So, We Should Be Due A Decent Patch Next Week, Right?

Discussion in 'TSW General Discussion' started by tom#2834, Dec 9, 2025.

  1. jack#9468

    jack#9468 Well-Known Member

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    They've said that they have a separate team for Metro Rivals.
     
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  2. candacedtg

    candacedtg Staff Member

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    It's a different Dev team and production team altogether
     
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  3. speedypete202

    speedypete202 Member

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    Having wrapped up on a few other things we're involved with, I have got around to relaying this. I expect it'll go out with a load of other updates in the new year
     
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  4. martschuffing

    martschuffing Well-Known Member

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    Vern put your engine.ini system settings as a save and delete them. put these in instead and see those dreaded veg poppins disappear!

    [SystemSettings]
    r.Streaming.FramesForFullUpdate=2
    r.Streaming.PoolSize=32000
    r.Streaming.MaxTempMemoryAllowed=16000
    r.Streaming.Boost=2
    r.GTSyncType=1
    r.OneFrameThreadLag=1
    r.Shadow.WholeSceneShadowCacheMb=4000
    gc.TimeBetweenPurgingPendingKillObjects=900
    gc.NumRetriesBeforeForcingGC=5
    gc.MinDesiredObjectsPerSubTask=20
    s.ForceGCAfterLevelStreamedOut=0
    s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
    r.ShaderPipelineCache.BatchTime=2
    r.ShaderPipelineCache.BackgroundBatchTime=0
    r.ShaderPipelineCache.PrecompileBatchTime=0
    s.AsyncLoadingTimeLimit=2
    s.PriorityAsyncLoadingExtraTime=1
    s.UnregisterComponentsTimeLimit=2
    s.LevelStreamingActorsUpdateTimeLimit=2
    s.PriorityLevelStreamingActorsUpdateExtraTime=1
    r.ViewDistanceScale=2
    r.DFDistanceScale=5
    foliage.LODDistanceScale=5
    foliage.DitheredLOD=5
    r.StaticMeshLODDistanceScale=0.001
    r.Shadow.DistanceScale=5
    r.Shadow.TransitionScale=5
    r.Shadow.CSM.TransitionScale=5
    # r.Shadow.RadiusThreshold=0
    r.LightMaxDrawDistanceScale=5
    r.PostProcessAAQuality=3
    r.TemporalAASamples=16
    r.DistanceFieldAO=1
    r.AOMaxViewDistance=20000
    r.DistanceFieldShadowing=1
     
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  5. Gilly

    Gilly Well-Known Member

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    And how does one do that on PS5??
     
  6. OldVern

    OldVern Well-Known Member

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    I was about to say..!

    The problems are not half as bad on PC even on my old potato!
     
  7. martschuffing

    martschuffing Well-Known Member

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    I know but if people are having the dreaded pop in veg issue on their PC then this helps immensely. And I know a few own both PC and console.
     
  8. dal#7945

    dal#7945 Well-Known Member

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    I reckon we ain't getting updates or patches now until after the Christmas period.
     
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  9. OldVern

    OldVern Well-Known Member

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    Still appreciated mate. Will have a go at putting those on the PC version anyway just to see if it helps.

    As regards the illusive patch, a double sided coin if held back until the New Year. Would be nothing worse if DTG are having a complete shut down after next Monday’s Reveal until the New Year to put out an update which wreaked havoc on the game but couldn’t be fixed for three weeks. The sim may not be in a great place at present but let’s not make it unusable over the holiday period!
     
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  10. tom#2834

    tom#2834 Well-Known Member

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    Well that has already been confirmed in this thread by DTG, so....
     
  11. Emmy_MAN

    Emmy_MAN Well-Known Member

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  12. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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  13. tom#2834

    tom#2834 Well-Known Member

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    This week or next week then surely!!?
     
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  14. candacedtg

    candacedtg Staff Member

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    Hey folks, just popping by with an update.

    Alex let us know that there will be some core fixes coming tomorrow. upload_2026-1-21_16-7-9.png
     
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  15. emanym10

    emanym10 Active Member

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    Does anybody know what these core fixes will be? Sorting out the blurry textures maybe.....;)
     
  16. eMAyTeeTee

    eMAyTeeTee Well-Known Member

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    If only...
     
