Blurryness

Discussion in 'TSW General Discussion' started by DTG Matt, Jul 2, 2026.

  1. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Something around Smethwick triggers the worst of it on ps5 at least
     
  2. CK95

    CK95 Well-Known Member

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    Agree with this. Used to be I could disable the 350’s and leave everything else on & it would be fine. In TSW7 though every run I’ve done in the 153 has had blurring, which was not the case in TSW6.

    Honestly I think AAS routes should be getting whatever methods we currently have available, applied immediately. They’re so much worse than other content.
     
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  3. pessitheghost

    pessitheghost Well-Known Member

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    Blurry textures on the WCML TV after 30 mins of runtime
     
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  4. Mark Moreton

    Mark Moreton Well-Known Member

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    ECML seemed blurrier than ever when I did a run last night. Started just south of Doncaster and remained. Never had this issue in TSW4 but seems to have got steadily worse over the years on this route.
     
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  5. Richard CZE

    Richard CZE Well-Known Member

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    I’ve tried various settings and toggling layers off, but the blurry textures still appear. I’ve started saving up for a gaming PC—and not just for TSW7. DTG really ought to come up with a way to make the transition to the PC version of their simulator easier. Rebuilding my DLC collection from scratch is going to be very expensive for me; I own a lot of DLC on PS5.
     
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  6. chieflongshin

    chieflongshin Well-Known Member

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    I don't see a way they can do that.
    Steam and PS5 are two totally different entities. DTG have nothing to do with where you chose/future choose to buy

    Its like me saying I want to change from Mercedes to Ford and Mercedes should be accountable for the cost of me changing in a way.

    I guess the only way that could be done is via a DTG store which access could be ported over but then you're opening a whole new kettle of "paying for staff" fish I think
     
  7. lexie

    lexie Well-Known Member

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    Disable the layers from GWE and SEHS for static stock and see if this solves the issue. For me it did, but I do not have all layers and the loco add-on for this route.
     
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  8. Richard CZE

    Richard CZE Well-Known Member

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    The error was not on my side. It is a consequence of their poor development of this game. DTG is responsible for the state of all versions of the game they sell. If they want to keep paying customers, they will have to fix this error or transfer those customers to the PC version. I work in a car repair shop and I do not favor Mercedes owners. I cannot afford to lose Ford owners. These customers bring us money. What do you think is better? Lose a long-time customer for good, or help them migrate to another platform and that customer will continue to buy from you?
     
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  9. JAY28

    JAY28 Well-Known Member

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    Are DTG just hoping to make it to Gen10 regarding consoles I wonder….
     
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  10. Mark Moreton

    Mark Moreton Well-Known Member

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    I’ll give this a go, thanks. The GWE remaster seemed to make anything from it which layers into other routes go blurry (ie Riviera) so imagine it’s that causing the issue.
     
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  11. Richard CZE

    Richard CZE Well-Known Member

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    The next generation of consoles will be affected by the shortage and price of RAM. Consoles will be scarce and expensive. DTG has lost my trust in their product. How can anyone guarantee that this problem will not happen again with 10 generations of consoles?
     
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  12. operator#7940

    operator#7940 Well-Known Member

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    I'm not going to repost what I already posted here about what Century of Steam dev said about VRAM and RAM game budgets.
    It's already posted in the other thread.
    https://forums.dovetailgames.com/threads/developer-blog-for-century-of-steam-for-comparison.99820/

    I do know that form a player perspective, the settings matter a LOT.
    If I try to run EPIC levels on my computer it's a slideshow in built up areas, even on "good" routes.
    If I run it at "medium" it looks okay and runs really well.
    Same game. Same PC. Different game settings.

    So everyone just making blanket statements without details is just giving ONE data point without context. It's like complaining "well the brakes on my car didn't slow the car down very much".... and not mentioning you were going 150km/h at the time. Details matter.

    While consoles can't tweak the computer side, they can 100% change settings in game. I bring the "Century of Steam" video up because it's often a "diminishing return" to use the highest settings and then be afraid to use lower ones for more performance. The higher the settings go, the more performance hit you take for less and less actual improvement in graphics.

