Gwe Remaster: Appreciation And Discussion Thread

Discussion in 'TSW General Discussion' started by londonmidland, Aug 21, 2024.

  1. londonmidland

    londonmidland Well-Known Member

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    Guys, enough of the petty back and forth squabbling.

    Blurring and/or other performance issues - this has been discussed to death. It's been recognised as a core issue and this is to be worked on.

    Until we hear any information in regard to fixes, can we please leave it at that? This thread has been derailed more than enough times by now, and I would hate for it to get locked because of a few who cannot read the rules or listen to what has already been posted.

    This thread is to discuss the appreciation of the remaster update, as well as to report any issues found with the route, timetable, as well as its rolling stock.
     
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  2. marcsharp2

    marcsharp2 Well-Known Member

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    Are there Midland Mainline HSTs on this route?

    I've gone through the list of available power cars on GWE and I don't have that option
     
  3. sam5166

    sam5166 Well-Known Member

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    Maybe it's AI services
     
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  4. adam asghar

    adam asghar Active Member

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    DTG Liam had a few runs on GWE-R over the past few days, and while I’m not much a fan of diesels, I can confidently say you’ve done a cracking job at remastering the route. The scenery is immaculate and I’m loving the new foliage and stations, particularly the two end points (although Paddington is very loud!). Even small details I can tell have had a change for the better, and altogether really contribute to the realism and gameplay experience on the route. The new timetable is really adding to the immersion; I’m noticing a few services here and there being held outside Paddington to await another leaving, nice addition as the journey has something which makes it a bit more interesting. Was a bit disappointed with the exclusion of the 387, but I quite like the new liveries and internal colours that it’s come with, hoping we do get a 387 DLC soon! :)

    I’ve noticed there are a handful of issues, which specifically pertain to the rolling stock, I think some of them might be legacy issues, for example I noticed the interior lights on the 165/166 still have to be turned on manually, so when driving past one in the night you can’t see anything of it. The GSM-R doesn’t load the head-code correctly (only displays a 2 digit number then 998 in place as a signal number), and the TPWS fault button lights up instead of the train stop override when pressing the latter.

    I understand these are minor issues, hoping these can be addressed soon! Other than that, it’s a splendid route to drive compared to before (Hopefully this becomes one of my regulars). Well done mate :D
     
    Last edited: Feb 10, 2026 at 4:03 PM
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  5. WaveyDavey

    WaveyDavey Well-Known Member

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    DTG Liam Just found a possible bug in the remaster? On service 3P55 you are instructed to leave Reading TCD but get a red signal at the entry to the platform at Reading which stays at red and you are not allowed to get permission to pass. Assuming there was a service in the platform I looked on the "9" screen and found no service there and my own route signalled out of the platform at the East end so just appears to be the entry signal which is stuck at red and stopping you using this service.

    One other thing I noticed too..... On the 0Z77 HST light power car move from OOC to LA the speed limit stays at whatever the line speed is when it should be either 60mph or 75mph the same as any other light loco move.

    Not sure if this could affect which line the service is routed on as the service routes you onto the fast lines and expects you to run at 125mph when in reality you would be running at 75mph max.
     
    Last edited: Feb 10, 2026 at 5:16 PM
  6. locobilly

    locobilly Well-Known Member

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    it’s a discussion thread on the GWR remaster, stop spamming it.
     
  7. jonnyd7

    jonnyd7 Active Member

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    My last two cents on this and then moving on as per Liam’s ask. It’s not wrong to point out the issues, however it’s inefficient to keep posting about it in here if you already know it’s not a route issue. If you don’t know that? Makes sense and then we should direct them to the appropriate threads that are clearly focused on the core issue where it’s clear for other DTG staff focused on the fix for it.

    There are mods and some DTG staff that still do check the forums for these types of things. But Discord is more preferred now because it’s easier to track and search compared to forums because topics like this can be hidden in threads like this when they deserve their own thread since they are that high priority (and a core issue). We probably will have to agree to disagree here, but let’s get back to the conversation about the route, both positive and constructive criticism.
     
  8. sam5166

    sam5166 Well-Known Member

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    I know it is a discussion thread which means I an others can talk about issues related to the route.
     
  9. Andy L

    Andy L Active Member

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    In case the scenery ever gets another look there's a wonky AWS ramp in Reading p14: IMG_2026.02.10-17.24.03.jpg
     
  10. DTG Liam

    DTG Liam Staff Member

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    This one was 100% fixed pre-release. No idea why it wasn't in the release build but it has been noted.
     
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  11. cloudyskies21

    cloudyskies21 Well-Known Member

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    Just wanted to confirm, but has the passenger saloon lights being switched off for the AI 166/165s also been noted? I normally wouldn't ask, but currently it ruins the immersion at night.

    Kind regards.
     
  12. acro

    acro Well-Known Member

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    I'm not expecting you to agree with me, nor is my intention to try and get you to change your opinion. From reading back, it seems to me like you are not understanding the actual point being made by others and I'd like to try my best to make it clear why people are reacting the way they are. My intention here is not to come across as condescending or to pretend I know more than you, so if I come across that way I pre-emptively apologise.

