Medway Valley Line Discussion Thread

Discussion in 'TSW General Discussion' started by Mikey_9835, Dec 8, 2025.

  1. Fawx

    Fawx Well-Known Member

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    Both I guess?
    Sony make it so that you can only test on Devkits, no Beta builds like PC and Xbox use.
    DTG are the ones with devkits, so we have to wait for that.
     
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  2. Jude Peters

    Jude Peters Member

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    Thanks for the clarification, it’s so great to hear that your still giving MVL lots of love and coming back to it with improvements, fixes and even new features, I look forward to it all!
     
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  3. rd#7546

    rd#7546 Member

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    So, as a real life train driver (though never on electrostars) I would like to offer the following thoughts on a few 375 things that are a bit non-standard (though may well be correct):
    • Emergency brake is releasable - is this researched/true to life? 170s and all EMUs I've driven from this era have unreleasable emergency with a 2 minute timeout once speed reaches zero. Around the time 375s entered traffic, this was the norm as far as standards were concerned so I would expect this to be the case?
    • Are we sure the brake remains operable with the direction selector in neutral? It would be the norm on most stock for the brake to go to emergency in neutral to prevent a roll away. The only exception to this for trains of this time period is 170s, which allow it to be trapped for coupling (owing to the BSI couplers). I'm not sure on this one (as I say, never signed the traction) but it would be interesting to hear what the basis for this is.
    • Is there any chance the guard could be sped up? Whoever is doing your doors is painfully slow.
    • Can we have safety systems live in expert mode? Its incredibly rare to find a train with any safety systems isolated, so it seems odd that the game does this.
    • Really a tiny point, but could the scenarios end without requiring the doors to be closed? Its a real immersion killer, because its not very often that the guard would close the doors, change ends and open them again 2 minutes prior to departure. In reality, if either crew member are remaining with a unit you tend to just leave the doors open and change ends (subject to differing TOC policies, of course).

    Otherwise loving the route and the 375, cracking job from the devs.
     
    Last edited: Apr 22, 2026
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  4. Southern Driver

    Southern Driver Well-Known Member

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    Brake would release in neutral, unless door release is up.

    Guards these days are painfully slow with the doors because that’s how they’re taught.

    safety systems I believe is related to AI trains somehow or other.
     
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  5. Phil47569

    Phil47569 Well-Known Member

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    Not associated with the developers but hoping to at least help :)

    It's my understanding that closing the doors at the end of timetable runs is some kind of core issue, along the same lines as closing the doors despite a red signal which once closed magically clears the starter... Though to be fair, some services in real life will close the doors once everyone is off and only open them five minutes before departure, TPE for example though that is so it can be "cleaned" and I guess AWC do and XC do the same too.

    With regard to safety systems being isolated at the start, I believe they can't be set differently for expert mode vs casual and DTG prefer everything isolated so as to not upset casual players who might get overwhelmed having to walk across the cab and isolate a few switches ;)

    But you are right though, both points are a pain in the butt immersion wise.
     
  6. Jude Peters

    Jude Peters Member

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    Great to see that we finally have an update on ps5 audio issues- well done firefly :). Good to see 2 small fixes coming in the update to, I’m sure we will get a much bigger patch covering fixes, enhancements etc as Jetwash previously stated the other day :cool:.
     
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  7. JAY28

    JAY28 Well-Known Member

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    I presume this was already discussed at an earlier date, but was there a work around for dlc/layers not showing up on PS5? Cheers
     
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  8. nwp1

    nwp1 Well-Known Member

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    I hope that any new update will include correcting the two unobtainable collectables.
     
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  9. MP600

    MP600 Well-Known Member

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    Take with a pinch of salt but as far as I personally know:

    This from what I remember was originally implemented on the 377s on ECW, or at the very least some sort of far more complicated way of releasing the E-brake was present. This might have been changed in later Electrostar releases for the game due to it being annoying or detremental to gameplay, I can kind of see why that might be the case.

