Route Medway Valley Line Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Mar 26, 2026 at 11:28 AM.

  1. Fawx

    Fawx Well-Known Member

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    So the frosted glass issue means there is a mod installed somewhere, that is editing the train. Either a PIS/Suspension/Lighting/Lod mod usually.

    Please check in "SteamLibrary\steamapps\common\Train Sim World 6\WindowsNoEditor\TS2Prototype\Content\DLC" for a pak file that isn't official.
     
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  2. Jude Peters

    Jude Peters Member

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    Here are a few small issues I’ve noticed so far with both of the 375s:
    1. This is an existing issue from previous electrostar variants in the game- the TPWS switch is still the wrong way round (inverted). When you switch it to normal, it goes to isolate and vice versa.
    2. The DRA should stay illuminated even when a cab is shut down, (key out, reverser off) however the light goes off.
    3.Someone has also already mentioned this but there’s a small bug with the GSMR where the last number has a strange line next to it/and or gets stretched.
    4. Not an issue but would be nice to see the smaller toilet on the /6 modelled (maybe something for the future) aswell as the accessible one ;).
    5. Also not an issue but something I’m surprised about is the lack of posters and maps on the train- bit strange there isn’t any seeing there’s loads of SE posters at stations, really makes the interior look more alive and nice, so would welcome that in the future :).
     
  3. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro
    Amazing map, Tonebridge 40FPS, Strood 55 FPS, the rest of the way practically 60FPS, and then it doesn't work.
    I tried running the original SEH and Strood only 35FPS. (so a noticeable difference for the better)
    Surface textures, objects, just great, overall it all looks natural. And sunlight and night lights, I have no words, it should look like that on all maps. So far I haven't encountered any texture blurring, so hopefully it will stay that way, and I have all layers active.
     
  4. Fawx

    Fawx Well-Known Member

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    Number one has already been fixed internally, just need to get it into a patch now. I'll investigate number two and three.
    Can't promise on four, but I'll put it to the team.
    Five is a licensing issue I think.
     
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  5. CK95

    CK95 Well-Known Member

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    Just finished one of the 700 night test runs & yeah, this is the night lighting we’ve been waiting on. Perfect balance between the older ‘light’ nights of ToD2 & the often blackness of ToD4. Being able to pick out distant towns & buildings etc by their lights is really good. The signal light casting is amazing too.

    One thing this did highlight for me though is the suspension model on the 700 seems…off. It just sort of shakes really quickly when you pickup speed. I do play with 150% on the slider, but usually when that’s too much for a particular train, the result is just violent swaying, never had shaking before.
     
    Last edited: Mar 26, 2026 at 11:59 PM
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  6. Ghostface1701

    Ghostface1701 Well-Known Member

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    It might not be the same cause for you, but I had Laika's old orange PIS fix mod installed - !!Laika-OrangeUKPIS.pak - and removing it resolved the 'frosted' glass. That mod isn't listed on the TSC website now, so it's probably outdated.

    I haven't yet found the cause of the crashing that I'm also experiencing, but I haven't tried the nuclear option of removing all my mods.
     
  7. Fawx

    Fawx Well-Known Member

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    Can you please try deleting your engine.ini from: "Documents\My Games\TrainSimWorld6\Saved\Config\WindowsNoEditor"

    That's resolved most crashes so far.
     
  8. Phil47569

    Phil47569 Well-Known Member

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    I'd have sworn blind that I was playing this vanilla, found a TSW5 pak in there.
    !!!JetWash-TSW5-Train Lighting & LOD Fixes
    Removed that and the frosted glass is gone, can't comment on if it has any effect on the crashes as I'm switching it off for the night. I did manage to have a 47 minute session of cocking about on foot and trying to guard on an Electrostar to see if that was an issue but it didn't crash and I got bored. Will try a run in the Electrostar tomorrow as a driver, see if it is ok now :)

    EDIT: Just to add, I removed the engine.ini, obviously been distracted with the glass issue so not sure if the crashes has been resolved yet, will check in the morning, thanks for your help chaps :)
     
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  9. Fawx

    Fawx Well-Known Member

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    Any time! We want you to have a great experience.
     
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  10. OldVern

    OldVern Well-Known Member

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    Just to add my two cents…
    On a first drive through rock steady and even running at 4K on my GTX1650 was getting 25 to 30 FPS and that’s with shaders compiling. A couple of minor stutters at Maidstone and Paddock Wood but none of the sound squelching that plagues WCML Over Shap and some other routes.

    I had an issue with GSM-R but that was user error/RTFM as for some reason the moron that I am had the relevant Expert options in the game settings turned off. Loading into a fresh run, the enhanced system worked as it should. Thanks to Adam/Fawx for advising on that one.

