PlayStation Add-ons Manager

Discussion in 'TSW General Discussion' started by transport, Feb 6, 2023.

  1. docsnyder1911

    docsnyder1911 Well-Known Member

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    Hello JD,

    at TSW2 there is the BR 204 at MSB and the 155 at RSN only after the addons manager. Will it be similar when the addons manager will come out for TSW3?
     
  2. transport

    transport Active Member

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    We can always hope, although we’ve now had confirmation of it not happening

    Very true, it’s also getting quite repetitive
    Yes, I agree, it has become a trademark now ;-)
    Yep, just making it all a bit harder
    I agree with this, especially when you have to try and work around layers too!
    Yep, I’m surprised at how few full blown memes there are - sad there should be the opportunity for memes though
    All you can do is try your best, nothing is concrete which, in my opinion, is better as it doesn’t send hopes wildly high
    They tried although it has now been confirmed that it isn’t releasing in line with the new DLC
    I agree with you, disappointing if they don’t get it done by then though
    Yep, the standard cycle, never deviates
    Very true
    You’d be surprised at how many users have PS5’s (me included) and are effected by this
    We can hope that this is actually the case
    I agree, given how it happened in TSW2 and 3, it might happen in a supposed TSW4.


    Thank you all for letting this get attention, now time for an opinion that I just thought about.
    The reason for the push-backs might be that as they release new content, they have to update add-ons manager to work with said new route - E.G. Scotrail Express - and the new feature(s) it comes with - E.G. Announcements
     
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  3. ApollonJustice

    ApollonJustice Well-Known Member

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    So annoying... If there are only XBox-issues left, why not releasing it for PS5? We are the ones, who need it most.
     
  4. Dinger75

    Dinger75 Well-Known Member

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    So the light at the end of the tunnel was really just DTG with a torch bringing us yet more pathetic excuses.

    I think the only excuse left is the dog ate it.
     
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  5. rennekton#1349

    rennekton#1349 Well-Known Member

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    Cuz of the potential that the issues Xbox users are facing also doesn't affect playstation players. That's the reason Matt gave previously
     
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  6. StrikeEagle78

    StrikeEagle78 Well-Known Member

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    I wonder if the basic structure of TSW has made this problem of add-on sizes worse over time. Correct me if I'm wrong, but doesn't the TSW core just include the menu and the basic game engine and each DLC comes packaged with its own assets? For example, if you see the same building repeated in multiple routes, it isn't referenced from a set of core assets in the main download, but is copied each time into each DLC effectively like each route is its own self contained game. Wouldn't putting most core assets that are repeatable into the core game make DLC routes smaller in size and also make the game run more efficiently (maybe)? The 64GB limit size would ha e eventually been hit, but not so soon.

    Again, just my thought on the matter and I may be completely out to lunch on it.
     
  7. Lamplight

    Lamplight Well-Known Member

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    Why am I not surprised. Seems that I won’t have to eat my words after all. In the end, the promised news turned out to be “it’s coming soon”. The very same news we’ve been hearing for a year now. Oh sure, there’s a shiny new badge of “beta feedback” attached to it now, but it’s also not the first time we’ve been told that. Utterly ridiculous.

    Similar for me. I was looking forward to the Acela but I really don’t know if I can be bothered to play Tetris again.
     
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  8. goochdog#5870

    goochdog#5870 Well-Known Member

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    I’ve not played it since before Xmas due to the Tetrising and the longer this farce goes on for the less I am missing it. False promises and priorities elsewhere. There are plenty of other decent PS5 titles that have taken TSW place and they utilise the console and controllers .
    Just so bloody sick of all of this .
    What annoys me most is the lies last year about not having any more DLCs until the existing problems were sorted and then when that lie came to pass , releasing TSW3 with the same problems and even more .
     
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  9. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    Same LOVE, different toilet. Coming up to 2 years now since the add ons manager was being worked on. 2 YEARS.
     
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  10. Lamplight

    Lamplight Well-Known Member

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    Flipping heck, has it truly been that long already? Unbelievable. I can totally see that they're working on it with the highest priority.
     
