Route Schnellfahrstrecke Nürnberg - Ingolstadt - Feedback Thread

Discussion in 'Route Add-on Feedback' started by dtg_jan, Aug 13, 2026 at 9:53 AM.

  1. florians#7620

    florians#7620 Well-Known Member

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    I‘ve tried to drive three freight services from Nürnberg to Feucht in the red DB Vectron and all three spawned me on foot in a random place. (8:32, 10:54 and 14:06 services) Selecting the Railion 185 they put me in the cab and it‘s fine. Is this a mounting issue as I’m on PS5 Pro?
     
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  2. dal#7945

    dal#7945 Well-Known Member

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    Does the same on xbox series x.
     
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  3. AmityBlight

    AmityBlight Well-Known Member

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    I'm just doing the "Head and tails" scenario, and noticed something when coupling the loco to the cab car at Allersberg:
    [​IMG]
    One of the two UIC cables goes straight into the cab car and all the way through...
    [​IMG]
    ...to the entrance area on the other side :D

    Also, is it an issue or intended, that the "standard" 101 doesn't get replaced by the Expert one in this scenario?
     
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  4. outofrange#9651

    outofrange#9651 New Member

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    On PS5, the Opening Drive scenario. The throttle gets stuck at 75%. With or without safety systems on.

    IMG20260815141809.jpg
     
  5. vendys#6021

    vendys#6021 Well-Known Member

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    I haven't tried Red Vectron because installing the entire FTF map for it just feels uncomfortable to me, but we tried RP Vectron and I drove at 6:04 I think and it was OK......... I haven't tried the other services yet or we drove 185

    And if I'm not mistaken, Red Vectron doesn't even count full points or is it different here?
     
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  6. florians#7620

    florians#7620 Well-Known Member

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    I will try with the RP Vectron. Thank you.
     
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  7. vendys#6021

    vendys#6021 Well-Known Member

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    Scenario: Head and Tail

    The default locomotive BR101, when activating the LZB system, stops counting full points for the enabled systems and displays information that the PZB system is not active... unfortunately, we have known this problem since the original BR 101 addon, which occurred in one of the previous updates and has never been fixed... and unfortunately it was unfortunately transferred here ........
    Unfortunately, this is not a problem only in this scenario, it is the same in Timetable mode, or Journey mode.

    (temporary solution, quickly turn off the LZB and immediately turn it back on, the loco will switch to the PZB system, but you must drive at a maximum of 165km/h, otherwise Zwangsbremsung)

    The problem with the strange connection of the UIC cable was already mentioned a post above

    However, when we arrived in Kinding, I noticed people moving or standing strangely under the train, and when the train left, it was quite an interesting discovery ...... everyone fell through the floor onto the tracks when getting off, maybe even getting on.....unfortunately, the situation was repeated at every stop at the platform Whether this is a problem only with this scenario or is it a characteristic of these carriages, I don't know

    IMG_0913.jpeg IMG_0914.jpeg IMG_0915.jpeg
     
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  8. dal#7945

    dal#7945 Well-Known Member

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    The more I play this route the more stuff I find wrong with it.
     
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  9. Disintegration7

    Disintegration7 Well-Known Member

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    How are you able to drive the Vectron? It doesn't even show up for me in the menu.

    I only have the 185.2 available to drive freight, plus a few 294 services. I was under the impression the Expert 145 would be available too for the freight runs.

    I also have the Expert 101 available to drive, but not the Expert 286.1- is that right?

    I'm showing 18/18 layers active and as far as I know I own all the German routes. Total of 357 services playable.

    Can anybody playing on Steam confirm if this is right? I have no mods installed.

    I've run one ICE3 service so far, and the upgraded 403 is quite nice. Performance was good, even on the first run.

    Edit: no announcements played on the 403 for the entire run. I think it was the 0558 run to Ingolstadt
     
    Last edited: Aug 15, 2026 at 5:06 PM
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  10. dal#7945

    dal#7945 Well-Known Member

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    Have you got all of the routes installed for it all to layer into.
     
  11. Disintegration7

    Disintegration7 Well-Known Member

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    As far as I know, yes, but that's why I was asking how many layers/services there are supposed to be.
     
  12. dal#7945

    dal#7945 Well-Known Member

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    Next im on in while will have a look for you u play on xbox but should still same right.
     
