So, We Should Be Due A Decent Patch Next Week, Right?

Discussion in 'TSW General Discussion' started by tom#2834, Dec 9, 2025 at 9:44 PM.

  1. jack#9468

    jack#9468 Well-Known Member

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    They've said that they have a separate team for Metro Rivals.
     
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  2. candacedtg

    candacedtg Staff Member

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    It's a different Dev team and production team altogether
     
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  3. speedypete202

    speedypete202 Member

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    Having wrapped up on a few other things we're involved with, I have got around to relaying this. I expect it'll go out with a load of other updates in the new year
     
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  4. martschuffing

    martschuffing Well-Known Member

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    Vern put your engine.ini system settings as a save and delete them. put these in instead and see those dreaded veg poppins disappear!

    [SystemSettings]
    r.Streaming.FramesForFullUpdate=2
    r.Streaming.PoolSize=32000
    r.Streaming.MaxTempMemoryAllowed=16000
    r.Streaming.Boost=2
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    r.Shadow.WholeSceneShadowCacheMb=4000
    gc.TimeBetweenPurgingPendingKillObjects=900
    gc.NumRetriesBeforeForcingGC=5
    gc.MinDesiredObjectsPerSubTask=20
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    r.ShaderPipelineCache.BatchTime=2
    r.ShaderPipelineCache.BackgroundBatchTime=0
    r.ShaderPipelineCache.PrecompileBatchTime=0
    s.AsyncLoadingTimeLimit=2
    s.PriorityAsyncLoadingExtraTime=1
    s.UnregisterComponentsTimeLimit=2
    s.LevelStreamingActorsUpdateTimeLimit=2
    s.PriorityLevelStreamingActorsUpdateExtraTime=1
    r.ViewDistanceScale=2
    r.DFDistanceScale=5
    foliage.LODDistanceScale=5
    foliage.DitheredLOD=5
    r.StaticMeshLODDistanceScale=0.001
    r.Shadow.DistanceScale=5
    r.Shadow.TransitionScale=5
    r.Shadow.CSM.TransitionScale=5
    # r.Shadow.RadiusThreshold=0
    r.LightMaxDrawDistanceScale=5
    r.PostProcessAAQuality=3
    r.TemporalAASamples=16
    r.DistanceFieldAO=1
    r.AOMaxViewDistance=20000
    r.DistanceFieldShadowing=1
     
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  5. Gilly

    Gilly Well-Known Member

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    And how does one do that on PS5??
     
  6. OldVern

    OldVern Well-Known Member

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    I was about to say..!

    The problems are not half as bad on PC even on my old potato!
     
  7. martschuffing

    martschuffing Well-Known Member

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    I know but if people are having the dreaded pop in veg issue on their PC then this helps immensely. And I know a few own both PC and console.
     
  8. dal#7945

    dal#7945 Well-Known Member

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    I reckon we ain't getting updates or patches now until after the Christmas period.
     
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  9. OldVern

    OldVern Well-Known Member

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    Still appreciated mate. Will have a go at putting those on the PC version anyway just to see if it helps.

    As regards the illusive patch, a double sided coin if held back until the New Year. Would be nothing worse if DTG are having a complete shut down after next Monday’s Reveal until the New Year to put out an update which wreaked havoc on the game but couldn’t be fixed for three weeks. The sim may not be in a great place at present but let’s not make it unusable over the holiday period!
     
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  10. tom#2834

    tom#2834 Well-Known Member

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    Well that has already been confirmed in this thread by DTG, so....
     
  11. Emmy_MAN

    Emmy_MAN Well-Known Member

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  12. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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