  17. candacedtg

    candacedtg Staff Member

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    I will know more later, but I know Matt has been running the teams around searching for texture blurring and other stuff like that. I'm hoping there will be some updates for it, but we never know until they tell us exactly what's in it.
     
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  18. emanym10

    emanym10 Active Member

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    Thank you,I didnt expect a reply that quick. :o
     
  19. ---DMY---

    ---DMY--- Well-Known Member

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    That interests me more, having never experienced blurry textures (and I'm certainly not the only one in this situation).
     
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  20. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    If anything right nownit will be an update of .pak files and how they load.

    Which may reduce blurry textures a bit depending on what exactly they did.

    But mainly it should improve performance slightly and fix the issue with PS5 not getting S bahn services on Stuttgart.

    Judging from what Matt said on the stream

    We still have a while for a real fix for blurry textures.
     
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  21. bakedpotatos.jm

    bakedpotatos.jm Well-Known Member

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    Are you on console? Thats who is affected the most.

    I get them all the time it also ddpends on how much you have installed. I have 116 DLC installed as well and get them too frequently.
     
  22. ---DMY---

    ---DMY--- Well-Known Member

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    No, I'm on PC (a laptop).

    Of course all the problems need to be solved... and there's a lot of work to be done.
    But I'm not one of those who think DTG couldn't care less.
    It's just that things are progressing slowly.
     
  23. theorganist

    theorganist Well-Known Member

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    It was clear from the stream they are treating blurry textures as a priority.
     
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  24. candacedtg

    candacedtg Staff Member

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    I'm like a ninja
     
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  25. candacedtg

    candacedtg Staff Member

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    They are. I know they are. A lot of stuff got pushed back for this. There's still a good bit of work, and we have a core update tomorrow, so as soon as they release the notes about 4am my time we'll know more.
     
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  26. 85hertz

    85hertz Well-Known Member

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    Let's goooooooooo looking forward to it.
     
  27. candacedtg

    candacedtg Staff Member

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    Alright folks, new patch is out, so let me know how things are treating y'all!
     
  28. redrev1917

    redrev1917 Well-Known Member

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    I would if it would down load lol, think steam is having issues (either that or my pc is) download and initially and now having to verify files as it wouldn’t load. I hate technology lol
     
  29. candacedtg

    candacedtg Staff Member

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    Let me see what my steam is doing. I have it set to autoupdate TSW (I rarely do that).
     
  30. candacedtg

    candacedtg Staff Member

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    Okay, so looks like mine scheduled itself for 2AM my time tomorrow, so let me just update it.
     
  31. dal#7945

    dal#7945 Well-Known Member

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    Atleast with consoles its more simpler i think isn't it.
     
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  32. redrev1917

    redrev1917 Well-Known Member

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    In fairness it was just the update that failed, a verfried file check and another download and I’m nearly in but thanks
     
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  33. redrev1917

    redrev1917 Well-Known Member

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    So first run (on WCMLS with the OTS timetable - which for me is the hardest on my machine) there seems to be a noticeable improvement in FPS and performance. Around the Willesden yards I previously always dipped in to the low 20's however on this run today, it ran without dipping into the yellow at all. As long as this isnt a one off Im a satisfied customer for a change.
     
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  34. candacedtg

    candacedtg Staff Member

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    Yeah, it usually is. Steam just automatically puts the update out for "outside hours" for me.
     
  35. adam asghar

    adam asghar Active Member

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    Hoping next update gives more attention to UK routes! :)
     
  36. temple7d

    temple7d Active Member

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    Which one of the 100 UK routes? Ahah
    The U.S could use some real attention.
     
  37. adam asghar

    adam asghar Active Member

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    Well, for starters, B2C, which if I'm not mistaken, is still due to receive some updates. In the stream, Matt mentioned something about a team testing something on SEHS, presumably included as part of an update if it’s successful. Could be wrong but did I hear correctly some sound upgrades too? :). WCML, with its countless bugs still present.
     
    Last edited: Jan 23, 2026 at 9:40 AM
  38. theorganist

    theorganist Well-Known Member

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    I think the work on SEHS was looking at the blurry texture issue.

    I recall AAB did say there would be another update to B2C.
     
  39. candacedtg

    candacedtg Staff Member

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    Heads up for this, Harry is double checking and will probably post an update in a bit.
     
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