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  13. GeraltDW

    GeraltDW Well-Known Member

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    Oof
    Didn't they say, they didn't want to improve / fix the default 101 because it might "devalue" the old DLC?
    So they'd rather have this stuff happen in a new route than a "devalued originial 101" - let that sink in. xD
     
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  14. vendys#6021

    vendys#6021 Well-Known Member

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    I don't know exactly what you mean, but it seems to me that the BR101 used as part of this map probably copies the original old BR 101 fairly accurately, including its errors, current as of 2026.:D:(
    just got a different dirty texture
     
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  15. OpenMinded

    OpenMinded Well-Known Member

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    On PC Steam

    Haven’t had time to really look at everything in detail, however, want to give a first feedback already.

    Overall impression is quite good. As others have said, especially the foliage, for me, really represents the feeling of the landscape in that area, something I had already noticed in the video Pilot21 had released at the time it was still a personal project of him. But it’s not only the foliage along the route, also the stations, tunnels and general infrastructure shows a nice representation of the real world.

    I also like the A9 representation, the road has lines and signs that are really close to reality. However, I think I have never seen the real live counterpart as empty as this one. Especially the lack of lorries is noticeable, as they are usually the vehicles to notice first from the train. I would wish the devs would be able to populate this a little bit more (probably not due to performance?!). Tbh, I don’t even know, is there a decent 40t lorry as an asset in the game?

    On the bug side, I am not repeating everything that has already been mentioned anywhere else (that I have seen), apart from one thing that would be a priority for me personally: Please make the RE1 services „dispatch beyond“ at stations. It is so utterly unrealistic to have the doors closed first until the dispatcher allows you to proceed and sets the signal only then! This is something that (luckily) has disappeared over the years on most DTG timetables, however, pops up here and there again. The way it is set up at the moment I can not simulate a realistic scenario, as the doors are irl only allowed to be closed AFTER the signaller has set the exit signal to green.

    I have also noticed a couple of missing „Hektometer Tafeln“ (mileage signs) over a stretch of the route in a tunnel. Can’t remember which one it was though (happy to report the exact location if wanted, pls let me know).

    Thats it for the time being. I am away from the game for at least a week:,-( hence no more input from my side until later.
     
    Last edited: Aug 15, 2026 at 8:58 PM
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  16. lexie

    lexie Well-Known Member

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    Prior to the Munich route, destinations where fixed per train. So it's not weird, the 442 from SKA don't have destinations from this route. It clearly hasn't been updated with the remaster too. The SKA remaster was a poor job anyway, so I'm not surprised about the bright lights.
     
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  17. vendys#6021

    vendys#6021 Well-Known Member

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    Scenery: Nurnberg, km 99,0

    at the entrance to the Nürnberg station, the underpass is all black, no textures are visible and it looks like a bordered whole tile
    it's at kilometer 99.0

    IMG_0918.jpeg IMG_0919.jpeg IMG_0920.jpeg IMG_0917.jpeg
     
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  18. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro

    I did the service Munchen Express from Ingolstadt to Nürnberg and Ingolstadt Nord and Kinding again, there was a problem with passengers falling under the train onto the tracks....I really don't want to see people end up under the train wheels

    (As if there weren't enough cows on the Mittenwaldbahn, two more ran into me last week)


    IMG_0916.jpeg
     
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  19. OldVern

    OldVern Well-Known Member

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    Whether core or route builder fault, that is disgraceful and should not be on sale with that happening...
     
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  20. pedro#1852

    pedro#1852 Well-Known Member

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    it has probably already been reported, but the raindrops are not interacting with the cab car windshield
    idk if the same applies to snow, haven't tested it
     
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  21. dal#7945

    dal#7945 Well-Known Member

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    There is 357 jobs 18 layers and think you need red vectron for the rp one show.
     
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  22. vendys#6021

    vendys#6021 Well-Known Member

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    I've never noticed people falling under a train while getting on or off before.
     
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  23. vendys#6021

    vendys#6021 Well-Known Member

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    Model: Bpmmz (I hope I didn't misspell the exact wording.)
    This logo on the pictogram is probably not correct, right? Shouldn't there be a 2 as a class designation?

    IMG_0910.jpeg
     
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  24. oldwpfan

    oldwpfan Member

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    I had another crash to desktop while driving the ICE-T at speed (~ 225 kph), so to be fair to Corin and TSG...
    I removed the following parameters...

    r.ViewDistanceScale=2
    foliage.LODDistanceScale=2
    r.StaticMeshLODDistanceScale=0.5
    r.Shadow.DistanceScale=2

    ...entirely from my engine.ini file, and re ran some tests.

    Happy to inform that, not only did I manage a full speed run up the entire route with the ICE-T , but also with the ICE-3 at 340 kph. No crash to desktop on either run, in fact my GPU didn't even jump from its base clock of 1200 Mhz (using nvidia utility "PresentMon" to verify this). The only downside, was the more obvious pop-in of tree shadows, and I could see the brown trackside grass being "rendered in" in front of me from the drivers cab (maybe 250 metres ahead).

