Cool New Features?

Discussion in 'TSW General Discussion' started by andyscotland, Dec 14, 2023.

  1. andyscotland

    andyscotland Well-Known Member

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    Hi all, watching a video about the new centro livery pack for the 323, in one of the scenarios there is a TSR en route, how cool would it be if the game could throw random ones in on timetable mode. Another idea would be if you're running late for example control could contact you to request you skip stops.
     
  2. jack#9468

    jack#9468 Well-Known Member

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    What's a TSR?
     
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  3. OldVern

    OldVern Well-Known Member

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    Temporary Speed Restriction.
     
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  4. trainsimplayer

    trainsimplayer Well-Known Member

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    The ability to skip stops if running extremely late would be an interesting one.

    Not big on having TSRs in timetable mode, though. Scenarios should be what simulate disruption events like those, I think Timetable is a simulation of a normal, everyday service. If there is a choice to have them I wouldn't be opposed, though.
     
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  5. Sharon E

    Sharon E Well-Known Member

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    Ah, but speed restrictions are an everyday occurrence on railroads. Problem I see with this in timetable mode is the advance notification that a driver/engineer gets so they are aware of their presence.
     
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  6. aeronautic237

    aeronautic237 Well-Known Member

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    In a way, you can do that now - but you will get an "objective failure" in the process.

    Although it could be viewed as a failure of the TOC's part if you really really want to.
     
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  7. Disintegration7

    Disintegration7 Well-Known Member

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    Happened to me on a 158 service on MML. Was a little late braking at Long Eaton and rolled just past the platform. I backed up but no one would get on or off. Still got Platinum though somehow lol.

    I think TSRs would be great in service mode if they're very infrequent. If it happens on every run it would be annoying.
     
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  8. aeronautic237

    aeronautic237 Well-Known Member

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    Interesting - you don't seem to have gone far enough past the objective marker for the skip to trigger!

    I like to call it the Knebworth feature...
     
  9. Bravo2six

    Bravo2six Well-Known Member

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    TSRs would be more problem than they are worth.

    Look at ETS2 for example, they added in random events, like road closures, and they are just plainly infuriating.
    9 times in 10, people just drive round the blockade and through the accident site because the detour adds hours to the drive.

    Diversions and TSRs would quickly get tedious.
     
  10. josh#4926

    josh#4926 Well-Known Member

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    Platform Dispatchers - showing a baton when the passenger boarding is complete.
     
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  11. Fawx

    Fawx Well-Known Member

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    I'd love request stops, and some random events being toggleable like train in front has an issue which delays it, so you get routed around etc.
     
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  12. matt#4801

    matt#4801 Well-Known Member

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    I think that Skyhook and JT have started a revolution with dispatching. They have shown some sort of dispatch system is possible and so I would love to see this aspect of the game be built on. Not a fan of TSRs in service mode as they are a pain in the rear passage, more so when you would know there is absolutely no reason for them to be there.
     
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  13. Bravo2six

    Bravo2six Well-Known Member

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    Request stops would be good.
    Not so much on the routing round. On some routes that would just be chaos I think (and probably best left for Scenarios)
     
  14. CK95

    CK95 Well-Known Member

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    Yeah I think the 2 things to be built on now are announcements & dispatchers.

    Going forward we should be seeing trains with announcements & AI guard (where applicable), along with station dispatchers (again where applicable).

    TSR’s in service mode are a no from me too.
     
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  15. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    I like the toggleable idea

    They could also maybe throw in a notification that allows you to accept or deny the “random event”.

    Maybe you’re not in the mood and just want to get the run over with but you forgot to toggle off the events in settings…. That extra confirm/deny pop-up would be nice
     
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  16. jack#9468

    jack#9468 Well-Known Member

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    Would the notification pop up when you start a service?
     
  17. RobertSchulz

    RobertSchulz Well-Known Member

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    I think TSRs and maybe even temporary stops could enhance the game immersion a lot.