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  11. CK95

    CK95 Well-Known Member

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    It’s always the same thing, they have something new to sell & all of a sudden it’s all talk about how much progress is made, then comes the “there’s an issue” and “it’ll be ready soon” - the new product releases and then we go back to the silence until the next content release.
     
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  12. yardem

    yardem Well-Known Member

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    If duplicated assets would be moved into the core game, then the core would grow too large for any one route.
    For example, the core would have to contain common US assets, common UK assets, common DE assets. That would probably be more inefficient than duplicating stuff in each route.

    This is similar to Apple iOS/MacOS applications: each app comes with all the required dependencies, and nothing is installed into a "common" area of the OS. Uninstalling an app is as simple as deleting its directory with all its contents, and no other app is impacted.
    In contrast, when you install a Windows app, it has to bring required dependencies into the Windows directory, leading to a bloated OS. More often than not, uninstalling an app leaves behind a lot of stuff in the "common" areas.
     
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  13. Calidore266

    Calidore266 Well-Known Member

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    Looks like the 64 gb limit itself was first discovered in October 2021, so 16 months for that. The idea for the add-ons manager came sometime after. So, got quite a while before we hit 2 years yet. :) Still, Oct. 2021 is when Windows 11 launched, for some context.
     
    Last edited: Feb 16, 2023
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  14. trainsimcz

    trainsimcz Well-Known Member

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    Why are you guys surprised ? :) You forget about TSW 2 release when they announced that BKL will be released with shorter timetable but soon after the release new full timetable will come :D And yeah it did but not for TSW 2 but with TSW 3 with word that soon they will release it for TSW 2 too :D So that SOON for BKL timetable took them 2 years and they create it for the wrong version of the game as TSW 2 suppose to get it :). During that time they were all BS about how they still working on, etc... then excuses that dispatcher cant handle that and then finally they wrote after more than a year that its impossible to expand that timetable because its made completely wrong and they will have to create completely new one.
     
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  15. orb

    orb Well-Known Member

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    Reminds how old routes for Train Simulator (RailWorks) were done, with European Assets, US Assets, Foliage assets, UK LED Signals and probably a few more being a separate common DLCs shared among routes.
     
  16. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Just to clarify, these are two separate teams - Content and Engineering - with two different remits and skillsets. This is the Engineering Team's #1 priority, and has been since the Save Game improvements have come in.
     
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  17. CK95

    CK95 Well-Known Member

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    I’m not attacking either of those teams here, my gripe is that the community team only becomes responsive to the topic when you have stuff to sell.

    Even in your reply there, “it’s been the engineering teams #1 priority since the save game improvements have come in”. We were told it was the #1 thing after Rush Hour, then again when TSW 3 was announced, now again with your big US content release.

    Is it DTG’s issue? Mostly no, and I don’t expect a fast fix at all, I’d be surprised if you actually manage to pull it off, and I don’t mean that in an offensive way, kudos to your engineers for going at it. My problem is entirely the way you’re practically marketing the fix to sell new content.
     
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  18. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    I'd argue we've provided pretty regular updates - whether things are going well or not - every month with the Roadmap. And at the time things have been said, they've always been true (we believe things there's light at the end of the tunnel, planning to launch with TSW3, etc.). Of course we're likely to provide a more detailed update when we have news - and we get asked every time a new piece of content is revealed by players who are excited, but worried about their PS5 64GB limit. So we try to make sure we provide as detailed a description as we can, without repeating ourselves too much.

    Unfortunately, development hasn't been the smoothest, and we've found that as one mole has been whacked, another has emerged in its place - often in a completely different place. This is why we've not provided a release date until we're confident these have been ironed out.

    Is it frustrating? Absolutely. I'm not a fan of having to break news when we've been so optimistic internally - and equally, I know from everyone who's been affected by this issue it's doubly frustrating. I'm going through the rollercoaster too, and I'll be as chuffed as anyone when we can release it. All we can do is provide a picture of how things look at the time of writing/streaming.