    As the dev says... in the same time the "standard" for RAM/CPU speed was rapidly increasing from 16 to 32 to 64GB, the VRAM (GPU) cards have been more or less holding at 8GB, so the processing is increasing... but the more demanding graphics are inordinately a "wall." While the CPU can "know" there are X number of trains/buildings/etc out there on your screen, it can't detail them fast enough to keep up, so they're "blurry" or not fully rendered because you're demanding each one "look better" without an increase in the power of the graphics card to do that.

    The dev from the Thames Valley Branches mentioned the "copying of assets" that the Century of Steam guy hits on too, which is a good compromise, but there's a catch. You can't add layers as well on it, and effects (such as weathering, some lighting effects, etc) So, it's not a "silver arrow." The more "unique" things you have...the more you can't optimize them.

    Unique rolling stock, unique "wear states" (dirty, etc), rain effects, seasons, etc. Everything you do that makes something unique takes more power to process and takes up more space. Keep that in mind when you consider all the stock you can now layer in to appear on a route that aren't native to it. Instead of 2 unique trains appearing as AI, you might have 12 different options (or more, depending on locos and rolling stock) all needing a new pallette to work from. So... I can 100% see why 12 different layers at once could devastate performance....and why not having the layers on makes it run better. It's not about how many trains are running (the CPU is handling that part) but more how many different textures the GPU is tracking.

    I could be totally getting this stuff wrong, but watch the videos and the devs explain it better. I just think that we're being overly simplistic by just grumping about DTG "not knowing what they're doing" or assuming that it's just "incompetence" for why we can't have better graphics, etc.

    The devs make it pretty clear there are limited resource budgets even on the "good" computers and consoles and part of making them run well is not just waving a wand at it... but more making compromises. Intelligent compromises... but still compromises.

    Some are more obvious (like not using as many unique layers at once), while others are subtly done but effective.

    The part at the end about not making "signs" but rather "using letters over and over" was really well done. Since...well, text is just the same 26 letters in a specific font. If you're willing to give a little in specific font, then you can make virtually unlimited number of signs from those same letters on the same graphics budget rather than making a new, unique "sign" every time.

    Same thing with bogie wheels or seat fabric, headlights, etc.
     
  13. chieflongshin

    chieflongshin Well-Known Member

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    Perfect, can you help me migrate to a ferrari for free , or close to?
     
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  14. Richard CZE

    Richard CZE Well-Known Member

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    They don't understand your answer. Can you elaborate? Or did you misunderstand something?
     
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  15. Dinger75

    Dinger75 Well-Known Member

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    Well another reduce blurring textures update and just tried Franfurt Fulda and as expected, textures blur once again. Giving up running this journey as only around 20% of the way in before textures turned to complete trash

    This reducing textures is pretty pointless if DTG dont reprogram the trains to stop them being retained in memory to get around the issue with hitching in gen 8.

    Question is have DTG even started this work?

    So how about it DTG Matt or DTG Alex . Has this work even started yet or are you just goint to keep pretending that reducing a few textures here and there are going to make a blind bit of difference

    (Why am I even asking this question as have more chance of finding Lord Lucan riding Shergar than getting anything other than the usual BS responses or complete silence)
     
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  16. chieflongshin

    chieflongshin Well-Known Member

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  17. Richard CZE

    Richard CZE Well-Known Member

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  18. bowie87

    bowie87 Active Member

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    Yeah, really great update on PS5. Textures go blurry around Hanau, as before.
    SHARE_20260929_0451010.jpeg
     
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  19. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    I agree this would probably make the biggest dent in fixing blurryness.

    And why they didn't start with this is beyond me.

    But I don't see this as complete fix when it comes to busy stations because at that moment you have all the trains loaded at once. And they can't be removed from tge VRAM until you drive away.

    And that is where the CTD's are more prevalent because of the VRAM being overloaded all at once.

