Loco Railpool Vectron - Feedback Thread

Discussion in 'Player Feedback' started by DTG-Chris, Sep 13, 2023.

  1. DTG-Chris

    DTG-Chris Staff Member

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    This is the master feedback thread for the Railpool BR 193 Vectron Loco Add-On. The thread will be unlocked for feedback when Early Access for TSW 4 begins.
     
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  2. diamondderp

    diamondderp Active Member

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    The seating height looks a bit too high on PS5, so back before it got fixed. Or it might just be me…
     
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  3. steamylocoman

    steamylocoman Well-Known Member

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    Think it might be you as it seems good on PC atleast
     
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  4. Lamplight

    Lamplight Well-Known Member

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    Some of the items on the screens seem to have quite low resolution textures on PS5.

    Not Vectron specific, but that's what I tested it on: Turning off the track monitor in the settings and turning on distance to speed limit HUD results in the track monitor still being on screen.

    Despite turning everything off, the game still displays the PZB helper stuff, which is infuriating.
     
  5. ondrys

    ondrys New Member

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    It´s not just you, I have the same feeling - PS5
     
  6. Lamplight

    Lamplight Well-Known Member

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    That's why we need adjustable seats. The height is not unrealistic, but it's probably a little bit higher than I would have chosen in a real one.
     
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  7. matashton#4169

    matashton#4169 New Member

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    Enjoying it so far, but is there a controller shortcut for the AFB speed confirmation?
     
  8. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    This may just be me not understanding the Locomotive well but whenever a SiFA brake happens, I no longer can fully release the breaks anymore. I have to hold release brakes for the entirety of the route afterwards otherwise it'll just slow down again.
     
  9. aeronautic237

    aeronautic237 Well-Known Member

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  10. protonmw

    protonmw Active Member

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    AFB Lever gets no input from Raildriver, even mapping says it should! Bug?
     
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  11. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    Did you confirm the speed input after changing the AFB speed?
     
  12. protonmw

    protonmw Active Member

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    The lever of the train isn´t moving at all, with or without acknowledge by knob.
     
  13. swift19

    swift19 Active Member

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    How do you acknowledge AFB speed using a controller?
     
  14. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    As of current, I'm only aware of how to do it on a keyboard which would be Shift + R

    To do it via cursor, you have to tap the top of the AFB lever.
     
  15. colinL

    colinL Well-Known Member

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    The train length indicator isn't doing its job. You press it but there is no "beep beep" sound coming.
     
  16. swift19

    swift19 Active Member

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    Thanks. I play on PS5 though.
     
  17. BRD

    BRD Well-Known Member

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    Did you press it twice? It works for me at least.
     
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  18. padruig

    padruig Member

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    On the Labouring home scenario on Dresden - Riesa, not sure why but all the coaches are white and the driving car at the back of the train is the wrong way around… other than that, the Vectron is now my favourite loco!
     
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  19. solicitr

    solicitr Well-Known Member

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    You have to double-click it
     
  20. bescot

    bescot Well-Known Member

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    When the reverser is in reverse and PZB is enabled, the main MFD screen does not show any PZB indications at all. PZB is active as the HUD shows the flashing 1000Hz indicator.
     
  21. Suomen surkein junakuski

    Suomen surkein junakuski Well-Known Member

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    On PS5 you can't acknowledge the sifa pedal unless the alarm is going on. I'm not sure how real drivers deal with sifa, but I have been under the impression that they release the pedal every once in a while, so they won't get the alarm at all. Currently this is not possible in game, when playing with controller. I noticed this while playing a 6 am. freight service from Riesa to Dresden.
     
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  22. Fitz

    Fitz Well-Known Member

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    Started playing with the Vectron last night and a few bugs straight away.

    There is a graphic bug on the leading bogie of the VTG wagons. It shows through the wagon even from above and at night.

    You can't access external view from cab 2 or jump out of cab 2. You have to use the steps. Cab 1 does not have the issue.

    There is a graphic mesh blur error on all the surround buttons on the right and top right screens.

    The dipped high beam lower lights do not work.

    Otherwise a good loco and good sounds.

    All the above is on XSX.
     
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  23. OpenMinded

    OpenMinded Well-Known Member

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    This is intended. PZB is inhibited when the reverser is in revers…
     
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  24. Fitz

    Fitz Well-Known Member

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    I actually thought the seating height is a tad low myself. While at the same time not unrealistic.
     
    Last edited: Sep 23, 2023
  25. jan.jhonzik

    jan.jhonzik New Member

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    The only things it lacks on the Vectron:
    Possibility of selecting a pantograph
    Taillights when selected to be on
    Control room
     
  26. Mertcan

    Mertcan Member

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    The Vectron is beautiful. I really like the locomotive, but I see some problems.

    * The Vectron is not manually connected to some UK passenger cars, even though the "hook" is on.
    View: [​IMG]

    * When using the Vectron on some routes, the locomotive's joint sounds muffled and hoarse:
    - East Coast Mainline, Nahverkehr Dresden, S-bahn Vorarlberg : good joint sound when passing through switches.
    - Nahverkehr Dresden, Lgv Mediterranee: the joint sound when passing through the switches is bad and low.
     