    The original 375s didn't have the neutral brake lock, and the /3 and /6 featured in MVL are among those first ever subclasses. I believe this is also true of the 357 and 376 classes, being of similar vintage. It might have been among updates made during the 377 updates that the lock was implemented at the same time as the Dellner was added, and the lock was then carried forward for all the following Electrostar types including the later 375 subclasses such as the /9 as featured in SEHS. Again, take this with a pinch of salt as like yourself I don't know most variants of Electrostars as intricately as people who actually signed them, I've only ever been exposed to the 379 which did have the neutral lock.
     
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  10. rd#7546

    rd#7546 Member

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    Hmm, funny one with the doors though, as ECW for sure lets you end with them open. I think BML may well be the same?

    I completely take your point on cleaning, but it seems unlikely (again, just a guess here!) that you'd be locking up after a short commuter shuttle run?

    Anyway, thanks all for the replies, some very interesting information in there.
     
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  11. lsuk1

    lsuk1 Member

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    Some DLC’s let you finish the service without closing doors. So I do think it’s more a developer issue than a core issuer. Hopefully this is something that can be looked into.
     
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  12. steve08

    steve08 Well-Known Member

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    Is there a collectible guide yet?
     
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  13. FallenAngel00me

    FallenAngel00me Well-Known Member

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    So nice to have proper sounds for the 375 now on PS5.
     
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  14. adam asghar

    adam asghar Well-Known Member

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    It’s wonderful to finally hear the motor sounds on the PS5 now, but i have a couple of critiques, also noting I’m very familiar with the Electrostars
    1. At about 45mph and above, the external motor whine seems to be a lot higher than the interior ones. Not sure why this is, it should sound the same internally and externally.
    2. I really like rhe level of detail when the team simulated the ‘sync’ tone at 37mph in DC mode, and the inverter changing twice during this phase in AC, the second tone having deeper pitch with more bass. But could this level of detail be implemented for the ‘motor scream’ at 71mph and 81mph in the latter voltage mode? This is something you find on every electrostar when on overhead power at these speeds.
    3. This isn’t much of a problem but I noticed when using the fly-by camera, at medium and high speed, with power being applied, the transition from carriage-to-carriage doesn’t sound great. Instead, you should be able to tell distinctively which carriage it is fitted with motors the axles as it passes you.
     
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  15. Jude Peters

    Jude Peters Member

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    For some reason MVL ISNT updating for me (Xbox series X) I have no idea why I’ve gone into the store and I can’t update it, however other routes that received an update today such as GWE and ECW instantly updated as soon as I logged into my console? I’m not sure why this is?
     
  16. JetWash

    JetWash Well-Known Member

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    As was said last week, PC and Xbox patch is to follow, if at all. Nothing is wrong with PC and Xbox audio.
     
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  17. redrev1917

    redrev1917 Well-Known Member

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    To be honest the patch notes released don’t started PS only sp anyone who hasn’t been following closely may not be aware of this.
     
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  18. JetWash

    JetWash Well-Known Member

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  19. redrev1917

    redrev1917 Well-Known Member

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    that’s great but if you’re not on PS your likely not going to bother reading an announcement aimed at PS users, you are likely howeee to read the official patch notes (linked below) which also includes the update but makes no mention of that fact that the Medway audio improvements are PS only.
    https://forums.dovetailgames.com/threads/train-sim-world-6-update-notes-april-27th-2026.97804/
     
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  20. Jude Peters

    Jude Peters Member

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    Yes I’m aware that the pc and Xbox audio is fine but in that update there was 2 small fixes (GSMR on controller and tpws switch) so I thought those 2 updates would be for all platforms? In the actual patch notes posted by DTG yesterday it doesn’t mention anywhere how it’s only for ps5 atm, so that’s why I thought it would be for all platforms like everything else :).
     
  21. nwp1

    nwp1 Well-Known Member

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    There is a fantastic video by NealTV8 but two collectibles are locked.

    l hope DTG Harry has them unlocked in the next update as they didn’t do it in the latest release.
     
