So, We Should Be Due A Decent Patch Next Week, Right?

Discussion in 'TSW General Discussion' started by tom#2834, Dec 9, 2025 at 9:44 PM.

  1. bidibul#3139

    bidibul#3139 Well-Known Member

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    I see that people are getting increasingly impatient about the bugs, the textures, the blurriness (is this a 480p game?), and other stuttering issues, etc. etc.

    It's normal; we've been able to accept this for eight years.

    A generation of gamers is no small thing!

    After constantly saying "it's an old bug, introduced in TSW1 or TSW3 blah blah blah," yes, after treating us like fools for so long, people are getting really fed up at the end of the year, and I think it's time for some of you to stop believing in Santa Claus indefinitely.

    DTG, it seems like things are getting ugly for you right now.... An effort (a very, very big effort) is required of you. Fix the bugs and stuttering once and for all, or make a new game with clean, stutter-free graphics worthy of a game from 2025-2026, and not this hideous, buggy mess that's been around since its release 8 years ago...
     
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  2. jack#9468

    jack#9468 Well-Known Member

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    They've said that they have a separate team for Metro Rivals.
     
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  3. candacedtg

    candacedtg Staff Member

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    It's a different Dev team and production team altogether
     
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  4. speedypete202

    speedypete202 Member

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    Having wrapped up on a few other things we're involved with, I have got around to relaying this. I expect it'll go out with a load of other updates in the new year
     
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  5. martschuffing

    martschuffing Well-Known Member

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    Vern put your engine.ini system settings as a save and delete them. put these in instead and see those dreaded veg poppins disappear!

    [SystemSettings]
    r.Streaming.FramesForFullUpdate=2
    r.Streaming.PoolSize=32000
    r.Streaming.MaxTempMemoryAllowed=16000
    r.Streaming.Boost=2
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    r.Shadow.WholeSceneShadowCacheMb=4000
    gc.TimeBetweenPurgingPendingKillObjects=900
    gc.NumRetriesBeforeForcingGC=5
    gc.MinDesiredObjectsPerSubTask=20
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    r.ShaderPipelineCache.BatchTime=2
    r.ShaderPipelineCache.BackgroundBatchTime=0
    r.ShaderPipelineCache.PrecompileBatchTime=0
    s.AsyncLoadingTimeLimit=2
    s.PriorityAsyncLoadingExtraTime=1
    s.UnregisterComponentsTimeLimit=2
    s.LevelStreamingActorsUpdateTimeLimit=2
    s.PriorityLevelStreamingActorsUpdateExtraTime=1
    r.ViewDistanceScale=2
    r.DFDistanceScale=5
    foliage.LODDistanceScale=5
    foliage.DitheredLOD=5
    r.StaticMeshLODDistanceScale=0.001
    r.Shadow.DistanceScale=5
    r.Shadow.TransitionScale=5
    r.Shadow.CSM.TransitionScale=5
    # r.Shadow.RadiusThreshold=0
    r.LightMaxDrawDistanceScale=5
    r.PostProcessAAQuality=3
    r.TemporalAASamples=16
    r.DistanceFieldAO=1
    r.AOMaxViewDistance=20000
    r.DistanceFieldShadowing=1
     
  6. Gilly

    Gilly Well-Known Member

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    And how does one do that on PS5??
     
  7. OldVern

    OldVern Well-Known Member

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    I was about to say..!

    The problems are not half as bad on PC even on my old potato!
     
  8. martschuffing

    martschuffing Well-Known Member

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    I know but if people are having the dreaded pop in veg issue on their PC then this helps immensely. And I know a few own both PC and console.
     

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