Both I guess? Sony make it so that you can only test on Devkits, no Beta builds like PC and Xbox use. DTG are the ones with devkits, so we have to wait for that.
Thanks for the clarification, it’s so great to hear that your still giving MVL lots of love and coming back to it with improvements, fixes and even new features, I look forward to it all!
So, as a real life train driver (though never on electrostars) I would like to offer the following thoughts on a few 375 things that are a bit non-standard (though may well be correct): • Emergency brake is releasable - is this researched/true to life? 170s and all EMUs I've driven from this era have unreleasable emergency with a 2 minute timeout once speed reaches zero. Around the time 375s entered traffic, this was the norm as far as standards were concerned so I would expect this to be the case? • Are we sure the brake remains operable with the direction selector in neutral? It would be the norm on most stock for the brake to go to emergency in neutral to prevent a roll away. The only exception to this for trains of this time period is 170s, which allow it to be trapped for coupling (owing to the BSI couplers). I'm not sure on this one (as I say, never signed the traction) but it would be interesting to hear what the basis for this is. • Is there any chance the guard could be sped up? Whoever is doing your doors is painfully slow. • Can we have safety systems live in expert mode? Its incredibly rare to find a train with any safety systems isolated, so it seems odd that the game does this. • Really a tiny point, but could the scenarios end without requiring the doors to be closed? Its a real immersion killer, because its not very often that the guard would close the doors, change ends and open them again 2 minutes prior to departure. In reality, if either crew member are remaining with a unit you tend to just leave the doors open and change ends (subject to differing TOC policies, of course). Otherwise loving the route and the 375, cracking job from the devs.