    Were we close at the start of the month? Yes. We made a decision at the very last minute to err on the side of caution and not announce a date in the Roadmap article (which proved wise, in retrospect). Have other hurdles jumped up since? Yes. We're working as hard as we can to get it sorted.
     
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  19. goochdog#5870

    goochdog#5870 Well-Known Member

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    What will come first add on manager or the Peninsula updates?
     
  20. CK95

    CK95 Well-Known Member

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    https://forums.dovetailgames.com/threads/ts19-réseau-renaissance.14205/

    Hmmm…

    This is just one of many examples of DTG’s…let downs.

    Forgive my abrasiveness - I’ve just been a DTG customer for a number of years, it’s one of the unfortunate side effects of being a train enthusiast.
     
    Last edited: Feb 16, 2023
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  21. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    In terms of our current plans, Add-ons Manager.
     
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  22. trainsimcz

    trainsimcz Well-Known Member

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    TSW 4 :D
     
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  23. Dinger75

    Dinger75 Well-Known Member

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    And the add-on manager for TSW4 will come 'soon' after launch

    No, it really will

    Honest...
     
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  24. andrewtodd793

    andrewtodd793 Member

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    JD your a nice bloke but I have to be honest it is just sell sell sell DTG you made Glasgow to Edinburgh seem like a must buy and to be honest the ps5 version is terrible
    On to the add-on manager I've spent £100s on DLC and not to be able to have choice to pick any route I want to play without deleting something is totally unacceptable this should have the number 1 priority I can't ever play tsw 2 to it's full potential cause the route updates have never been released again totally unacceptable
     
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  25. docsnyder1911

    docsnyder1911 Well-Known Member

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    Why not making 1 game, that includes all dlc's, that are available after buying. Okay it would be big with around 200 GB's. But other developers do so too. And there would no need for the addons manager.
     
  26. Lamplight

    Lamplight Well-Known Member

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    Sorry, JD, but I have to agree with CK95 here. We were always told it was the top priority and now you confirm that it wasn’t always. Just how many other projects took priority and further delayed release? I’m not trying to attack anyone personally. There just seems to be a disconnect between the updates we’re given and what actually goes on. As these threads show, I don’t seem to be alone when I say that the frustration is slowly building to the boiling point.

    I’ve only been able to enjoy TSW 3 haphazardly as no matter where I turn, there’s always something missing because of the limit. That’s not even mentioning the fact that I can only access a fraction of my collection at a time. There are many reasons why the tone in the discussion of the add-on manager has been becoming increasingly rough.
     
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  27. CK95

    CK95 Well-Known Member

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    Best part about that is, you can literally hear Sam’s voice reading it.
     
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  28. Lamplight

    Lamplight Well-Known Member

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    Just had a not very enjoyable read. That’s rough, even by DTG standards. That’s the thing, isn’t it? When DTG say something is coming soon™, you never know whether it’s coming at all.
     
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  29. coursetim

    coursetim Well-Known Member

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    I've just been reading this and I don't even know what to say. Thats awful on dtgs part the amount of community managers on that thread over 3 years of just saying the same thing with nothing being done.

    I applaud the users on the thread for keeping on with it, but there's no way they should have had to.
     
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  30. transport

    transport Active Member

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    Sadly, thats correct
    True
    Nor have I, I don’t see it to be worth it given the danger of it forgetting purchases
    Very true
    Very true, people do forget
    I agree with this point
    They may mostly say the same, but at least they exist
    At least he’s being honest.
     
  31. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Just want to correct something JD said earlier, engineering have multiple people and manage multiple priorities, addon manager remained top priority for the people working on it and has been unaffected through its entire dev by anything else going on. Save game was worked on by different people. You just can't throw more engineers on this it's like asking two people to have a baby in 4.5 months. Where we have needed support on other independent areas like ui we have called in other people to do that but the majority is all in the core handling and that's a one person job. That person is supported by two testers working full time testing builds, fixes etc and we are also getting a lot of support from our xbox beta testers on how it's working for them.

    In short, it has everyone on it that it can and if we see the opportunity for additional people to help we do that.