    Last edited: Apr 28, 2026 at 12:00 PM
  22. DTG Harry

    DTG Harry Community Manager Staff Member

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    Want to check the ticket on this. Which collectables were they? (And do you have the section of Neal's video with that issue on in case that hasn't been added to the ticket?)
     
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  23. dal#7945

    dal#7945 Well-Known Member

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    If it helps its a postbox and fire extinguisher.
     
  24. nwp1

    nwp1 Well-Known Member

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    Hi DTG Harry Thank you for your impressively quick response which is appreciated. The locked collectables are the first Aylesford Village Post Box and the last fire extinguisher at Tonbridge West in the works depot.

    Unfortunately l do not know how to copy the segments of the video link of NealTV8 video. But they are timed at 07.50 and 23.40. This is the link to the video and l commented to Neal, who said he had spoken to Firefly and it would be fixed in an update.

     
    Last edited: Apr 28, 2026 at 12:00 PM
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  25. nwp1

    nwp1 Well-Known Member

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    Hi DTG Harry following on from the above, but NealTV8 said in this video comments that; at the time of recording, there was a issue if collected to a fire extinguisher at Cuxton 1:55 or Tonbridge West Yard 23:45, one of them will appear as collected at the same time. Same with a postbox at Aylesford 6:30 or one of across the tracks from the spawn area in the Village at 7:55, at this time you wouldn't to able to reach 100 but 98 at the time being.

    NealTV8 responded to my text and said “There is a bug, if you collected one mentioned postboxes or fire extinguishers but by collecting one of them, it would appear that you already collected the other at another location. I talked with one of the devs at Firefly about it and they are very aware of it. Should be fixed in a later patch.”

    DTG Harry l hope that this helps you sweetheart!
     
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  26. DTG Harry

    DTG Harry Community Manager Staff Member

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    That's massively helpful! I can't see a ticket for this, so I'll get one raised with that info (I might just have been searching for the wrong thing - it'll be closed and info moved to another if it's a duplicate!)
     
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  27. nwp1

    nwp1 Well-Known Member

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    Thank you so much DTG Harry, that is very kind of you sweetheart!
     
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  28. JetWash

    JetWash Well-Known Member

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    DTG Harry No need. We fixed that for release but it wasn’t included in the release build, something which is out of our control.
     
    Last edited: Apr 28, 2026 at 3:03 PM
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  29. DTG Harry

    DTG Harry Community Manager Staff Member

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    Just been informed of this - will be checking up on it. Might be why I couldn't find a ticket!
     
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  30. JetWash

    JetWash Well-Known Member

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    It’s been there so long it will come in the patch now I think, thanks for checking though!
     
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  31. steve08

    steve08 Well-Known Member

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    Will wait for update then I have 98/100 and the missing two are a postbox and a fire extinguisher
     
  32. foggy#2817

    foggy#2817 Well-Known Member

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    As I am on holiday, I haven't been able to enjoy the 375's sounds myself yet. Have seen a stream of it though, and it sounds great. Can't wait to play it on Monday...
     
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  33. SierraOscar95

    SierraOscar95 Well-Known Member

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    Some DLC requires a long statement to show appreciation, others are so great they hardly need any input because they hold their own... This is one of the latter.

    After revisiting the route with the sound patch, this is plain and simply my favourite route in the game to date. God tier quality.
     
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  34. Shaun123

    Shaun123 Well-Known Member

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    First time I’ve come across it, the hot air balloon on Medway Valley!

    On a dull 2nd May, 375303 pauses at East Farleigh on 2T56 1808 Strood to Paddock Wood.

    upload_2026-5-2_21-12-7.jpeg

    I don’t think I’ve said it this week, but what an exceptional route, still enjoying it. Well done Firefly!
     