    So the texture issue is just as important to the fixing of the overall problem as well. They need to lower the memory footprint of all trains as much as possible.

    Then after all that we still may have them and thats when they need to adjust the scenery.

    All 3 are needed. And like I said back when Matt said it shouldn't take so long to fix and I said it sounded like a multi year project to me and so far they haven't proven me wrong.

    I bet though you can have 1 or 2 more layers active than before what they did. But still not everything.

    But yeah why not start with what would seem to be a fix for the worst offender. Thats what I thought they were doing when they annouced Gen 8 was done.
     
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  20. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Tbf, if it deleted all the trains from vRAM, it'd have the space there for the busy stations
     
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  21. MadduckUK

    MadduckUK Well-Known Member

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    Should we remove trains from TSW to improve performance?
     
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  22. FallenAngel00me

    FallenAngel00me Well-Known Member

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    No, just from vRAM once they're not in visible range
     
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  23. bowie87

    bowie87 Active Member

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    My screenshot was from a journey out of Frankfurt. Frankfurt HBF was packed with trains. Heading out of the station there was a lot of traffic (serveral Dostos and some BR642). Framerate was not great, but ok and playable. No blurryness.

    Blurred textures kicked in on a bland piece of track towards Hanau, no AI-trains in sight. I have the feeling, that the trains are not the only issue and there are issues with the routes itself. If thats the case, the blur-issue wil take additional time to be fixed (if ever, DTG...).
     
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  24. coursetim

    coursetim Well-Known Member

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    Honestly Riviera has felt worse on blurring for me since TSW7. I used to get half way through the route now it's just a couple of minutes out of the first stations
     
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  25. stujoy

    stujoy Well-Known Member

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    The routes need texture passes as well. I don’t know if that’s still part of the plan but so far it’s only trains from existing routes that are getting work done on them by the looks of it. This is going to take forever.
     
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  26. Richard CZE

    Richard CZE Well-Known Member

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    Yesterday I went from Hanau to Frankfurt by passenger train. The textures maintained their readability and sharpness even at the Frankfurt station. The second trip was in the opposite direction. The textures blurred in front of the Hanau station. There will be something there that consumes a lot of RAM.
     
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  27. tomotomo#7109

    tomotomo#7109 New Member

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    That doesn't always help!!

    I did a long free roam on Spirit of Steam once to get collectables with no timetable selected, just me and the surroundings and it blurred after a while and the stutter was terrible as well.
     
  28. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    Thats right but the thing is that kicked in because none of those trains you passed had been removed from the VRAM. When you reach Hanau there are alot of unique assets which also add to the VRAM. Its not just the trains that go into VRAM its scenery as well. But if those initial trains were out of VRAM that would give that extra space to possibly prevent that from happening when the scenery kicks in near Hanau.

    Thats why it will only be improved on unless all 3 steps are completed. Just removing the trains will only make a dent not solve the problem. But I think it will be the biggest one.

    Its a 3 pronged attack they need to do and confimed that is what they are doing.

    1. Lower the memory footprint of the trains themselves. Which has to be a separate by each DLC basis. So third parties will need to do this for themselves as well.

    2. Remove past trains from VRAM after the are out of view. Not sure if this is a core thing or a route by route thing.

    3. Reduce memory footprint of scenery. Mostly going over the unique assets and see if anything can be lowered there. And that has to be done route by route.

    As I said before sounds like a 2-3 year project to me. And it probably won't 100% fix the issue.
     
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  29. chrism#4685

    chrism#4685 Well-Known Member

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    And we're what, 2-3 years into this being a problem? I don't expect its ever going to be fixed to be honest.
     
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  30. cornetrunner

    cornetrunner Well-Known Member

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    I still don't know whether or not TSW loads textures for each instance of a train. To my mind, the vast majority of the textures for a specific type of train should only need to be loaded once and then referenced by each instance of that train, with transforms being applied to place them into the correct orientation within the world. So, what I'm saying is that, in principle, you could have, say, a hundred 395s active within the world but they would only need one set of textures between them, barring any textures specific to each instance, e.g. numbering.
     
