This is the master feedback thread for the Railpool BR 193 Vectron Loco Add-On. The thread will be unlocked for feedback when Early Access for TSW 4 begins.
Some of the items on the screens seem to have quite low resolution textures on PS5. Not Vectron specific, but that's what I tested it on: Turning off the track monitor in the settings and turning on distance to speed limit HUD results in the track monitor still being on screen. Despite turning everything off, the game still displays the PZB helper stuff, which is infuriating.
That's why we need adjustable seats. The height is not unrealistic, but it's probably a little bit higher than I would have chosen in a real one.
This may just be me not understanding the Locomotive well but whenever a SiFA brake happens, I no longer can fully release the breaks anymore. I have to hold release brakes for the entirety of the route afterwards otherwise it'll just slow down again.
As of current, I'm only aware of how to do it on a keyboard which would be Shift + R To do it via cursor, you have to tap the top of the AFB lever.
The train length indicator isn't doing its job. You press it but there is no "beep beep" sound coming.
On the Labouring home scenario on Dresden - Riesa, not sure why but all the coaches are white and the driving car at the back of the train is the wrong way around… other than that, the Vectron is now my favourite loco!
When the reverser is in reverse and PZB is enabled, the main MFD screen does not show any PZB indications at all. PZB is active as the HUD shows the flashing 1000Hz indicator.
On PS5 you can't acknowledge the sifa pedal unless the alarm is going on. I'm not sure how real drivers deal with sifa, but I have been under the impression that they release the pedal every once in a while, so they won't get the alarm at all. Currently this is not possible in game, when playing with controller. I noticed this while playing a 6 am. freight service from Riesa to Dresden.
Started playing with the Vectron last night and a few bugs straight away. There is a graphic bug on the leading bogie of the VTG wagons. It shows through the wagon even from above and at night. You can't access external view from cab 2 or jump out of cab 2. You have to use the steps. Cab 1 does not have the issue. There is a graphic mesh blur error on all the surround buttons on the right and top right screens. The dipped high beam lower lights do not work. Otherwise a good loco and good sounds. All the above is on XSX.
The only things it lacks on the Vectron: Possibility of selecting a pantograph Taillights when selected to be on Control room
The Vectron is beautiful. I really like the locomotive, but I see some problems. * The Vectron is not manually connected to some UK passenger cars, even though the "hook" is on. View: * When using the Vectron on some routes, the locomotive's joint sounds muffled and hoarse: - East Coast Mainline, Nahverkehr Dresden, S-bahn Vorarlberg : good joint sound when passing through switches. - Nahverkehr Dresden, Lgv Mediterranee: the joint sound when passing through the switches is bad and low.
Never noticed that. Mind you, the indication may vary, depending on equipment on board. However, a constant 1000hz supervision would indicate a „Störbetrieb“. If you are in reverse, PZB should be inactive. I’ll look it up and put a reference here, currently not able…
There are a few issues, I reported them individually in troubleshooting but perhaps it works better here... original pages have been hyperlinked into the lines, there is more information there, discussion in replies and images Vectron's 2nd cab door controls are inverted, pressing right door open opens the left doors Vectron's brakes take too long and/or are too weak, maybe you could improve that for single-loco runs, shunting etc. (maybe I could use the direct brake for that) Vectron 2nd cab cab light switch seems to be inverted, moving cursor up moves the switch down and vice versa
I noticed that too. Really weird that we don't have the Panto-selector switch in the cab. IRL it is in the hallway that isn't modelled, but so are the Sifa, PZB, LZB switches yet we have them in the cab. I hope this gets adjusted at some point. Really annoying to have to delete the loco and spawn it the other way around just to switch panto config :/ Otherwise it is a extremely well made loco, lovely looks, lovely sounds and lovely physics. Nighttime rides with light clouds are absolutely stunning. Cheers EDIT: Please ignore my Pantograph mention. The Vectron we have ingame is the multi-system variant and for obvious reasons does not have double pantos on each side Cheers
I believe this part was already answered by cwf here: https://forums.dovetailgames.com/th...incredibly-long-to-release.73717/#post-719671
yeah but a steam friend and I agreed that the e brakes are scrap because Zwangsbremsungen take too long and Schnellbremsungen are not "schnell"
Mh, I have a tendency to trust the people who have insight into the real thing rather than people on the internet agreeing on some feelings. But, hey, that’s just me
Also be aware, that most freight trains (just driving Freight Riesa-Dresden) must be run in G brake mode, and the PZB must be set to U if you're in G. Speeds for trains like these are ususally limited to 80 or 90 km/h in real life, so don't try to run at line speed, or you'll get a Zwangsbremsung very soon when hitting a Vr0 (expect to stop) / Vr2 (expect 40 km/h) and the 1000Hz magnet forces you to below 55 km/h in 38 seconds .
Cwf posted a good summary of all the fright settings for DRA at the time: https://forums.dovetailgames.com/threads/nahverkehr-dresden-freight-timetable-explained.48953/ I believe it was only one train that needed to be run in U
Depends on the brake hundredth, below 65 or if the brakes are set to G, U must be used according to DB RiL. Lighter freight trains with brakes in P can be run in U or M.
I think you mean "there was only one train that needed to be run in G", right? As far as I can remember at least the Habbiins train and the "monster" train required PZB U. Most likely also the long and heavy mixed manifest train.
Because it's not modelled. I think this has already been discussed. How much time will you spend in there anyway? Is it worth the complex process of modelling this? It's not just a simple wall of switch cabinets you know. http://www.gessen.de/fotos/193330maschinenraum.jpg