    So from my perspective, I'm happy I can run this route ok. However, I firmly believe you could thin out the foliage (some trees, some bushes, some grass) by 10 to 15% in the less obvious areas, and the overall look and feel of the route would be no different to the player.

    Just my opinion :)
     
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  25. oldwpfan

    oldwpfan Member

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    When driving the 185 through the tunnel towards Feucht station, I noticed the cab didn't get dark inside, and a little later noticed that near this tunnel there were also some strange lighting errors on the outside...
    IMG_2026.08.16-18.05.20.jpg
    Red arrows indicate shading effects going on where they shouldn't be. Also odd shading effects happen above the north end.
    Yellow arrow a hole in the terrain.

    IMG_2026.08.16-17.53.24.jpg
    Yellow arrows indicate odd shading effects going on here also. This the line from Feucht to Nurnberg just near that tunnel.
    Red arrow shows 185's lights set to "headlights bright", but they are tail lights.

    Floating foliage:
    The floating grass tufts that were mentioned earlier, prompted me to check how bad the situation was (since I was close by the start point). So to help you out somewhat I've documented what I had time for...

    Heading South on RIGHT hand side of tracks: Situation, mostly the odd 1 or 2 tufts floating at Kilometre points...
    12.15 12.25 12.45 12.65 13.9 14.0 14.25 14.55 16.2 16.85 17.45 18.55 19.75 20.15 22.7 and 23.9

    Heading South on LEFT hand side of tracks: Situation very different, from Km marker 12.0 to Km marker 25.0 it varies from the odd 1 or 2 tufts to literally a group of at least 25 floating 2 metres above the ground. I lost count in the end but here are some Kilometre points that I did have time to note down...
    12.2 + 12.25 + 12.4 (on gantry poles) 13.4 (lots on fence sideways) 16.6 (large group mentioned above) 17.45 (on bridge pier)
    17.8 (group of 6) and 18.4

    I understand this is Corins first route, stemming from a personal project, so I didn't mind paying full price (I really want to support upcoming young devs). I had kind of hoped in that being a TSG branded product it might have landed in a slightly better state. But, I will say this, in that once this route gets the problems sorted I'm going to really enjoy it. Plus I've needed a reason to buy that Expert 101 & Cab Car pack and this route fits the bill nicely. :)
     
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  26. dal#7945

    dal#7945 Well-Known Member

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    That 442 i forgot how bright them lights its blinding at night.
     
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  27. hand92

    hand92 Member

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    I'm playing the scenario ICE test run on PC (Steam) and can't reach 360 km/h; the speed control system is stuck at 280. Is this normal? Should I disable Expert Mode to avoid the speed control? Then again, I might have a mod that's messing up the game... I'll try to track it down if that's the case.
     
  28. dal#7945

    dal#7945 Well-Known Member

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    Is that the one where dont play with safety systems on and afb off.
     
  29. Disintegration7

    Disintegration7 Well-Known Member

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    That's what i have showing for layers and services, but no Vectrons at all.

    Where does the red Vectron layer from?
     
  30. dal#7945

    dal#7945 Well-Known Member

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    Frankfurt to fulda route.
     
  31. Disintegration7

    Disintegration7 Well-Known Member

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    Yup, I have that installed. Weird!
     
  32. dal#7945

    dal#7945 Well-Known Member

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    This is what I have in vectron. I DONT have nahverkehr dresden installed just leipzig dresden.
     

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  33. florians#7620

    florians#7620 Well-Known Member

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    Do you have Frankfurt-Fulda installed? It’s in the menu together with the other Vectron’s for me.
     
  34. Disintegration7

    Disintegration7 Well-Known Member

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    Yes. I just checked it, in fact.

    Frankfurt-Fulda is installed, the Vectron is drivable on F-F (red, RP, and FT versions).

    The layer is also present and playable on Kassel-Wurzburg. I'm stumped. This is what my selection screens look like:
    download (6).jpeg download (7).jpeg
     
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  35. iriv#7314

    iriv#7314 Well-Known Member

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    I have the same, no vectron on steam
     
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  36. hiromaru

    hiromaru Active Member

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    I have the Steam version too, and that vehicle isn't in the menu from the start.
     
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  37. Isaak

    Isaak Well-Known Member

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    I can confirm on my side: no vectron on Steam, Windows 11.

