content which was already on your system aren't an issue for you, you've got a far greater tolerance for needless LOVE than I have! :D

    Which new feature? Which change is in the game core and affects every DLC? Aren't the new features just in the new DLC, suggesting they could have been added to those anyway?
     
  8. autismus#4805

    autismus#4805 Member

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    You don't need a new game version to add new DLCs
     
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  9. autismus#4805

    autismus#4805 Member

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    Are you sure about that?
     
  10. stujoy

    stujoy Well-Known Member

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    We all go through the dance every year because it clearly attracts enough new players to justify the cost and hassle of repackaging all the DLC across all platforms, certificating it all, and getting in the stores and ensuring we get free downloads of that content through continuing game licenses. I don’t know how soon sticking with the same game would result in player numbers falling but we all benefit from the increased income DTG get from player numbers growing at the fastest rate possible. It increases dev budgets and therefore the scope and quality of the game and content. We shouldn’t be so eager to change that for the sake of not having to download everything every year. It may have a detrimental effect on all of us if it did.

    We may have no data on exactly how many players are attracted each year but DTG do. They wouldn’t keep doing it if it wasn’t working. I thought that was obvious the first time it was explained to us. They introduced the free starter pack so existing players could continue without having to buy a bundle route. That must also work for DTG as they repeated it this year. That was probably initially about player retention but may also attract even more new players as it is a free demo. I would have made improvements to Training Centre with more track miles if I was in charge as a more engaging free demo route might work even better. They have added new locos to it though, to expand the type of trains players can try for free, so they do see the benefit of it as a demo.
     
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  11. star#5823

    star#5823 Well-Known Member

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    Literally rush hour tsw 2
     
  12. Double Yellow

    Double Yellow Well-Known Member

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    You could have posted this in the general suggestions. This section is about routes/locos you’d like to see in the game.

    In response to your question, DTG’s frequent yearly releases, although not ideal for most players you have to look at it from a small indie company who’s target player base is somewhere in the 5k-10k margin. DTG don’t have the player count of likes of say EA, Activision etc.
    They need to draw in more players and what better way to achieve this by promoting a new version of their game each year.
     
  13. jack#9468

    jack#9468 Well-Known Member

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    There comes a point with software where a new version is necessary, for which there are many reasons. That's just it's nature.
     

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