    It's that bit of reality, which I do miss when doing timetable services. Scenarios and custom scenarios are good, but chosing or even creating one exact scenario (which otherwise does not attract you that much per se) just for getting a touch of reality is weird and time consuming.

    Plus creating some scenarios like that can't be created in Scenario Planner, since you don't have access to individual signals there. You would need to create it in the PC Editor.

    And while being PC only, getting the knowledge to create a scenario like that can take some time for the average player... if ever.

    So a big plus for random events like that for me. Of course it should be adjustable in the settings, if you don't want to them or not and maybe even as already suggested a popup request if you want to play it, once you left the respective option activated in the settings but forgot or did not had the time to deactivate it.

    I'm not so for skipping stops if you're late. And I doubt you can do so IRL. I mean what would your passengers say about that?

    If I'm delayed by a few minutes, I do what I guess even real drivers would do and exceed the speed limit for longer straight sections to just get a few seconds back for my service.

    Don't tell me that noone else does that here. :)
     
  18. RobertSchulz

    RobertSchulz Well-Known Member

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    ETS2 has a slider for the probability of random events rather than a toggable button in the settings.

    It also has so for many other options (like rain) to adjust it to everyone's own needs. I miss these sliders in TSW sometimes.

    BTW: OP's idea was skipping stops when being too late which is basically the opposite of request stops. I am for request stops as well, but not so for skipping stops if there are in your timetable.
     
    Last edited: Dec 15, 2023
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  19. CK95

    CK95 Well-Known Member

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    The issue with TSR’s is that everyone gets the idea they’re super common from other sims, when in reality they really aren’t that common. Even less so now that red line working is on its way out.

    No, real drivers aren’t exceeding the speed limits IRL.

    Service mode needs building upto a point where it’s more accurate, as discussed higher up with things such as dispatching, announcements & guards etc.

    Things that dynamically change a service should be left to scenarios. In order to implement things like TSR’s, temp stops etc accurately, it would be pointless adding to timetables as they’re not frequent, so it’s something you wouldn’t even get to see that much.

    This is also keeping in mind DTG’s ability to perform complex actions such as dynamic changes, I just don’t think that ability is there.
     
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  20. Rail Runner

    Rail Runner Well-Known Member

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    But this is where you could have an introduction message when you load in. Like your drivers brief, you would have on it any TSR/ESR any specific notices to your working etc.
     
  21. RobertSchulz

    RobertSchulz Well-Known Member

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    But the reality is not a perfect world, where everything works as expected and intended. I agree to the point that random speed restrictions or stops are something which happens more to road rather than railway or air traffic IRL, thus it makes sense to incorporate such feature more in simulators dedicated for road traffic.

    It also depends of course of the route and traffic on it, but delays do happen on railway traffic as well. Most popular case probably is a train with a delay ahead of you, then you need to wait longer than usual to complete your service.

    I didn't say that I need to have it at each timetable service, but every 5 or so services indeed there could be a delay implemented (if I decide to have this feature activated).

    I guess, this thread again gives a good example of how different the views on the topic "random events in timetable service" are. We already had much similar threads before where this topic has been raised, which also give an impression of how popular the feature wish for random events is, + that already there many people disliked that concern:

    https://forums.dovetailgames.com/threads/implementing-speed-restrictions-in-tsw-p.75412
    https://forums.dovetailgames.com/threads/random-events.73311/
    https://forums.dovetailgames.com/threads/artificial-disruption.72877/
    https://forums.dovetailgames.com/threads/random-events-on-route.60098/


    Agree on that. A passionate guard and announcment lover here. Passenger annoucements are way too late already to be implemented. We had needed these for most of all routes already so extremely as I think they are a standard basic feature every train should got.

    However, also random events could build service mode to a point where it's more accurate and closer to reality.

    In the post of mine you quoted, I gave a few reasons why I think the current state of Scenario Planner 2.0 isn't good enough to let you be able to do so. You can't access individual signals in there, let alone changing the speed limit. PC Editor would be the way to go then, but I can't think that many people really would want to dig into the Editor's complex functionality just to have some speed restrictions and stops going on.