    I've wanted to give updates in some form so that you don't think we've forgotten it or trying to hide it or something. But the only update I know you want to hear is when it's coming and I don't know that so all I can give is a general unsatisfying update or nothing at all until its done. I'm thinking that might just be the best approach from here on.

    Current update: its not done yet.

    Matt.
     
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  32. Lamplight

    Lamplight Well-Known Member

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    That's reassuring to hear. I can only speak for myself, but getting that info on how many people work on what with explanations is way better than just hearing that there have been problems and it's coming soon. Of course, JD's comment just poured oil into the fire with the talks about priority. But don't let it come to radio silence. That'll just have everyone think it's forgotten and will never come.

    The thing is that all of the circumstances just exacerbate the situation (in addition to the significant wait). With TSW 3, we saw a significant increase in route size meaning that whereas you could still have a good selection of routes on hand in TSW 2, it really comes down to a handful now. Then there's the increased focus on getting the most out of the timetables via layering. That's awesome but also extremely difficult to manage on PS5.

    The hard work is appreciated and will pay off in the end, but until then, PS5 is becoming an increasingly unattractive platform for TSW.
     
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  33. SBos

    SBos Well-Known Member

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    Just more waffle with the same end result.

    The issue was the limit on PlayStation and you needed to fix that. Instead during the development, because you say you saw some small benefits, you included all platforms which complicated things.

    So more hurdles have now jumped up since the start of the month and these will be used in the next update.

    We’re working as hard as we can to get things sorted has been the case for well over a year.
     
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  34. DTG Matt

    DTG Matt Executive Producer Staff Member

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    It working on other platforms has added no time to the development and ps5 leads our qa testing before other platforms.

    Memory benefits are a natural side effect of addon manager not an additional task.

    When we talk about bugs on xbox it's because they were found there, it's highly likely they will e it on ps too just haven't been found yet, so the other platforms are also helping spread the testing to find more bugs faster.

    Not fast enough I get it. But, doing everything we can. If we get sign off on ps5 first we won't hold it back.
     
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  35. docsnyder1911

    docsnyder1911 Well-Known Member

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    Hello Matt,

    first of all thank you very much for your informations. For me it's not such a big thing, because I can play TSW2 too and that has the addons manager already. So the routes, that have most advantages because of Gen9 (HMA, SKA, BML, SMH, HSC and SOS) are playable there. The rest I play at TSW3 (PS5 or 4 version).

    One question I have in that context. In TSW2 there is no substitution of the BR204, 187, 155, G6, 1442 and of some bristish locos especially for rail tours after release of the addons manager.

    Will it be the same after the release of the addons manager for TSW3?

    Thank you for your answer in advance.
     
  36. DTG Matt

    DTG Matt Executive Producer Staff Member

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    No that wont be a problem. There's a lot of testing going on to make sure all the same options, services, etc are all present (that's all resolved now).
     
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  37. docsnyder1911

    docsnyder1911 Well-Known Member

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    Thank you for your answer Matt.
     
  38. mattchester#9176

    mattchester#9176 Well-Known Member

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    I appreciate everyone's efforts and that it's been a difficult and unique problem to solve however despite all the updates I'm essentially in no better position that the first day Dresden Risa came out and I tipped over the DLC limit. In truth, I'm a lot worse as I have a lot more DLC now.

    I know this is partially my own issue to get over but I find it very difficult to engage with the game at the moment. Just seeing the half empty train or route selection screens leave me annoyed I can't access my whole collection at once as I love to route hop rather than stick to one. Additionally I can't use the Quick Play feature as it will never qive me a random selection from all my collection so I end up just not playing the game.

    Imagine being a model train enthusiast and Hornby saying, sorry you can only have half your trains on the track at once? Yes, you can still use your whole collection, just not at the same time. You'd soon become frustrated just seeing the trains you couldn't use and end up thinking "I won't go down the shed, I'll just do something else instead". Perhaps somewhat irrationally, that's where I am with the game at the moment.

