Are the timetables going to reflect real running times to provide a comfortable drive? Or are we going to be forced to be fashionably late at every stop, same as HHR?
I guess there's also that country called Canada. However, it would be nice to know if Train Sim World will actually cover more of the world!
The 422/423 interior at 0:17 and Dostos at 0:35 have already been mentioned, so I hope there will be some commentary on that. As for my questions: - We know the maximum allowed speed is 250 km/h, but ICE3M can reach 320 with ease. Can the game handle it? - After talking about ICE3M and R9 services the article says "In addition to these services you will have a variety of other scenarios and services for you to enjoy as you play." What "other services" can we expect? - It might be just a trailer sound design, but what is the actual sound of the ICE door closing? Along with a characteristic beeping, they usually close with a proper smack to shut properly and then you can hear air getting sucked from the gap, so they stick to the frame at high speeds. Are these elements represented? (also DTG Protagonist - you still owe me the dual speed limit answer from last time )
In the trailer they are: More clearly here: The wheel flange is on the wrong side, when going over a curve you always derail in this position. On the promo screenshot it is fine:
Köln Hbf has a very special signalisation in real life. All platforms use "Deckungssignale" to seperate the track into Shorter sections, and drivers are advised to drive up to a red Signal (even if the scheduled stop position is further ahead) and depending on the clear path Speed restrictions vary from 30 to 20 km/h. Additional, the Station is not equipped with distant Signals (from entrance to Exit), that means Trains are not allowed to run through the Station without a stop. Is this Special signalisation simulated in any case?
The wheels are the correct way, the flanges are on the inside. What you can see is that the wheels are sunk slightly into the rails, an issue which is being looked into.
Not to be rude myself but the only trains mentioned was the db 442 and the ice 3m The 422 wasn't mentioned in any article and in tralier there is a shot of what looks like a 422
what are the exact endpoints of the route? For example does it include Aachen West Yard for possible future freights services or does it end directly at Aachen main Station? And if it ends at the main Station ist the depot there included? The same also goes for the other direction. Where does it end in cologne?
What year does this route take place in? I've heard some talk about platform configuration at Koln to be pre-2015 (if I recall correctly).
Will there be a EBuLa (Elektronischer Buchfahrplan und Verzeichnis der Langsamfahrstellen/ electronic timetable) in the trains?
Will keyboards be fixed on Xbox (you can't apply the train break on locos with separate throttle and breaks)
I understand it will not be possible to drive the preserved collection rolling stock in the full TSW2 routes. I still do not understand what the real problem is. You need to do some conversions at least to the preserved collection routes. They will run using the new engine, so what features of the new engine will be available at preserved collection routes and what not? A question I have is, will it be possible,maybe very limited to use the scenario planner on preserved collection routes? For the scenario planner, just give us a clear but fairly detailed overview of what we can do with it. Some examples: - Cold start of an engine - Coupling to consists - Decoupling along the road. - Drive the left track - Include first person mode instructions (walk to platform x and wait for the train) - Can we save scenarios? Or, is it just a creator for something comparable to quickdrive on TS? PS Almost forgot, can we see at least a short demo of the scenario planner? To be honest, for me this is the most important feature but I do not yet have a lot of confidence it will be fun using it.
It's difficult to say an exact time with frames changing three times per second, but I was talking about this shot and I am somewhat certain those are Dostos right there.
will old german locos in preserved collection ever be reintroduced with udated ''physics'' within TSW2 klön aachen
That's the passenger compartment of a BR 422. It can't be a Talent 2, as the seats look different on that train. It can't be a 423, as 423s don't have wooden arm rests.
It seems you have eagle eyes. I would never recon it without your help. The result is great. We will get ICE 3M, Talent 2, DB BR 422 and the Dostos. The last means that we will get the DB BR 146 or 143 for pulling or pushing the Dostos. And it would be perfect if we get freight action with the DB BR 185.2 (like in a leaked picture) and a german diesel shunter.