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  31. CK95

    CK95 Well-Known Member

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    Pretty sure that’s what’s happening anyway, the problem is a small texture pool allowance & the overuse of 4K textures.

    That’s why small routes with not many types of rolling stock don’t have issues, but when you’re loading several types of train textures, along with everything else that costs memory allocation, there’s nothing left in the memory budget - then texture's don’t refresh & you get blurring.
     
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  32. Dinger75

    Dinger75 Well-Known Member

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    Right, I am going to post this here but I think DTG Matt has pulled a fast one on us all and lied to us.

    They are not actively trying to solve blurred textures in old routes. As per normal, they are only really interested in newer stuff they are trying to sell us.

    Let's look at the evidence. This thread claims that they want to focus on the routes most affected. While Franfurt Fulda will be on pretty much everyone's list, Semmeringbahn and Maintalbahn I doubt was on anybodies list

    The three routes though do have one thing in common, they all have rolling stock which layers in Nurberg - Wurzburg

    That's what they are trying to do. Typical DTG they are only trying to fix a new route they are trying to sell. This latest patch was never about Frankfurt Fulda etc hence why it is still blurring in the same place as they have only touched the stock that layers into the new route while eveything else is unchanged.

    I also bet also what DTG Matt and DTG Alex mean when they say that fixing blurring is a long term goal. It's because it is not in any active roadmap to fix this route by route but rather they or 3rd parties are only going to fix certain older trains if they layer into a new route they want to sell.

    Time to face facts, we have been conned.

    The only way they fix this route by route and in a speedy fashion is if we as console owners stop buying anything from them
     
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  33. stujoy

    stujoy Well-Known Member

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    I don’t think it’s exactly as you say but the priorities and the order they do things in will not be able to fix things right away, It’s probably a good idea to start with things that layer and substitute into the base routes for the new game as those are the routes that most people will have and what players who tend to play the new stuff will be playing now. Once those are done, they can carry on with the other most affected routes first and so on down the list. It will likely include bumping things that layer on to new releases up the list. The reality is that all trains need the work and for German stock that layers and substitutes everywhere it is going to take a while to get through them all. It’s DTG so this will be slow. There will likely only be one person doing this work, I’ll bet, and they may not even just be doing that. This person will be going through the list he or she has been given and applying the reductions to the textures, one train at a time, and the trains they have done will be tested and scheduled for forthcoming updates.

    Everybody not buying things will not change the way they are going about it. Enough people are already not buying stuff to indicate to DTG that this work needs doing but no further reduction, if anyone could arrange a mass boycott which they can’t possibly do, will speed up the work. It’s going to take time. I just hope they see it through to the end and not abandon it before enough has been done. DTG have a history of abandoning projects before completion. They need to do all the trains and all the routes, including third party content, which could be done by DTG or the third parties themselves, but it all needs to be done.

    No half measures.
     
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  34. lexie

    lexie Well-Known Member

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    I think you're turning around something right now. Blurry textures are a thing, at least from the start of TSW5. So this means it's already going on for more then 2 years. Instead of fixing the issues for the TSW5 and TSW6 routes, they just released another broken product. Something with fool me once, fool me twice, but they don't fool me a 3rd time. So they can put their broken TSW7 at a place where the sun doesn't shine.

    Now creating an image of taking the issue seriously, is a little to late, isn't it. It should have been fixed already for all TSW5 and TSW6 routes, before they even where thinking about releasing a "new" game. But TSW7 is the same story and now they're trying to do something for those older routes, because those trains are layering on the latest German route. They even didn't do this optimizations before the release of TSW7, to release a correctly working TSW7. Is TSW7 so badly sold on console, they now have to do something?

    I don't believe them anymore, I don't believe they're gonna fix the blurry textures, they had the time for 2 years, but they didn't fix it. They had the chance to show us with the release of TSW7, they're really have been on it and are able to fix it, but no, the usual release in September and the money are more important.
     
    Last edited: Oct 1, 2026 at 5:55 PM
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