    Firstly, I do not agree with the sentiment some hold in that it is "rude" to point out issues. While it may be a bit disheartening to be on the receiving end of, if you develop something for a flawed product, you are going to experience feedback relating to the state of the entire platform and not just your addon. I don't consider that to be wrong or out of line, especially if the issue directly impacts the experience of the addon.

    Where the problem actually lies is in the constant rehashing of the same issue across the entire forum. I don't think a single person who plays TSW or who develops for it is unaware of the texture blurring problem. Whether it be through experience or from seeing others talk about it, everyone knows about and understands why this is a major issue. To this end, bringing it up ad-nauseum on every single thread does nothing to change what is currently the case. No one is claiming that it is not an issue and it is not being ignored. 3Ps have been trying to optimise their content around the unstable core as best they can whilst still attempting to deliver robust timetables and better graphics. The results are of course imperfect, but each addon released is making strides towards being more stable and it is a balancing game. DTG for their part have not only acknowledged the issue, but have stated they are currently in the process of trialling fixes for it. They have also made suggestions on how to mitigate the problem currently. While these are not necessarily perfect solutions, it shows that the problem is not falling on deaf ears.

    Not only does repeatedly bringing the texture issue up do nothing to change the pace at which fixes are made, it buries other problems that could be addressed more immediately as every thread becomes saturated with the same points and then the same subsequent arguments. This plays out constantly across the forums in pretty much every discussion thread and it means that so many other points go missed both for developers and users. A great example would be people asking about why there are no class 387 services, this has been explained here by Liam and others, but you have to go back so many pages to find the answer now and this is not helped when arguments are repeated over and over and take up page after page.

    I think the reason people are becoming more hostile towards users bringing up the point regarding textures is because it is played out. When people are irritated, they tend to be more dismissive and it's understandable if you then feel less heard but you have to remember that you absolutely have been heard and there is evidence of this. It is absolutely a valid complaint about the game, it makes it unplayable for some users and that is downright unfair. The fact of the matter is that this is not something that will be changed over night. As it stands there are fixes being actively developed and work arounds for end user. There is nothing else to be discussed regarding the situation, no new revelations to be made, no new people to be made aware of the issue and no fix-all solution at this exact moment. I'm sure there will be progress made, even if it only becomes majorly apparent on the inevitable TSW 7.

    Anyway, I also apologise for adding to this topic and partially perpetuating the issue I've just talked about.
     
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  13. DTG Liam

    DTG Liam Staff Member

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    Yep already got a fix for that one
     
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  14. deeuu#6908

    deeuu#6908 Well-Known Member

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    Anyone else get spurious AWS alarms?, only happens for one signal, even though that signal (and those around it) are green.
     
  15. marcsharp2

    marcsharp2 Well-Known Member

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    Not sure if it's been seen on the feedback thread.

    DTG Liam

    1A40, Penzance-Paddington sleeper.

    If I choose it on the timetable the game would put me at random locations and the actual train wouldn't spawn in.

    If I spawn on foot at Reading the train is there, at Slough it's rerouted onto the down slow through Slough and then rerouted at the next crossover back onto the up slow.

    The train is then later routed onto Old Oak Common reception road and put behind an HST coming out of OOC.

    There's no yellow signals warning the driver of the upcoming switch and considering it's a 15mph turn out, could wake up the passengers.
     
  16. sam5166

    sam5166 Well-Known Member

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    Ah so because the issue has been acknowledged, people shouldn't bring up the issue at all whatsoever.

    I am fully aware that it DTG are working on a fix Players who experience the issue are naturally going to keep bringing it up. There is nothing inherently wrong with doing that. As long as dtg keep releasing content and this texture issue remains unsolved, it should surprise nobody that it is brought up again and again on routes like these and future content. Like you said, it results in a poor experience. The idea that bringing up the texture issue is disrespectful (not referring to you specifically) and acting like it's some personal attack when the creator himself said there was nothing wrong with bringing it up was just ridiculous. Many issues that plague this game will not be fixed overnight, but players should not be told that they can't bring up certain issues in relevant discussion threads simply because it's been acknowledged or because someone doesn't want to hear about it.

    As for some feedback getting buried, that's understandable but many discussion threads are already multiple pages long. Things get buried all the time
     
  17. theorganist

    theorganist Well-Known Member

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    Nice to see Liams pleads have gone heeded!
     
  18. pauliesc

    pauliesc Well-Known Member

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    As no one has mentioned it on here yet. On stream, it has been announced that there is also a GWR 387 Pack coming.
     
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  19. theorganist

    theorganist Well-Known Member

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    I thought I heard Matt say that but I was in the middle of washing up! I was expecting one to appear on the roadmap but it didn't. This pack is sounding exciting.
     
  20. Mikey_9835

    Mikey_9835 Well-Known Member

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    Yep! There's an official GWR 387 pack that will also come with the HHA wagon from Grump Dog Games (Liam)

    So that's why the unbranded 387 wasn't included :)
     

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