    Of course I could abandon TSW3 and go back to TSW2 and gain back most of my routes. The issue here of course is I can't use my TSW3 routes or have access to any of the preservation crew updates, so still not my whole collection.

    I realise that it will take as long as it takes and nothing we say will achieve much other than inflaming tensions but I'm just deflated by the whole situation and felt the need to share.
     
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  39. DTG Matt

    DTG Matt Executive Producer Staff Member

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    I feel your pain, and everyone elses. The nightmare will be over soon(TM), and we can all get back to happier things.

    Matt.
     
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  40. erg73

    erg73 Well-Known Member

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    When I saw months ago that the add-on manager was available for TSW2 I thought that in a matter of days or at most weeks DTG could adapt that same solution for TSW3, because I honestly thought that under the surface the functioning was very similar between the two versions, beyond all the visual and playable improvements that we already know that TSW3 brought.

    But if they're getting so bogged down, it's definitely because there are more differences than meets the eye. After the release, I myself commented on occasion that I didn't think the number change was justified, but now I realise that possibly a lot more work was done on the core of the game than it appeared from the outside to have been done.
     
  41. Loco Dave

    Loco Dave Active Member

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    I think the new UI in TSW3 probably causes problems.
    TSW2 had you pick a route at the start whereas TSW3 keeps your options open throughout the selection process.
     
  42. rennekton#1349

    rennekton#1349 Well-Known Member

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    The addon manager for tsw2 also had issues where certain layers and subs weren't appearing even if you had the appropriate routes installed
     
  43. Calidore266

    Calidore266 Well-Known Member

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    Thanks much for the updates, Matt. I appreciate reactions can be frustrating, but silence is never a better option than communication.
     
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  44. Pipe

    Pipe Well-Known Member

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    Well, at this point you walk the talk or else there´s not much left to do, I´d guess.
     
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  45. SBos

    SBos Well-Known Member

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    Matt’s response to this thread is not encouraging at all. We have gone from it’s very close to it’s not done yet and he doesn’t know when it will be completed.

    I simply do not accept that involving other platforms has not added time to solving and releasing the add on manager only required by PS5 players. XBox had nothing to do with this issue neither did the PC and yet here we are with issues being found on XBox.

    Also makes you laugh when he says we can get back to happier times when it’s released what it actually means we can get back to all the unresolved long term bugs and issues.
     
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  46. DTG Matt

    DTG Matt Executive Producer Staff Member

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    I'll summarise:

    It is certainly still close.
    It's indeed not done yet.
    and no, I don't know when it will be completed.

    At least you have understood my update.

    I will continue to give updates for those that would like to be re-assured it hasn't been forgotten. If the only update that matters to you is the one with a rock solid date on it - i'll make sure JD puts some nice big pink asterisks and balloons on that one to make it stand out and you can otherwise ignore them.

    Advanced warning: more than likely, many of those updates are going to sound similar to the summary above, with a slightly more end-of-tether Matt or JD delivering it each time. We are at that phase now where it's about finding and fixing bugs, which just keeps going until we can't find any more bugs, so, I can't tell you how long that piece of string is i'm afraid, just that, I wish it was shorter, my word how I do.

    A bug found and fixed on an xbox, is a bug that will not show up on a PS5 either, what a win.

    Matt.
     
    Last edited: Feb 18, 2023
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  47. transport

    transport Active Member

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    Thank you Matt may not be the update we’re looking for but it brings Clarity
     
  48. ApollonJustice

    ApollonJustice Well-Known Member

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    Simply annoying for PS5-users....:mad:
     
    Last edited: Feb 19, 2023
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  49. transport

    transport Active Member

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    I agree, being a PS5 user myself
     
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  50. ApollonJustice

    ApollonJustice Well-Known Member

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    I ask again, why not releasing for PS5 now? Bugs can also be fixed afterwards and the PS5-users can finally use the whole owned content. This should be the most important thing now. This would also be good for DTG, because they would earn more money with new releases, because most of the PS5-users (me included) won't buy new content until the manager is out. Buying new content without being able to use it is futile.
     
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