    I like what’s been done with the Electrostar sounds, particularly the traction, flange squeal and bell/buzzer. Firefly should “do a deal” with DTG to back port these on to the existing Electrostars. Rivet take note - this is what metal wheels running on steel rails should sound like.

    Even if you’re not a fan of stopping service routes or modern trains, this is well worth getting just to see what talented developers can do with TSW. Yes I’m sure many of us wish they’d done Fort William to Mallaig or Inverness to Perth, but you have to start somewhere and you will not be disappointed.

    Thus far 10/10 from me and this plus the Czech route have put a happy smile on the face of TSW.
     
    Last edited: Mar 27, 2026 at 8:21 AM
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  11. ididntdoit

    ididntdoit Well-Known Member

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    I feel like I've been spoilt. Great route, attention to detail is on a completely different level. There's a couple of small problems but I don't even care. Well done.
     
  12. Andy L

    Andy L Active Member

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    Having read this thread Disabling "objective Complete" Text Pop-up? | Dovetail Games Forums it seems that the user can't supress those messages, they're an option during the build of the timetable and impervious to any setting in the current TSW6 settings menu. I'd support a modification to the core to allow them to be turned off.
     
    Last edited: Mar 27, 2026 at 3:31 PM
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  13. CK95

    CK95 Well-Known Member

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    Just seen the announcement regarding the PC crashing, is there any update regarding the PS5 audio issue for the 375?
     
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  14. ildario77

    ildario77 Well-Known Member

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    Graphically exceptional, it runs perfectly on Xbox Series X without the slightest hesitation. The only downside is that it looks very overexposed and washed out, more than the TSW average.
     
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  15. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    Have to say, this is a brilliant route. Love the attention to details, and the team including things that DTG couldn't such as the functioning GSMR. Absolutely zero major issues either, even on Series S.
     
  16. Fawx

    Fawx Well-Known Member

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    I've heard internally that a rebuilt version should have been sent to Sony today, so hopefully just waiting for them to push it now.
    It's a build issue with MVL on PS5, so it's out of our hands, and is being handled by DTG.
     
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  17. lsuk1

    lsuk1 Member

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    Love the route. Can’t fault a thing,

    but a question between the doors closing and the 375 guard bell ringing is it suppose to be that long?

    and although the 465 guard bell doesn’t ring back does anyone know if the route had guards when it was networker operations?
     
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  18. Fawx

    Fawx Well-Known Member

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    For the first bit yes, it's the guard double checking everything is safe before give the driver the clear.
    For the second bit I'm fairly sure they had guards yes.
     
  19. Jon B

    Jon B Active Member

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    The route is fantastic for sure but I have to agree that the lighting is overexposed on XBox SX causing a lot of shadow pop in issues too.
    I’m really hoping it can be optimised on XSX to look as good as the GWE remaster lighting.
     
  20. Sharon E

    Sharon E Well-Known Member

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    I fully understand the need to ask for removal of all mods and ini changes to try and test the cause of this issue. This is a conundrum if I have ever heard one, by removing these files and additions we get a Medway Valley line that works, but we now have lost all the mods which make other routes better for us on pc. This is the one v the many issue. What I plan to do is first test without mods by disabling in settings. Now one has to have all the apk files in the UserContent folder to do this not the DLC folder. My UserContent is located at C:\Users\xxxx\OneDrive\Documents\My Games\TrainSimWorld6\Saved\UserContent. Since my GodMode is located there, it will be without it active. I will also test it with GodMode moved over to the DLC folder so it is active. Please remember when you move the disable mods switch, you have to restart the game. I am not going to take the ini additions related to GodMode by JetWash out initially,
    A big benefit of having your apk files in the UseContent folder is you are able to enable/disable them easily so you can hane and not have them.
     
    Last edited: Mar 27, 2026 at 1:50 PM
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  21. JetWash

    JetWash Well-Known Member

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    Hi, please see this post here

    https://forums.dovetailgames.com/threads/medway-valley-line-known-crashes-using-mods.97394/
     
    Last edited: Mar 27, 2026 at 2:14 PM
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  22. pendolino18

    pendolino18 Active Member

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    I'm playing on Xbox Series X

    I'm in expert mode. How do you register the headcode on the GMS-R?
    Doesn't allow me to press the number buttons.

    Many Thanks
     
  23. Sharon E

    Sharon E Well-Known Member

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  24. Sharon E

    Sharon E Well-Known Member

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    First run today was with all mod pak files disabled, but the ini file additions of JetWash for used with GodMode still in place. I am running 375-3 service 2K18, which is the one I crashed on yesterday. Made it a bit further on this run but still had the UE crash. Have deleted the ini file additions and will run it again. Now this was the full ini file addition not the shortened one.
     

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