-Exactly what trains will we get in this route? I see the ICE 3M, I see the Talent 2... but I also something like a DB BR 425 and a Dosto formation in the trailer. -And what locomotive is powering the Dosto formation? -Are these locomotives included with the route?- -Is it just for people who own it in TSW1? -Is DTG therefore using all the locos and models they've created for TSW1 to make busier routes in TSW2? -Are we going to see business (busy-ness) sacrifices on the PC edition, even though the recommended system requirements are met or exceeded, if the PS4/Xbox consoles can't handle it? -If the Talent and BR 425 are working fine in Koln - Aachen with adhesion and stuff, what does that mean for the Talent and BR 425 in TSW1 routes that are being brought over? Surely standardising the experience with new traction and weight physics isn't rocket science.
Scenario planner stuff: - Can I send my Bakerloo line train hurdling through the intercity line by pushing it from behind with an ICE 3M? - If I create a scenario where I send a train from a station to go off to a branch line that'll lead them to the end of the world, what happens? - If I remove the branding from the ICE 3M and paint it bright pink so that it's no longer DeustcheBahn's, can I send this train to it's flipping doom without getting the "Service Failure" screen?
I was thinking the red thing was part of a building but your image is clearer than I could get and the version above, and it sure does look like a dosto. Add that to the 422 interior and we have a bunch of stuff that isn’t yet announced being teased. Makes me go “hmmmm” and stroke my bearded chin.
A lot of questions on the exact route. Can we see a map of the route as I guess this has been created already, so knowing the stations. The from and where points and also if we get access to any depots. I guess you’ve seen the 0:18 second train in the trailer. Is it a 442 or something else? will we get any double ICE’s? As the images and video only show single trains, not double versions. will there be more passengers on the platforms and on the trains? I think that’s what I’ve got so far. thanks in advance!
1. Is Köln Hauptbahnhof going to be properly busy? Will there be services on diverging lines in the timetable, or just the Cologne-Aachen trains (a small percentage of all trains at Cologne)? 2. Will there be services to/from depots, or just A-B runs in the service mode timetable?
All the important stuff seems to have already been asked...so I only have 1 Sam....can we please have a Col Failure voice-over edition of the Köln - Aachen trailer ? Thanks
I second that! A colonel failure edition of the trailer. Absolutely loved the SPG one the other week!
I bet all the questions on the Dosto and 422 will have one answer: "We'll be saving these questions for another stream"
I have a bad feeling that should not have been in the trailer and they're now in the office like "oh no, oh no, oh no..."
Scenario Planner - Will I be able to setup a scenario so I can do a out and back service, like start at Harrow & Wealdstone and run to Queens Park detrain go into the reversing siding to change platform and then return to Harrow & Wealdstone? Thank You
Generic one, 1. How many passenger services will be available in total for the route? 2. Is there any features in the cab/operation of the ICE that we havnt seen before in TSW? 3. I seen from the video that more trees are present, in TSW1 currently we all know they sort of 'pop' up in into better quality around 10/20m ahead of your train, does this new engine improve that? I know matt explained distant foliage but the spawn quality still the same or will they be loaded without the popping close by? Now some generic questions if you have time. 4. Would DTG consider changing the door controls to a keyboard command for the PC users? 5. Will we be able to view timetables for this route/others prior to release? Finally, are services all running with green lights through-out or will there be 'some' variations where signals play a part in the time keeping? thank you.
Its fantastic to see a new high speed train in TSW, though I wonder what the experience will be like compared to the previous high speed train in the game, namely the HST on GWR route. One of the things that was added with that release was the ability to have motion blur, to really give that sense of speed. The idea was great, though the blurring implementation in TSW isn't quite ideal, as it'll sometimes show erroneously and warp in weird places. > With this in mind, will there be any improvements/changes to motion blur? Will there be an option in the settings to manually turn it off? I do apologize in advance if this was already discussed elsewhere, but I felt it was appropriate to address since this is rather relevant to high speed trains. Cheers!