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  35. Jude Peters

    Jude Peters Member

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    What do people think/hope firefly will create next for tsw? I wonder if we will see anything on the may roadmap, I doubt it though as MVL hasn’t been out for that long :)
     
  36. SierraOscar95

    SierraOscar95 Well-Known Member

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    I'm probably completely wrong... And this is more of a hope, but a full length SEML to Hastings from Charing Cross would be absolutely phenomenal!

    But I'm fairly sure most forum users will be happy with any route that Firefly work on, I know I certainly will be.
     
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  37. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Somewhere in the north east. That area only has TVL.
     
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  38. Double Yellow

    Double Yellow Well-Known Member

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    Just wishing thinking on my behalf, but I hope Firefly continue on their Southeastern content for a little while longer.
     
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  39. Strat-tastic

    Strat-tastic Well-Known Member

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    I love Wateringbury. It's such a chilled out place to potter round.
     
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  40. VGK

    VGK Member

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  41. VGK

    VGK Member

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    WaveyDavey, I find myself in the same situation after having recently loaded MVL I was just wondering if your fresh Nvidea driver hack is still working giving you zero crashes. I assume your using a modded engine.ini as well as game mods?
     
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  42. WaveyDavey

    WaveyDavey Well-Known Member

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    Yep all still good..... Not really a hack though there was obviously some corruption in the installed drivers somewhere that just updating via the app wasn't clearing out so carrying out a full uninstall of the drivers and app/clean install process using the downloadable driver install files from the Nvidia update site rather than the in-app update was the suggested process on the various Nvidia forums and reddit.

    And yes over 200 mods and Jetwash's modded lighting engine.ini file all in use.
     
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  43. antony.henley

    antony.henley Well-Known Member

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    Think they are like that in reallife. Quite often 66's stalled on the Parkstone Bank (Poole) whilst working the Wool - Neasdon loaded sand in the wet. First off it was EWS and they sent a spare 66 from Eastleigh. Then Freightliner took over the contract and unless a low geared 66/6 was on the train in the wet then they wouldnt make it up Parkstone bank.
    Even an engineers train loaded with JNA falcons with spoil stalled on the bank at Parkstone about midnight. (DB 66/0's top n tailed) 3 hours later it was hauled back by the decent working 66/0. That ran round the train at Poole. The original 66/0 at the front was running and the whole train stalled again on Parkstone Bank. about 0930 that morning it managed to get going with the single 66 hauling the dead 66 and the rest of the train at a speed of about 10mph. It was met at Bournemouth by another 66 . It left there triple headed. But after causing 9 hours of disruption.... In wet conditions with aggregate trains heading to Eastleigh from the Poole direction they need to have low geared 66's alloocated to them. Especially now that the 60's have mostly all been consigned to the history books.

    Hentis
     
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  44. WaveyDavey

    WaveyDavey Well-Known Member

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    They handle 20/22/24+ wagon MMA and HOA rakes loaded with roadstone out of Peak Forest and the Peak District OK. ;)
     
    Last edited: May 3, 2026 at 4:00 PM
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  45. Strat-tastic

    Strat-tastic Well-Known Member

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    There's a creepy voice whispering 'Yeahhh' whenever the 375 goes over points. Is this, er, accurate?
    Eeek!
     
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  46. Double Yellow

    Double Yellow Well-Known Member

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    upload_2026-5-3_17-13-15.gif
     
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  47. Jude Peters

    Jude Peters Member

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    Yes this would be EPIC! This is one of my local routes to so I would love it in the game :love:
     
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  48. ilovelucky63

    ilovelucky63 Well-Known Member

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    I may be wrong, but I think that might be a tad too long for a single route. Charing Cross to Tonbridge may be more realistic.
     
  49. Jude Peters

    Jude Peters Member

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    Yes it’s definitely quite long (around 60 miles I believe) but definitely possible as there’s longer routes in the game to.
     
  50. surreychuff#3060

    surreychuff#3060 Active Member

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    Finally managed to jump back in after the PS5 fix to the 375 sounds, and superb, loving it.

    looking forward to more from the team and some of the clearly well implemented optimisations being back ported into other routes in need of some additional refinement
     
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