    Aside of that, in other simulators there is not such a big distinction between 2 different main gameplay modes like it is the case with TSW and they actually follow the line more of a real simulation, which does not have different game modes. You only have one and then just decide to do what in there (just like in real life).

    I think saying that implementing or creating realistic things like random events just for one dedicated game mode, is not in consense of what a simulator should be. Yes, it makes sense to have scenario planner in TSW apart of the timetable mode, but just because of the reason to create customized services, not to substitute realism or immersion of timetable mode.

    I do highly agree with you on that point highly as I think we all should know by the point of now that the abilities of DTG with the Unreal Editor are fairly limited. Often Matt talks about things which simply can't be implemented to TSW or they have problems to implement it.

    Otherwise other games do not seem to have such problems with similar functionalities. Digging myself into the Editor now, I can relate to the apologies and excuses way more than before of not knowing what's going on under the hood.

    Not that the Unreal Editor wouldn't be a complex instrument to build highly qualitative games in, but at some points I already can see it's limits. As much as I think about the concern quite often, whether the Unreal Engine was a good choice for creating this game franchise in.

    I mean have absolutely no clue about other game engines, but however many problems which we (and with we I mean us costumers as same as the developers themselves) have to struggle with I think must be related to the game engine as I didn't say similar problems like the constant stuttering or performance issues in any other games I've played yet.

    But I think this is a circumstance, DTG by far should more reveal to us players. That their hands are pretty much bound to the capabilites of the Editor and that they can't implement certain things, simply because it's not possible with the Editor.

    But apart of that, we do can raise some feature requests like that, even though they are unlikely to happen. I think this is essential to keep on going and improving the game to a better one and maybe perhaps some things can come in the future, maybe even with the new Unreal 5 engine.
     
  22. CK95

    CK95 Well-Known Member

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    Reality indeed isn’t as clean as the timetable makes out, but that’s not because TSR’s don’t exist. There are various issues which effect the real running of railways & delays, the biggest factor (at least in the UK), is lack of rolling stock & crew availability, leading to trains being delayed, thus clogging up stations & starting a conga of trains across the country. After that it’s things like signal failures and rather unfortunate incidents either on the train or the track. The latter of which is something that won’t ever be seen in a simulator for obvious reasons.

    I think this is probably the one thing that could do with being looked at, the timetables are very sterile when it comes to timing, but then I think this comes back to making sure the timetable actually works, the simulation test will make sure that it’s all working as it should, not sure how you’d go about adding in a failure but making sure the test knows it’s a correct failure, if that makes sense? Especially if you make the failure random.

    Again this comes back to it still being realistic & not overbearing, also depends on what the delay would be. Of course a toggle here is the best way to do it, but then that comes back to DTG’s ability to correctly manage this. They’re currently struggling to maintain the HUD & settings, nevermind something like this.

    Overall, I think that the ability to add these events already exists in scenarios, and that’s where they need to stay for the sake of consistent development, routes are all over the place now with what features they do & don’t have, I’d think it best for various devs to be on the same page with features, no route should be better than the other when it comes to it.

    BPO is currently one of the most immersive DLC’s IMO because it is much more feature rich than others, yet it’s still missing features that others have.

    I’ve obviously stated above that I don’t think adding certain things into the service mode would lead to the most realistic environment, but my biggest gripe with most DLC’s is the way that you can have a great train & route that is let down by not having something that others have, and vice versa.

    There is an evergrowing list of features people want to see, but the problem is that DTG can’t even keep up the features that are available - this is what needs addressing, you’d have a seriously elevated sim then, and it’s what we should be seeing when DTG bring out new versions of TSW.
     
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  23. Indege

    Indege Well-Known Member

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    I would love to skip stops when late SWR did it to me we were about 15 mins late sitting at Waterloo when the guard announced we arent stopping till bloody surbiton
     
  24. LeadCatcher

    LeadCatcher Well-Known Member

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    As in real life I would expect
     

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