    I also cannot enable some layers:
    • RE50 (What addon does the EU_DB_Dosto come with? I do have DCZ installed)
    • RB16 (Same EU_DB_Dosto seems missing. I do have MAIN installed)
    The issue seems to be the EU_DB_Dosto. I checked in the editor, and I do seem to have that installed, but I cannot find out what other dependencies I would be missing.

    For a complete overview, I have this rolling stock available in the timetable selection screen of SFS Nürnberg-Ingolstadt:
    • DB BR 101 (Normal and Expert)
    • Cab car
    • BR 411 DB
    • BR 294 DB
    • BR 185.2 DB
    • BR442 Talent 2 DB
    • BR403 DB (only SFS, I cannot select the MAG or KWG version)
    • BR401 DB (I can select both the green stripe and red stripe version)
    I have most German content installed. Only German DLC's I don't have are:
    • DB BR 147
    • Frankenbahn Stuttgart - Heilbronn
    • BR 194 & E94 Railtour Pack
    • Mittenwaldbahn
    • DB BR 111 & n-Wagen Pack
     
  38. hand92

    hand92 Member

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    Thank you for your help
     
  39. foggy#2817

    foggy#2817 Well-Known Member

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    Only further driveable thing you are missing is the Allersberg Express, with the 111 & cab car from Stuttgart-Heilbronn.
     
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  40. Isaak

    Isaak Well-Known Member

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    It's a pity that addon isn't listed in the "layers" screen, to make it clear for users that are not present on the forums. Thanks for pointing it out!
     
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  41. hiromaru

    hiromaru Active Member

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    PC (Steam) Version
    Timetable Mode
    Impressions after running 30 services (focusing on the S-Bahn) – Areas for improvement:
    ・No speaker equipment visible on station platforms (no platform announcements).
    ・Stop position markers are missing at all stations where the train stops.
    ・Some trains entering Nuremberg encounter a red signal at the station prior to arrival due to delays in oncoming traffic, even when running on schedule (resulting in an inevitable delay).
    ・BR 442: Headlights are abnormally bright and cause glare.
    Destination display issues (front and side).
    Interior announcements (silent/no audio).
    ・Nuremberg Station entry/exit points (two locations): The train collides with trees every time.
    ・The lighting on Platform 2 at Fischbach Station is out due to a power outage.
    Please restore the power. Please address these issues
    the experience feels too monotonous.
     
    Last edited: Aug 17, 2026 at 4:25 AM
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  42. anthoninmoumsamy

    anthoninmoumsamy New Member

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    Is it normal for the service runs to last no more than an hour? Especially for the ICE 3? I was expecting routes that last at least an hour, like Kassel-Würzburg, but this is a rip-off at this point! Only 30 minutes of driving!!!!!!!
     
  43. Rutger Luiten

    Rutger Luiten Well-Known Member

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    Hmm, wobly axles Nurnberg expess coaches, overhead wires that are completely missplaced at Ingolstadt Feightyard, incorrect placed PZB inductors at the same freight yard, tunnel light baking affecting trains outside tunnels. Is this addon rushed?
     
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  44. dal#7945

    dal#7945 Well-Known Member

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    Yes this is half the length of kassel würzburg. So jobs will be only 30 mins long in the ice.
     
  45. foggy#2817

    foggy#2817 Well-Known Member

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    It's a stretch of high speed rail of about 80 kilometers. The top speed is 300 kmh. Honestly, what did you expect?
     
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  46. Game4Rode

    Game4Rode Active Member

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    Restoring a saved game for the ICE T with LZB enabled completely breaks it, making it unusable.
     
  47. Rutger Luiten

    Rutger Luiten Well-Known Member

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    Wauw magic super strong bridges with no support legs. Plants inside the cab. Jumping pantographs, because the overhead wires are not that consistant in height. Overhead wires in curves that not make contact with the pantograph. I got the feeling I ordered a nice pizza, but it served cold.

    The route looks very nice and has a good performance, but there are to many obvious mistakes. I only needed less then 30 min too discover all these mistakes/bugs.
     
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  48. Game4Rode

    Game4Rode Active Member

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    As usual, a DLC that hasn't been tested enough—they have to release it as soon as possible and then fix the bugs (if they ever get around to it).
     
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  49. foggy#2817

    foggy#2817 Well-Known Member

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    This is hardly route-related. But still a serious bug: saving when not standing still at a station causes some issues here and there.
     
    Last edited: Aug 17, 2026 at 1:47 PM
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  50. vendys#6021

    vendys#6021 Well-Known Member

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    PS5 Pro
    Especially with MuNu Express services, there is a slight blurring of textures. And it doesn't matter whether substitution is on or off
     
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