    Last edited: Sep 23, 2023
  27. steamylocoman

    steamylocoman Well-Known Member

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    I think its due to the the Vectron is not really suppose to use UK passenger cars in reality so
     
  28. bescot

    bescot Well-Known Member

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    Really? Why is that? The HUD tells a different thing, saying 1000Hz restrictive.
     
    Last edited: Sep 23, 2023
  29. OpenMinded

    OpenMinded Well-Known Member

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    Never noticed that. Mind you, the indication may vary, depending on equipment on board. However, a constant 1000hz supervision would indicate a „Störbetrieb“. If you are in reverse, PZB should be inactive. I’ll look it up and put a reference here, currently not able…
     
  30. toms87

    toms87 Well-Known Member

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    Great! That´s true to reality... PZB does not work in reverse.
     
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  31. Myron

    Myron Well-Known Member

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    There are a few issues, I reported them individually in troubleshooting but perhaps it works better here...
    original pages have been hyperlinked into the lines, there is more information there, discussion in replies and images

    Vectron's 2nd cab door controls are inverted, pressing right door open opens the left doors

    Vectron's brakes take too long and/or are too weak, maybe you could improve that for single-loco runs, shunting etc. (maybe I could use the direct brake for that)

    Vectron 2nd cab cab light switch seems to be inverted, moving cursor up moves the switch down and vice versa
     
    Last edited: Sep 23, 2023
  32. deki32

    deki32 Well-Known Member

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    I noticed that too. Really weird that we don't have the Panto-selector switch in the cab. IRL it is in the hallway that isn't modelled, but so are the Sifa, PZB, LZB switches yet we have them in the cab. I hope this gets adjusted at some point. Really annoying to have to delete the loco and spawn it the other way around just to switch panto config :/ Otherwise it is a extremely well made loco, lovely looks, lovely sounds and lovely physics. Nighttime rides with light clouds are absolutely stunning. Cheers

    EDIT: Please ignore my Pantograph mention. The Vectron we have ingame is the multi-system variant and for obvious reasons does not have double pantos on each side :) Cheers
     
    Last edited: Sep 25, 2023
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  33. OpenMinded

    OpenMinded Well-Known Member

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    • Helpful Helpful x 1
  34. Myron

    Myron Well-Known Member

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  35. OpenMinded

    OpenMinded Well-Known Member

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    Mh, I have a tendency to trust the people who have insight into the real thing rather than people on the internet agreeing on some feelings. But, hey, that’s just me;)
     
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  36. Spikee1975

    Spikee1975 Guest

    #MeToo ;)
     
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  37. Spikee1975

    Spikee1975 Guest

    Also be aware, that most freight trains (just driving Freight Riesa-Dresden) must be run in G brake mode, and the PZB must be set to U if you're in G. Speeds for trains like these are ususally limited to 80 or 90 km/h in real life, so don't try to run at line speed, or you'll get a Zwangsbremsung very soon when hitting a Vr0 (expect to stop) / Vr2 (expect 40 km/h) and the 1000Hz magnet forces you to below 55 km/h in 38 seconds :).
     
    Last edited by a moderator: Sep 23, 2023
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  38. Myron

    Myron Well-Known Member

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    and what should i set these to when I drive with a Dosto-train in the UK?
     
  39. Spikee1975

    Spikee1975 Guest

    Brakes R, PZB O (85). Though PZB won't work there :)
     
  40. Myron

    Myron Well-Known Member

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    ah yeah right, no PZB, no issues, though! ;)
     
  41. Myron

    Myron Well-Known Member

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    funny enough brakes were already on R when I spawned the formation but thanks anyway
     
  42. Spikee1975

    Spikee1975 Guest

    No PZB, no fun. Foamer mode.
     
  43. OpenMinded

    OpenMinded Well-Known Member

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    Cwf posted a good summary of all the fright settings for DRA at the time:
    https://forums.dovetailgames.com/threads/nahverkehr-dresden-freight-timetable-explained.48953/

    I believe it was only one train that needed to be run in U
     
  44. Spikee1975

    Spikee1975 Guest

    Last edited by a moderator: Sep 23, 2023
  45. OpenMinded

    OpenMinded Well-Known Member

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    Yep, I know. It’s only one. All others are above
     
  46. Myron

    Myron Well-Known Member

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    better than Zwangsbremsung Zugbeeinflussung Zwangsbremsung Zugbeeinflussung
     
  47. cwf.green

    cwf.green Well-Known Member

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    I think you mean "there was only one train that needed to be run in G", right? As far as I can remember at least the Habbiins train and the "monster" train required PZB U. Most likely also the long and heavy mixed manifest train.
     
  48. Myron

    Myron Well-Known Member

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    I have another question, generally, though, why is there no engine room?
     
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  49. Spikee1975

    Spikee1975 Guest

    Because it's not modelled. I think this has already been discussed. How much time will you spend in there anyway?

    Is it worth the complex process of modelling this? It's not just a simple wall of switch cabinets you know.

    http://www.gessen.de/fotos/193330maschinenraum.jpg
     
    Last edited by a moderator: Sep 23, 2023
  50. Myron

    Myron Well-Known Member

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    lots of time walking forth and back, without stepping outside, daring to touch grass
     

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