Medway Valley Line Discussion Thread

Discussion in 'TSW General Discussion' started by Mikey_9835, Dec 8, 2025.

  1. Fawx

    Fawx Well-Known Member

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    Your ini will need to be changed, or use godmode to have route specific inis.
    It's not something that is fixable, as we are using certain values internally to get our lighting setup. If we remove them it will be back to default lighting, which will ruin the experience for console players and pc players who don't use mods.

    We can't change the route to accomdate mods, when it will result in a worse experience for the majority of the playerbase who don't use them. It's the mods that will need to adapt in this instance.
     
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  2. JetWash

    JetWash Well-Known Member

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    To reiterate what Adam has said and clear up any ambiguity at all, there is no CTD bug on PC.
     
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  3. justcallum2

    justcallum2 Member

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    I will give that a try and report back , very strong chance I’m just being a fool haha.

    Update: yes thank you I’m getting some Aws sound now , I thought I had turned off that setting months ago silly me
     
    Last edited: Apr 7, 2026 at 7:40 PM
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  4. samfjsmith

    samfjsmith Active Member

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    thank you both, I’ll look into using a different ini for different routes
     
  5. stujoy

    stujoy Well-Known Member

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    Glad I could help.
     
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  6. aroused by trains

    aroused by trains Well-Known Member

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    Is there any way to get the speed limit behaviour correct for Yalding crossing, i.e. it no longer applying as soon as front of train has passed over crossing? Hoping it is as per Bakerloo line but maybe that's by cunning manipulation of limit based on known train length.
     
    Last edited: Apr 8, 2026 at 2:11 AM
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  7. JetWash

    JetWash Well-Known Member

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    What do you mean? It does behave correctly.
     
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  8. bescot

    bescot Well-Known Member

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    Ah I know what you mean.
    It was tried during development, but due to a core isue with differential speeds, it did some weird stuff. It worked for passenger trains, but the games idea of freight linespeed jumped about 45-20-45-20-45 as you ran past the crossing.
     
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  9. Jude Peters

    Jude Peters Member

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    I have a question, what are some of the main key areas on the route that are explorable by foot that go a bit away from stations and are scenic, pretty and just a generally nice place to walk to? (I’m already aware of Ayelsford village being explorable which is very nice) ;)
     
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  10. aroused by trains

    aroused by trains Well-Known Member

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    The speed limit appears to be set over the crossing until the train clears it, rather than just the front of the train. Am taking what bescot says as this being a core limitation which isn't particularly surprising?

    The practical effect of this for me is fairly limited but a bit of a shame - my journey recap shows me as a speeder* (or alternatively I could unnecessarily drive slowly for a few hundred yards). For those who care about points and things I imagine this might be a bit more of a shame. If nothing can be done then it is what it is but hopefully I'm clear at what's up?

    *tbf compared to the journey recap in my car it's nothing... but I like to do things right in TSW.
     
    Last edited: Apr 9, 2026 at 1:47 AM
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  11. flukey#4378

    flukey#4378 Well-Known Member

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    So when does the speculation on what firefly are working on next begin ;)
     
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  12. toahac

    toahac Member

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    Let's just hope it is going to be as awesome as the MVL and that we don't have to wait toooo long for it to happen :cool:
     
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  13. dudders

    dudders Well-Known Member

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    I cant wait for there next route. Its all I play now. The lighting is so much better on this route. When you play other routes compared to this one everything looks over exposed. Performance is good as well. We have been spoilt and can't see anything else from anyone who will match this.
     
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  14. Jon B

    Jon B Active Member

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    I agree, that’s the only trouble with this route - I don’t want to play any others now (with exception to GWE remaster which is also fantastic)
    It took a while to get used to the lighting changes on console but I actually prefer it now. On Xbox at least I find the route looks best without clouds enabled.

    Thanks Firefly for giving us this level of quality, can’t wait to see what you come up with next!
     
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  15. iamachuchu#8180

    iamachuchu#8180 Well-Known Member

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    yup, can confirm thats its ruined most other routes.

    I played a few German/Austrian content last night and the foliage looked radioactive green.

    I dont want DTG to steal Firefly's thunder, but they must make it compulsory that all future releases has that same colour tone. Even if it means delaying their releases.
     
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